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Bethesda: PS3 technical limitations

Posted Feb 4, 2007 at 4:41PM EST by QJ Staff

Listed in: PS3 Tags: Bethesda, playstation 3 updates, Sony
Ó

PS3 - Image 1Amazing games such as The Elder Scrolls IV: Oblivion are chugging along once PS3 owners try to load as much downloadable content they can get their mitts on. Why you ask? Well that's because the PS3 has limitations in memory and bandwidth.

In fact, according to a show from 1up.com, Bethesda claimed that unlike the PC and 360 versions, there won't be much of anything, including horse armor. 1up had a few words with Bethesda. While they're hard at work to bring Oblivion out this 2007, they had a few gripes with the PS3. Bethesda had this to say:

It's a technical limitation. They just don't have enough memory to load every piece of downloadable content. They tried it, did some work-arounds, but the performance isn't there. They hope to have some, but they're going to have some, but they're going to have to pick and choose...


But since the Xbox 360 and the PS3 both have 512 MB of memory, PS3 people have been saying that there is no difference. Apparently there is. According to TheTjalian, the PS3 has 512 MB of memory, but it's divided into two: 256 MB for the system, 256 MB reserved for textures. The 360, in contrast, uses around 350 MB or more for textures and the rest for the system - however there is no system-imposed limit.

It seems that the same technologies that makes the PS3 stand out is the same reason it's not performing well. Hint? Two words: CELL, RSX. In an investigation by hardware gurus at Anandtech, they had something to say:

The downside to the RSX using the Cell for all vertex processing is pretty significant. Remember that the RSX only has a 22.4GB/s link to its local memory bandwidth, which is less than 60% of the memory bandwidth of the GeForce 7800 GTX. In other words, it needs that additional memory bandwidth from the CellÂ’s memory controller to be able to handle more texture-bound games.


Yikes! So even while the RSX G70 monster inside the PS3 is better than a GF 7800 GTX, it can't quite give its all to the system. It's like getting an elephant through a crevice - okay, okay, not that an elephant would make a great video card and all. And the Xbox 360 is not without it's own hiccups and mishaps. And the PS3 does perform on par with the 360, even with the limitations considered.

You'd think that MS and Sony would get both sides of the cake right: offer bleeding edge tech and perform at maximum capability. Unfortunately, we'll have to see another generation of Xbox and Playstation to know just where they're going with next-gen concepts.

Via 1up.com



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Comments 


 
# ...Guest 2007-02-04 18:02
This is similar to what I've heard from developers before. Both systems have their strengths but ultimately are about even. 360 has the advantage at the moment because of better development tools and a 1 year head start. PS3 developers are playing catch up.



I don't think anything I've said above is biased, although I'm sure sony fans will see it that way.

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# ...Vietone 2007-02-04 18:45
Its time and development.



The problem with the PS3 is that it uses a different design then your regular PC games. People who have been coding PC games for years have gripes about anything thats different.



But companies who make changes and develop new techniques have always been the ones to succeed. Like the PS2 in its time, was a difficult platform to develop for but ended up with games that were on par with the technologically superior Xbox.



Graphics wise, we probably wont see much of a difference between the 2 systems. but the Ps3 will probably end up being able to have more stuff on the screen at any given time. Alot of funding and research from IBM with the Cell processor can be used in game development as well.

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# hmmmGuest 2007-02-04 19:02
I am a little surprised with the route Sony went with RAM.

But the PS3 is still a great machine and it will only get better over time.



I can't wait for the PS3 to find its legs!!!!

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# ...Guest 2007-02-04 19:16
I strongly disagree with the gap between the PS2 and Xbox 1. Obviously you didn't own an Xbox 1 because the difference was huge, massive, enormous! It was understandable because their was a 2 year gap in technology.



Things are a lot closer this time around. And I'm surprise to see this quote from you "Graphics wise, we probably wont see much of a difference between the 2 systems.", I strongly agree.

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# That explains a lotGuest 2007-02-04 19:27
Bethesda doesn't yet know how to work out PS3. I'm really disappointed with them. they have taken so much time. but yet the ps3 version looks like *****. they better start learning how to create games for ps3 before starting working on it. at one side we see some devs are creating awesome games for PS3 but at other side there are devs that are failing to deliver.Bethesda is a good dev. but failures from them is really hurtful. The ps3 version now has low res textures , loads of jerky scenes. Tbh it's not worth playing on ps3 now.

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# ...Guest 2007-02-04 19:34
I got three words for your Xbox has way better graphics... Final Fantasy XII... Dumb****

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# ...Guest 2007-02-04 19:48
Yes nice game. If it specifically design for the xbox 1 they could of got more out of it, fact! Have a look at the specs dumbass, the gap is huge. PS2 had the advantage of a longer life span and bigger third party development budgets.

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# hmmGuest 2007-02-04 19:51
It's an open platform game. They are the first in that area. They have been more vocal about their problems with the PS3 then other devs.

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# ...Guest 2007-02-04 20:04
PSX and N64 emulators running at full speed, quality XVID/DIVX play back was all possible on the Xbox 1. The PS2 struggled with SNES and SMS emulation. The Xbox 1 was easily more powerful. I'm not taking anything away from the games that were created for it.

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# ...Vietone 2007-02-04 20:07
Wow, some of you dont realize that they pretty much pushed the Xbox and the Ps2 to its limits and the games ended up looking good on both systems.



Graphics are one part of a game. But because of the processing power, the PS3 will be able to show more stuff on screen. So in the end the Ps3 has the potential for better looking games overall.



For one I think Kojima is out of his mind when I heard them say that the hair on Solid Snake is made out of 60,000 vertices that are all dynamically driven.



