Bethesda's Pete Hines on Rogue Warrior |
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WorthPlaying was able to score an interview with Bethesda's PR, Pete Hines, to squeeze out more info on the upcoming FPS currently brewing at Zombie Studios - Rogue Warrior (Xbox360, PS3, PC). The interview tackles a whole bunch of stuff: from concept to gameplay to the game's AI system, the different console versions, the unique tiling system, and tons more. Stick with us as we try to give you a few important tidbits from the interview.
On the game's concept: For those who don't know, the game is actually based on Dick Marcinko, a former Navy SEAL and the original author of the book series under the same title. Hines said that they've known Marcinko for quite a while and they just thought of making a game based on his experiences and his books, luckily, Zombie Studios was up to the task and Marcinko was all too willing to share his experiences and turn it into a game. The game has been in development for around a year now.
On the gameplay and AI system: Let's get this one straight from Pete:
ItÂ’s not a game where you run down the street and shoot anyone that comes out a doorway. So itÂ’s about using stealth and knowing when to kill, and how. The AI is designed to work well in an environment where you donÂ’t always know where the player will be or what theyÂ’ll be doing. ItÂ’s designed to be flexible and organic so that it works no matter which path through a level the player may take.
On the multiplayer feature: Co-op play is supported online for all platforms and how it'll work is that your friends will be able to see whether you're online and they can opt to jump into your game. And since they can easily go in, they can take the easy way out as well. At this point, the control will then go back to the AI. With this kind of system, you won't have to wait for your friends to go online for you to start the game and when they leave, you won't have to quit the game and start all over again as well. There are no cross-platform multiplayer modes as of the moment but what they are planning on is to provide support for up to 24 players.
The interview tackles a whole LOT more, including Pete Hines' thoughts on how Rogue Warrior will be able to differentiate itself from the other well-known shooters like Halo, Gears of War, and Call of Duty 3 (PS3, Xbox360), and how much Dick Marcinko influenced the various game elements especially in gameplay, weapons, tactics, etc.
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Comments [refresh]
There’s this talk show host whose name is Doctor Phil. About one year ago, I watched one of his shows and he was talking with a woman (about 30 years old) who has taken drug for more than 10 years. Just like those game addicts who have played games for more than 10 years. I can’t remember 100% exactly what they have said; however, the content was the interview between that Doctor Phil (interviewer) and the woman (interviewee) was something like the following.
* Woman: Why do I constantly feel as if I’m some kind of trash? I feel like that almost every day. I don’t know why, Doctor.
* Phil: No, No. You are the garbage. You’re the garbage. That’s why. Moreover no one can help you. No one can help your problems. (He said because she has crossed the fine line between curableness and incurableness long time ago.)
* Woman: Why? Why? Doctor, why? (I remember that she was sobbing all thought the interview.)
Yes, this Doctor Phil guy’s too controversial and too explicit on his thought, even on TV; even more than that Bill O'Reilly guy.
Just compare the quality of lives of people. Comparing such thing is not like math. In math, 1 and 1 makes 2; but in this topic, the answers aren’t always definite. However, in general (generally speaking), those people who have played games a lot during their young lives acquire lower quality of lives than other people who haven’t played games a lot and studied hard and lived diligently in their youth.
IMO (In my opinion), If you have been playing games (computer games, video gaming consoles, card games, board games, et cetera) 4 or more times a week, 1 or more hours per any given day, you’re classified as game addicts. You just have too much free time. After reading my comment, if you feel you were offended or got angry then it means you’re a game addict. If you’re not a game addict, you’ve no reason to be upset or angry toward this comment since I’m only trying to teach some lessons only to those addicted.
I’m adding one more bit here for those who still can’t understand the thesis of this comment. It’s called vicious circle. Game addicts have to play games constantly, almost every day because they think if they stop playing games (FPS, RTS, RPG, chess, etc), their skills (how good they are in the games) will gradually deteriorate over time. This is the psychological reason game addicts commonly have; and this reason is plainly stup+d from the eyes of non-game addicts.
This is why game addicts can’t quit games easily even after they felt they’re playing games too much. Game addicts have spent hours and hours almost daily to play certain games and have enhanced (improved, upped from newbie status) their gaming skills (abilities, ranks, whatever trash); these game addicts don’t want to miss out their hard-earned skills.
You can hardly compare playing games to drugs. There is nothing wrong with gaming; games are an art form. If what you say is true about being addicted to gaming, then you can also argue that if you watch more than 1 hour of television a day, you are a television addict, if you listen to music more than four times in one week, you are a music addict. I enjoy having a Halo 2 lan party with my friends about once a month that lasts about half of a day, but does that make me an addict? no. An addiction is somthing that is unhealthy, not just enjoying somthing.