The way it looks now, Sony is pushing to create photo-realistic games while Microsoft is still pushing fictional looking games.



Depending on the person, either is a fine choice, I like Half Life,UT and games like it but I enjoy the realism and feel of games like GTHD.

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# it depends on the developer.Guest 2007-02-04 21:03
In reality you can store textures in XDR Memory and have the RSX GPU access them within that memory pool. The bandwidth to XDR RAM (35GB/s) is really high, and in fact RSX's bandwidth to VRAM is twice that of the Xenos GPU in the 360.



PS3 has all the advantages in that area. The problem is that you can't port a 360/PC engine over to the PS3 very easily. It has to be custom built from the ground up. A lot of developers are actually learning that they need to split their teams up since the PS3 and 360 are so radically different.

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# Apparently, that's not allGuest 2007-02-04 21:04
Although PS3 and Xbox 360 overall have the same amount of memory, PS3's operating system is more resource heavy. It reserves 32 MB of system and 64 MB of video memory for its needs at all times (also one whole SPE, and games have to let go of another one if the OS demands it). That leaves PS3 games with only 224 MB of system and 192 MB of video memory or 416 MB combined.



Xbox 360's OS, on the other hand, reserves only 32 MB of unified memory (and 3% of processing time on Core1 and Core 2 - Core0 is always completely free), leaving 490 MB for games.

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# There now why you see it has jerky graphicsGuest 2007-02-04 21:54
LOL this is so funny but I dont want to RAM it home so I will say no more...

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# If the pros say it has limitations then it has limitationsGuest 2007-02-04 21:58
Try reading the news from here down -



It's a technical limitation. They just don't have enough memory to load every piece of downloadable content. They tried it, did some work-arounds, but the performance isn't there.

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# That's RubbishGuest 2007-02-04 23:50
"The way it looks now, Sony is pushing to create photo-realistic games while Microsoft is still pushing fictional looking games."



You can't generalise like that, it's dumb. The 'realism' in a game depends on the developer, the genre and the art style they're after. It's not a Sony vs Microsoft thing.

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# I'll bet Bethesda is going to regret saying that...Target Render 2007-02-04 23:55
I'll bet Bethesda is going to regret saying that when other PS3 games can do it better.



Oh, they can already?

Sorry, my bad...

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# The PS3 is Not Designed for Multi-Platform Games...Guest 2007-02-05 00:04
Which is our Case in Here..



Observe the PS2 and watch the Difference Between multi-platform Games and Exclusive games designed for the System Like FFXII..



In Fact FFXII turns Everything else into Shame.....It was designed with the PS2 in Mind from Ground-Up....it cannot be compared to any Other Multi-platform game on the PS2



If Bethesda thinks they can use the same techniques that Worked on porting the PC version for the 360 on the PS3...they are Blind,that Simply Wont Happen.



The RSX have Access to the CELL half of Ram [System Memory] but Not Directly,the PS3 OS uses 64Mb of System RAM as Opposed by the 360 which Only Takes 32Mb of System Ram [Someone said the PS3 OS takes from the VRAM...thats False]



Saying that they have technical Limitation [if they really did] is Extremely Wierd,if thats the Case then how did Factor 5 Run "Lair",which is Far more Detailed than Oblivion,with a Single Map in Lair as Big as ALL of Oblivion "4GB for single Map"...Oblivion With Voices and Cinematics "4600Mb"



All this was Running at 1080P,and it is Known that the Main Constraint for running Games at 1080P is Frame Buffer "aka RAM"



If the PS3 was Truly such "RAM Limted" it could never run Lair in its Current form at 720P...Let Aside 1080P "Which takes Twice the Ram for Frame Buffer"



You see the Difference Between Lair and Oblivion...is that Lair is an Exclusive Game Build from the Ground-Up for the PS3,While Oblivion is a Multi-Platform Game,Bethesda will never Spend Much resources to Improve the PS3 Version,things Dont go this way..



If It Runs....they,l Release it,thats all they Care.



They Never Bothored Using the PS3 HDD as Lair,s Factor 5 is Doing,to Stream and Save Ram,all they Have is Complaints.



In the End,as i always Say...only Exclusives Will Show the Highest Potential for the System,which Means that Sony was Right to Focus on its First-Party Division,It will All be Decided by Exclusives....Multi-platform Games Wont Show Anything they are the "Same".



For Performance....Wait for MGS4,Lair,FFXII I ann Sony Projects Like Killzone2 and GT5,Only these Will Show True Difference...as they Did for the PS2

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# ....highps3 2007-02-05 00:10
Please horse armor put them over the limit? What a bunch of BS.





So the whole world was no problem, expansion no problem, but horse armor OH NO THE PS3 DOESNT HANDLE THAT...





Whatever. Keep the crappy port.

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# ...Guest 2007-02-05 00:17
The dev isn't talking about frame buffers, resolution, map sizes or general performance. The fact that he doesn't mention any of these probably means that the PS3 is capable in all those areas. All he is citing is a single technical limitation of the system.

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# Was odviously going to happen with that ramGuest 2007-02-05 00:18
Looks to me more like you are now seeing where cost cutting on both machines is now coming into effect,you liked to RAM it home because some company did a stupid $800 Standalone DVD v the (NON Live updated scaling etc) 360 Dvd drive well now you see where the PS3 looks to have saved some money to.



All the Blah Blah about yes but you wait until such and such comes out but you dont know if they are going to be any good at all now do you?, these people know how to make a game and they know what they are talking about and if streaming from Harddrive was feasible without causing delay etc you can bet they tried it -



As they say -



It's a technical limitation. They just don't have enough memory to load every piece of downloadable content. They tried it, did some work-arounds, but the performance isn't there.

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# Stupid 1UPGuest 2007-02-05 00:23
"""you might be wondering if the PS3 version of Oblivion sports any technical improvements over the 360 version.



The answer: sort of. "It has a lot of technical niceties," Howard says, "just [as a result of] the development time. One of the things that always bothered us was how the distant landscape looked. You'd get this very perceptible line of where stuff is loaded and where it's not loaded, and then it pops in. On the PS3, it's a lot more seamless. We did some new shaders for how it takes information from the background to the foreground and blends all that together. It's a slightly cleaner image." The results are subtle, but noticeable."""





How surprising, the 1UP guys forgot to mention what's actually better in the PS3 version in Bethesda's actual words, and instead only focused on talking crap about PS3 with no Bethesda employee to back up their claims! Who would have expected that from 1UP? [/sarcasm]

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# The Latest Conclusion....Guest 2007-02-05 00:41
Its 32Mb from System Memory and 32Mb from the GDDR VRAM..



It seems that the First OS was Designed to Take 64Mb from the RSX VRAM when it was Supposed to Support Dual-HDMI at 1080P..Now that its Droped,Its Only 32Mb from VRAM and 32MB from System RAM..

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# Very True...Guest 2007-02-05 00:54
The Words Above are Made By the 1UP Blogger,it Didnt come from a Bethesda Progarammer



1UP is Known to be one of the Most Sony Hating Sites...as is Gamespot [the MS advertizing site]



Until i read a "Direct" Quote from the a Programmer...then this is Considered BS



How did he say that they tried work Arounds..??..they can easily use the XDR 256Mb Half through the CELL to get more RAM for rendering Textures if Needed.



But then....i Expect no Less from 1UP,Visit the Site and "See" the Unbiasness For yourself

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# ...Guest 2007-02-05 01:06
What happens to the car when you crash it in GTHD? Nothing, no damage. Wow, great realism. Forza 2 is going to be a better racing sim, with force feedback.



As the comment above stated, the art direction ("realism") is chosen by the publishers and devs.



Your welcome to try and explain your crazy theory more if you think you haven't yet been proven wrong.

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# 360 BandwidthGuest 2007-02-05 01:18
The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.





Why does the Xbox 360 have such an extreme amount of bandwidth? Even the simplest calculations show that a large amount of bandwidth is consumed by the frame buffer. For example, with simple color rendering and Z testing at 550 MHz the frame buffer alone requires 52.8 GB/s at 8 pixels per clock. The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.



The PS3 uses Z and color compression to try to compensate for the lack of memory bandwidth. The problem with Z and color compression is that the compression breaks down quickly when rendering complex next-generation 3D scenes.



HDR, alpha-blending, and anti-aliasing require even more memory bandwidth. This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices.

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# ...Guest 2007-02-05 01:25
There are three critical performance aspects of a console:



* Central Processing Unit (CPU) performance.

* The Xbox 360 CPU architecture has three times the general purpose processing power of the Cell.

* Graphics Processing Unit (GPU) performance

* The Xbox 360 GPU design is more flexible and it has more processing power than the PS3 GPU.

* Memory System Bandwidth

* The memory system bandwidth in Xbox 360 exceeds the PS3's by five times.

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# .Guest 2007-02-05 01:29
im a huge sony fan, and i totally agree with you.



when i first heard of the 512mb ram on both systems, i was worried about these kind of problems. i just hope devs can get around it

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# Technical issue?Guest 2007-02-05 02:25
>> Don't have enough memory to load every bit of downloadable contents...



^= The quote above gave away everything else at the very beginning. RAM amount has nothing to do with loading downloadable contents. Any developer knows too well that downloadable contents are saved as cache into a storage media inside a system and loaded only when the task is needed to save resources. Not every developer is crazy enough to load EVERYTHING onto the memory unit without considering what those things are for.



>> The downside to the RSX using the Cell for all vertex processing is pretty significant. Remember that the RSX only has a 22.4GB/s link to its local memory bandwidth, which is less than 60% of the memory bandwidth of the GeForce 7800 GTX. In other words, it needs that additional memory bandwidth from the Cell’s memory controller to be able to handle more texture-bound games.



^= Memory bandwidth does not matter as long as the amount of data written into/read from the memory unit does not exceed the maximum bandwidth. One may argue that the faster and more RAM amount, the better it is but in reality, this is not the case. Take Gran Turismo 4 for example. The 1080i support of the game is a really good example of system resource usage. For 480i/p mode, the system memory usage for one frame at 32bit coloring is:

720 x 480 x 32 = 11059200 bits = 11059200 / 8 = 1382400 bytes ~ 1.2MB.



So for a game to run solidly at 30FPS, in one second, the graphics processing unit has to pass ~ 30.6MB worth of data into the video memory... plus some other texture changes. The PS2 has only 32MB so most of the games developed for it barely run in 16bit coloring instead of 32bit to save system resources for textures and other stuffs inside the game. Note that in 480i, because the frames are displayed with every one of their second horizontal lines cut out, the amount of memory usage is cut into half for that matter... making it possible for games at 480i to run at 60FPS solidly. Note that the PS2 is capable of displaying in 24bit coloring also (in between of 16bit and 32bit) and some games apparently make use of that mode and provide bettering coloring for their visual presentations.



But for 1080i, it's...

1920 x 1080 x 32 = 66355200 bits = 66355200 / 8 = 8294400 bytes ~ 8MB



And for 30FPS only, the amount of RAM usage would be... 240MB.... so 1080i alone would use up to 120MB and considering that 16bit coloring is used instead of 32bit, the total amount of RAM that needs to be written to and present in one second of the video ram would be ~60MB. That is almost impossible since the PS2 has only 32MB of system RAM and that's not even video ram to begin with. Polyphony could still pull that off though... miraculously. It is also speculated that the PS2 was using some sort of upscaler for this game... but that theory still doesn't explain how the game was able to store such a large amount of data inside the PS2 memory unit. And besides, the frame buffer size for this game is high enough to NOT produce so many pixels on the screen... as contradictory to the low frame buffering size seen on most other upscaled games.



Gran Turismo 4 is not all... Gran Turismo HD also makes another example of great memory usage... but you can pretty much calculate it all by yourself from the above formulas I provided... just figure it out. As for the question about why GTHD doesn't have damage simulation, it's simple... they don't want to provide unrealistic looking damages... like those you see in Forza 2. Damages are not an excuse to a game's visuals beauty. Sure they make the game feel more realistic but if the visuals in the game doesn't look all that realistic and the damages are done predictably (like in BurnOut), the realistic effect will be countered totally. For a game like GTHD, since the visuals are pretty much fantastic already, there is no need to simulate unrealistic-looking damages to put the whole experience down. Also, damaging any licensed car inside the game costs the developers millions to pay for the said licensed cars... mai

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# well the 360 may have THAT single advantage!Guest 2007-02-05 02:27
BUT! the GPU and CPU have to share the 25(est.) gbps that the GPU has to connect to the memory. the CPU has to connect to the memory THROUGH the GPU wasting alot of valuable bandwith. Therefore it only has HALF of what you claim it is! also against this claim of not enough memory! i have a 6800GT overclocked and it runs oblivion on the highest settings quite fine (25FPS+) and it only has 256MB of memory. So where along the line did they think that there isnt enough memory if they had to do so on the pc!

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# Continuing... they didn't reserve much space for comments. lolGuest 2007-02-05 02:29
mainly because manufacturers don't want to see such nonsense happen to their babies. This is also the reason why the Need For Speed series barely has any damage applied to the cars... except for some scratches that degrade the game visuals down drastically. However, such damages to realistic-looking visuals may be applied later when the Havok 4.5 engine comes out... mainly just because damages are processes of physics and Polyphony has stated that they didn't want to go through the trouble of programming something so complicated as a damage calculation engine for their game... since the damages have to look real to fit with the game visuals and it takes up even more resources. Hopefully Havok 4.5 will make this possible... or if not, at least it will still make it possible for the next Motorstorm (if the game is ever considered) to have more damage simulation and better graphics.

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# Resistance ?Guest 2007-02-05 02:33
I thought Resistance was developed for the PS3 ? why wasnt that so great then ?.

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# YER 1up YER YERGuest 2007-02-05 02:39
Its a shame you didnt think the 800$ standalone DVD player v the non updated 360 dvd drive as BS to then, you were more than happy to go along with it WITHOUT checking to see if they were using the latest 360 firmware(which updated the graphics dept etc) and whether or not these were just the worst pics they could possibly find with the PAUSE on, so why should this be any less true just because it is not in the PS3s favor?.

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# Exactly Unregistered...Guest 2007-02-05 02:41
Manufacturers Dont want to See their Cars Having Damage...this Could Hurt the licence for cars in GT5.



GT4 featured 700+ cars,GT5 will probably have even More...thats a lot of manufacturer cars who will be upset to see them damaged in Such realism

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# ...Guest 2007-02-05 02:45
In a racing sim, if you crash your car it takes damage and reduces the performance of the car in the areas that are damaged. The main idea is not to bash into a corner at full speed and rebound and continue driving at maximum performance. I've heard that Forza's damage model is impressive, but your theory is it's too hard so don't try. Have you even seen Forza 2 in action? We are in the next generation of gaming after all.

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# What is the BS?Guest 2007-02-05 02:51
Yes 700 cars great. 300 is fine with me.



"From sport compacts to purpose-built race cars, collect more than 300 cars from over 50 of the world%u2019s leading manufacturers including Ferrari, Porsche, Nissan, VW, GM, and Lamborghini. Take your car to the garage and install alternative engines, suspension kits, bolt-on superchargers, brakes, rims, racing slicks, and more. Dial in advanced suspension settings, tire pressure, and gear ratios."

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# ...Guest 2007-02-05 03:40
I never said the PS3 couldn't develop any good. It just has quite a few development bottlenecks.

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# Devise--Guest 2007-02-05 05:09
Ok then, build a game that is perfomance efficient on PS3, and it will blow away 360 on the other side of the ball- Quality.

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# No.Guest 2007-02-05 05:15
...Actually the reason why there is no damage is because the car manufacturer's prohibited it.

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# BethesdaGuest 2007-02-05 05:18
Perhaps the problem is Bethesda? "They tried it, did some work around..." and it didn't work out. But it's the PS3's fault? If I want to play Oblivion I'll play it on the PC, which it is meant for.



Bethesda is having so much trouble with PS3, yet other developers are doing fine.

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# BethesdaGuest 2007-02-05 05:21
Perhaps the problem is Bethesda? "They tried it, did some work around..." and it didn't work out. But it's the PS3's fault? If I want to play Oblivion I'll play it on the PC, which it is meant for.



Bethesda is having so much trouble with PS3, yet other developers are doing fine.

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# ...Guest 2007-02-05 06:03
Where did you get this information Pat?



Forza 2 has "more than 300 cars from over 50 of the world's leading manufacturers including Ferrari, Porsche, Nissan, VW, GM, and Lamborghini."





"Experience uncompromising physics: Top automotive engineers, professional race car drivers, and experienced programmers teamed up to create the most complete racing simulator experience available. Cars incur dramatic damage and wear, which affects car performance. Advanced tire and suspension models respond to heat and pressure changes as well as weight transfer and aerodynamic load."



http://www.xbox.com/en-US/games/f/forzamotorsport2/

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# .Guest 2007-02-05 06:16
I heard it from various people when the game first came out. I am assuming it is true.



GTHD looks much better than Forza, thanks for the link

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# ...Guest 2007-02-05 06:27
"I heard it from various people ... I am assuming it is true."



Typical sony zombie response.



I'm guessing you have played or seen Forza 2 in action before you made that judgment. There's a reason why GTHD is a demo.

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# damage modelsGuest 2007-02-05 09:08
Actually it is true that they have to get the approval of different car companies. The head developers at Polyphony said this.



The reason really is that car manufacturers don't want their cars all jacked up looking. Sure you can get a bunch of companies that approve and are willing to let their top teir cars look like crap, but as long as you have those couple companies that refuse to allow it, and the developers want to incorporate those cars in so badly, then you're pretty much SOL and you gotta scrap the damage aspect.



You think that developers that claimed they were making a GT game so realistic that they would build each individual car from the ground up taking 6 months to program each car, would leave out damage modelling because it was too hard? That's kinda ridiculous.



They said that the most they would do was to make light damage on the cars(paint stuff, some dents) because that's as far as the car manufacturers would allow.



You can look back through the posts for the article about Gran Turismo Premium and Classic, if you don't believe that developers said this.



I just wanted to clarify these points, I have no reason to lie about how great or crappy such and such game is. Wait till it comes out before you say anything, is what I always say.

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# dude,Guest 2007-02-05 09:16
stop using other people's names. Even if you don't like someone and want to make a Sony hater seem like a sony lover, don't use their name. That's pretty f---ed up. But anyways, even if it's not a limitation to others, if a developer says they were limited by something then yea, it's a limitation for what they need to do.



As mentioned before, there are ways to work around it that Bathesda doesn't seem to want to deal with, if the hardware is capable but hard to work with, then that in itself is a limitation.



Other companies might not see these limitations, but some will.

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# nopeGuest 2007-02-05 09:50
nothing you said was biased.....im a sony fan but im gonna agree with you here.

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# oh please...Guest 2007-02-05 11:33
How can you use info from anandtech for the article??? Anandtech review is reaaallly old, many specs were not revealed, and even worse, the quote used doesnt even have anything to do with the problem, since using cell for vertex processing is an option, usually it's done by RSX...

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# Mr Common Sense has a fanclubGuest 2007-02-05 12:05
His using your name because he has no REAL answer of his own,and obviously he has become a fan as your answers are always correct.

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# GTHDGuest 2007-02-05 13:24
Devise, the reason there is no damage to the vehicles in GT HD is because the car manufacturers would not allow the cars to be destroyed or damaged in the game. They did not want their cars to be associated with any kind of crashes. This is Fact, and it is the only way that Sony would be allowed to use the vehicles in the game.

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# LOLGuest 2007-02-05 14:24
I hope they release that game and lose millions on it.... the game is for qweers anyways...

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# WRONG!Guest 2007-02-05 14:53
That quote is from a 1UP guy. Bethesda never said anything like that.

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# NerdsCHUCKINGROCKSATSPACESHIPS 2007-02-05 14:54
"My quadiradic equations shows that the 3XXX60 has room enough for two buckets of steam and three, yes my friends "3" number conversion modules and still can download "Bridges of Saratoga: The Chronic Affair" without a hickup.

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# This is funny....Shatterdome 2007-02-05 15:17
It's funny no one knows or has brought up this tidbit of info....



http://dpad.gotfrag.com/portal/story/35372/?spage=6



Just running the XMB in the background eats up 64MB of ram more then the 360's....this is a huge chunk of memory when you only have 512 to work with, and probably the biggest variable in the equation as far as what bethesda is talking about.



It's not surprising since the biggest complaint about cross platform games has been PS3 having worse textures. So what's the point of having blu-ray if you don't have enough memory to load the high-res uncompressed textures that the extra space would allow for.....

Reply
 

 
# Possibly...Shatterdome 2007-02-05 15:22
Because they said it was only due to extra development time, and not neccasarly a benefit gleaned from the PS3...

Reply
 

 
# NerdsGuest 2007-02-05 15:26
Man u guys are dumb. All u Xbox 360 fans are gonna get it cause of that 120 gig thats gonna come out. I mean if it does come out, what it microsoft gonna do with the people who just have the 20 gig and core. The only way to get the hd port on the back and the 120 gig on your 360 is to probably mod it. Besides, 360 is winning cause so far it has more games. Right now theres not much titles for the ps3 so hold your horses. Here's an example of a pretty good game, downlad the trailers.

Reply
 

 
# The UrlGuest 2007-02-05 15:30
Umm.........here the url:http://www.us.playstation.com/Content/OGS/BCUS-98112/Site/default2.aspx

Reply
 

 
# ...Guest 2007-02-05 16:30
Well i guess there is only going to be one realistic racing sim and that is Forza 2.

Reply
 

 
# actuallyGuest 2007-02-05 19:10
i just tested vista and mce for the xbox360 and it works flawlessly.its the right idea to stream things from one computer or a media server. why would you want to copy your music to your xbox and also your ps3 , its simply redundant.my xbox or my ps3 will never have enough space for all the media i have. i already own 4 250 gig HDDs ...why why why... ps3 linux vlc thats all you need. dont buy a 160 gig HDD buy a wireless router.





gthd? 50 gig blue ray disc? no damage? driving lifeless boxes was awesome on psx and ps2 but not next gen. polyphony stop stealing my money and put damage. dont use the profits on strippers and alcohol.700 cars is awesome but 89% of the racing is not done on 1923 6hp cars. put some damn damage and customizations. physics are so horrible it feels like wipeout pure.



ps i bought a psp for gtHD and im still waiting for it.wtf do you guys do all day. since you promised that game kojima has made 3 mgs's and squaresoft has made 3 final fantasy games.





6 months for 1 car no wonder ... 6x700=4200/365 = 11 years .....sounds like poly fony

Reply
 

 
# Actually, they DO mention that.Guest 2007-02-05 19:28
Take the cotton wool out of your ears next time.



Start 16 minutes and 30 seconds into the 1up show and LISTEN this time. Or was it ignored because he says the 360 is going to get that shader fix too?



As for backing up their claims. THEY saw the latest build of the PS3 version (you didn't), THEY spoke to Bethesda, and THEY then spoke about their experiences publically. Since when is that not enough? If what they say is wrong, you could be sure Bethesda would make sure it's put right soon, either on 1UP or in another interview.

Reply
 

 
# As usual BrokenGuest 2007-02-05 19:42
"Until i read a "Direct" Quote from the a Programmer...then this is Considered BS"



Sure, that's always required for anything negative towards the PS3 for you, and even then you would question it. Whereas for the 360, you're be happy to believe anything negative without proof.



"they can easily use the XDR 256Mb Half through the CELL to get more RAM for rendering Textures if Needed."



Easily? Oh shut up please. You're not a PS3 programmer, so stop acting like an armchair expert. That's like telling an athelite he could have easily broken the world record if he ONLY ran a little faster!



If such a workaround was SO easy, then every PS3 developer would be using it, but obviously, it's not going to be THAT easy and it's not going to be suitable for all game engines.



The PS3 has limitations. Live with it!

Reply
 

 
# The HDD is upgradeable in the 360Guest 2007-02-05 19:52
Do you know what that means? Do you know how to turn a core 360 into a premium 360. Or do you need it spent out for you?



I guess you were calling others dumb just to be ironic.

Reply
 

 
# BSGuest 2007-02-05 20:27
They arent used to this way of programming fro a better archtiecture so they say that. When the archtiecture of the ps3 alows unlimited memroy and bandwidth.

Bethesda get a life and program the right way.

No wining



email me here hombre1@myway.com prove me wrong if u dare wusses

Reply
 

 
# HarddrivesGuest 2007-02-05 21:49
1.

LOL he hasnt been told the 360 Harddrive just pulls out then ?.



2.

And a screenshots or trailers dont make the gameplay especially if there is any delay problems due to ram limitations.

Reply
 

 
# You're all sad little peopleGuest 2007-02-05 22:57
It's really sad that you all have to sit here waving you little peckers around at each other, arguing about who's is bigger.



When you get down to it, all of these back and forth arguments have little to no merit at all. Survival relies on best knowing how to use what you have at your disposal... Game dev's are going to be the ones who will determine whether either of these systems ends up being a success.



I assure you it has nothing to do with you playing with your little thing that's hiding inside your shorts, so put it away for now, there's a time and place for that, you gay little men.

Reply
 

 
# The intelligent consumer..Guest 2007-02-06 02:11
IF you were you'd see that PS3 is cheaper but since you feel its nessisary to support MS i hope you buy vista and it frys your HDD and you dont have any backups! Lies arnt MS? sure they arnt look at that article that IGN put together about the 360 vs PS3 based off of MS! they ADDED TOGETHER BANDWITH that was in the same line! if a four lane highway suddenly becomes a two lane highway you dont say its a 6 lane highway! and thats exactly what MS did! Also Sony hasnt directly attacked their competitors products they HAVE said Wii is an impulse buy but look at what MS has said about PS3 they're scared off it!

Reply
 

 
# Hey devise..Guest 2007-02-06 02:16
thats when the bandwith is added together! look at my analogy higher up on the page! if a four lane highway becomes a two lane highway you DO NOT call it a SIX LANE HIGHWAY! which is EXACTLY where those numbers are coming from! Also the 360 acually has more of a technical limitation! it has to SHARE the GPU's 25 GBPS bandwith with the CPU BECAUSE the CPU doesnt even have direct access to the memory! looking for a flaw? i think we found it! maybe Oblivion IS going to suck because of MS's deep pockets..

Reply
 

 
# i see..Guest 2007-02-06 02:27
lagging INSIDE is considered impressive? thats what we call PETHETIC! go play oblivion for 360 and you'll see. it REALLY chugs along. yet somehow it got a 9.6 on GS.

Reply
 

 
# upgradable as inGuest 2007-02-06 02:29
too only one size? i see.. so its this or nothing.. great options. Im glad PS3 allows you to CHOOSE what you get out of the box AND! you can put what ever size HDD you want in it!

Reply
 

 
# heres the link!Guest 2007-02-06 02:34
http://www.ps3forums.com/showthread.php?t+22858



THERE IT IS! read it and weep! it may be on a PS3 forum but those diagrams were not even made by anyone on that site! the diagrams in the first post prove my point that 360 has to share its precious bandwith to the memory.

Reply
 

 
# ...Guest 2007-02-06 05:27
Here is the bandwidth comparison between PS3 and 360. The 360 has 5 times more memory bandwidth.



http://au.media.xbox360.ign.com/articles/617/617951/img_2812545.html

Reply
 

 
# ...Guest 2007-02-06 05:44
I did say SYSTEM bandwidth.



The PS3 has 22.4 GB/s of GDDR3 bandwidth and 25.6 GB/s of RDRAM bandwidth for a total system bandwidth of 48 GB/s.



The Xbox 360 has 22.4 GB/s of GDDR3 bandwidth and a 256 GB/s of EDRAM bandwidth for a total of 278.4 GB/s total system bandwidth.



Why does the Xbox 360 have such an extreme amount of bandwidth? Even the simplest calculations show that a large amount of bandwidth is consumed by the frame buffer. For example, with simple color rendering and Z testing at 550 MHz the frame buffer alone requires 52.8 GB/s at 8 pixels per clock. The PS3's memory bandwidth is insufficient to maintain its GPU's peak rendering speed, even without texture and vertex fetches.



The PS3 uses Z and color compression to try to compensate for the lack of memory bandwidth. The problem with Z and color compression is that the compression breaks down quickly when rendering complex next-generation 3D scenes.



HDR, alpha-blending, and anti-aliasing require even more memory bandwidth. This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices.

Reply
 

 
# Have you been living under a rock or something?Guest 2007-02-06 06:07
"! Also Sony hasnt directly attacked their competitors products they HAVE said Wii is an impulse buy but look at what MS has said about PS3 they're scared off it! "



Ken Kutaragi called the 360 "XBox 1.5". That's were the term came from. He said the 360 was going after the PS2, not the PS3. He said the 360 was not next-gen, and lots of other BS.



http://ps3.ign.com/articles/623/623546p1.html



So, by your logic, I guess Sony are really scared.

Reply
 

 
# Really?Guest 2007-02-06 06:15
"THERE IT IS! read it and weep"



Weep? It's an uninformed article written by a 20 year old college kid with no experience on the console hardware.

Reply
 

 
# Shame on BethesdaGuest 2007-02-06 10:21
Shame on this pathetic game dev for publicly releasing a statement that could negatively impact the sales and image of a new console and its parent company, a company which it claims to be developing for and selling games through. At first glance one might wonder why a dev would make such a potentially damaging statement towards a company it should back and support in order to increase sales and add to their bottom line, but it seems pretty clear to me that this sort of opinionated single sighted point of view is only shared with gamers at our level in hopes of covering up their own weaknesses as programmers, a sort of excuse for rushed and inadequate development of a PC port.



This sort of attack has been quite commonly directed at both sides of the playing field and should stop immediately. It is childish and clearly biased, and does no good other than to add to the hype of the opposing system and cloud reality with conspiracy and less than half truths.



Owners of only one of the systems need to learn to appreciate their chosen system%u2019s abilities without cutting the other short. Both systems are quite capable, and only those who own both have shown themselves as being able to constructively make an unbiased opinion at this point, tending to appreciate the quality games each system has, rarely focusing on pointing out the weaknesses of one or the other. Those who argue back and forth about which is superior are secretly disappointed with their purchase and only find themselves in envy of the other%u2026



A message to Bethesda, learn to work with what you have, make us great games and quit b*tching about how much trouble you had to go through to complete them on one particular system. If in the end your game turns out to be a respectable attempt, your best hope is that more than a few console owners will put down the money and actually buy your game as well as talk about how great it is with our friends. After making a statement like this, you probably earned a little less respect from the few PS3 owners already out there. You%u2019re not releasing a groundbreaking console selling game here, you haven%u2019t earned the right to speak out like this.



Either way, I don%u2019t wish you the best of luck, I won't support this crap nor will I bother to even try your game on any of the systems or PCs I own.

Reply
 

 
# ??????????????Guest 2007-02-06 10:23
SO what does all this mean???? does it mean that the ps3 version will have less graphics??? or WHAt???

Reply
 

 
# yeaGuest 2007-02-06 10:25
I'll probably get both anyways though.



GT series always had more research put into the cars and more intensive modelling, at least in the old ones. But Forza's damage system in itself is something worth buying it for.



They'll both be great in my opinion

Reply
 

 
# hahaGuest 2007-02-06 10:30
well maybe not for queers per se, but yea I hated that game. It didn't even look all that nice(well i guess if you've got so much stuff to put into a game, then that's the best you can do) But man, I hated it. It was so damn boring. Don't get me wrong, I love RPG's but this one was .... not fun.





VERY INDEPTH...



But not fun...

Reply
 

 
# ...Guest 2007-02-06 10:32
I liked Hello Kitty Island Adventure way better than this...

Reply
 

 
# Stop acting stupid MattGuest 2007-02-06 10:41
Or perhaps you're not acting...



The poster referred to the 120GB 360 in future. Common sense alone should allow you to work out that such an XBox on the market would also mean the 120GB HDD will be available to current 360 gamers, just as the 20GB HDD is available.



Yes the PS3 is more flexible in this respect, but that doesn't change the facts and it doesn't change the reasoning behind the posts we were responding to (did you evem read it?).

Reply
 

 
# *Yawn*Guest 2007-02-06 10:57
Try getting off your pathetic high horse.



It's their game, so they're entitled to discuss the ups and downs of developing their game and they don't need advice from some loser on a fourm upset that they dared to say they're having problems on the PS3.

Reply
 

 
# YeahGuest 2007-02-06 13:18
Does this mean instead of charging us for downloadable content they can use the space on blu-ray and just burn it to a disk. Damn Sony for not thinking about the developers, they should be able to nickel and dime us whenever they want.

Reply
 

 
# ps3 defense secretaryGuest 2007-02-06 14:38
if bethusala is so true about their claims then why has guerilla games not had any complaints about the ps3 because i can guarantee that the entire oblivion probably wont even equal one character in killzone 2 now the reason that this idiot developer is thinking that the ps3 has a limitation which he is far from right if it has a limitation he must be from the distant future when the ps4 is release about 5 years into its lifecycle but this idiot developer has no idea how sony built this system and how it is supposed to function when you ge t a developer that knows how to access the rsx and cell simultaneously the way that sony built the thing then thats when the true 4d yes 4d textures and graphics never before seen will be produced this dumb developer isnt familiar with supercomputer hardware thats why he thinks it has a limitation when he really has only not yet scratced the surface of the ps3s power infact killzone 2 will not even scratch all the ps3s power you could make 2 more sequals on the system after killzone2 two that may then be its so called limitation and are you really sure that this is the systems limitation if so take a look at motorstorm and the developer for that game already said that there would be sequals for the game for the ps3 so dont get so sucked in to the paid developers that are just trying to help microsoft remember ps3 2.18 teraflops supercomputing realtime movie making grapics 4d era graphics processing genious>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>360 already maxed out 1 tflop gears of war and already exceeded the systems limit. thanks for your time

Reply
 

 
# Read this self explenatoryGuest 2007-02-06 16:18
ign.com



IGN:

"Fans of the Elder Scrolls series have always loved the flexibility the franchise afforded them during their adventures, but when the eagerly awaited Elder Scrolls IV: Oblivion was released last March, even they were astounded by its depth. Players could literally choose their own adventure within the massive game, which offered over 200 hours of play. Characters could be customized in various ways, and it was easy for gamers to make powerful magic users, fighters, thieves or other classes as they attempted to close the gates of Oblivion. For PC and Xbox 360 gamers, it was a match made in RPG heaven. Fortunately for PS3 owners, Oblivion will soon be descending upon the system. We got the chance to play the latest build of the game today, and we came away with new impressions from the land of Cyrodiil.



Apart from the initial scale of Oblivion, which was simply huge, Bethesda Game Studios augmented the adventure with eight downloadable plug-in features. Items like the Horse Armor download seemed much more of a minor adjustment than a significant addition to the gameplay. Others like the Orrery or Mehrunes' Razor provided separate locations for players to battle through, collecting experience and valuable items. Unlike the PC and 360 versions, the PS3 edition will not feature all eight of the currently available plug-ins for the game. They may find their way to the PlayStation Store at some point in time in the future, but they will not be added into the version as a "PS3 Collector's Edition" or a special copy of Oblivion. Instead, the title will only include the recently released Knights of the Nine side quest, as you attempt to recover lost artifacts of the Divine Crusader and restore glory to the order of warriors.



PS3 owners will get their own taste of Oblivion this March

PS3 owners will get their own taste of Oblivion this March.

Players of the PC or 360 version of the quest know that only those characters who don't have any infamy associated to their name can begin the pilgrimage to start the Knights of the Nine quest. However, there have been a few changes made for the PS3 version. Characters can now immediately set out on their pilgrimage to the Wayshrines of the Divines as soon as they exit the sewers at the start of the game (which served as a tutorial). This immediately lets you bypass having to track down the rumor about the attack on Anvil Chapel and start on your quest for righteousness.



The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.



Visual textures are much sharper in the PS3 version of the game

Visual textures are much sharper in the PS3 version of the game.

The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high en

Reply
 

 
# Read this self explenatoryGuest 2007-02-06 16:19
ign.com



IGN:

"Fans of the Elder Scrolls series have always loved the flexibility the franchise afforded them during their adventures, but when the eagerly awaited Elder Scrolls IV: Oblivion was released last March, even they were astounded by its depth. Players could literally choose their own adventure within the massive game, which offered over 200 hours of play. Characters could be customized in various ways, and it was easy for gamers to make powerful magic users, fighters, thieves or other classes as they attempted to close the gates of Oblivion. For PC and Xbox 360 gamers, it was a match made in RPG heaven. Fortunately for PS3 owners, Oblivion will soon be descending upon the system. We got the chance to play the latest build of the game today, and we came away with new impressions from the land of Cyrodiil.



Apart from the initial scale of Oblivion, which was simply huge, Bethesda Game Studios augmented the adventure with eight downloadable plug-in features. Items like the Horse Armor download seemed much more of a minor adjustment than a significant addition to the gameplay. Others like the Orrery or Mehrunes' Razor provided separate locations for players to battle through, collecting experience and valuable items. Unlike the PC and 360 versions, the PS3 edition will not feature all eight of the currently available plug-ins for the game. They may find their way to the PlayStation Store at some point in time in the future, but they will not be added into the version as a "PS3 Collector's Edition" or a special copy of Oblivion. Instead, the title will only include the recently released Knights of the Nine side quest, as you attempt to recover lost artifacts of the Divine Crusader and restore glory to the order of warriors.



PS3 owners will get their own taste of Oblivion this March

PS3 owners will get their own taste of Oblivion this March.

Players of the PC or 360 version of the quest know that only those characters who don't have any infamy associated to their name can begin the pilgrimage to start the Knights of the Nine quest. However, there have been a few changes made for the PS3 version. Characters can now immediately set out on their pilgrimage to the Wayshrines of the Divines as soon as they exit the sewers at the start of the game (which served as a tutorial). This immediately lets you bypass having to track down the rumor about the attack on Anvil Chapel and start on your quest for righteousness.



The PS3 version of Oblivion isn't a simple port of the game either, although players who have picked up the 360 version will be very familiar with the control scheme. For one thing, the PS3 version has been optimized to take advantage of the Cell processor and hardware that the system offers. As a result, the game runs a lot faster than the 360 build. Entering dungeons or buildings results in a load of 3-5 seconds, compared to the 7-10 seconds or longer for the 360 version of the game. Similarly, the amount of framerate drops or hitches that cropped up in the wilderness as you accessed a new area on the 360 have been substantially reduced on the PS3 version. There is a plan to completely eradicate these issues as the game nears release, as well as fixing a number of bugs that were present in the other builds. Kiss the item duplication glitch goodbye.



Visual textures are much sharper in the PS3 version of the game

Visual textures are much sharper in the PS3 version of the game.

The visual presentation of Oblivion has also been significantly enhanced. While it was a beautiful title on the 360, far off environmental details often displayed low resolution textures. This has been fixed with new shaders dedicated to rendering the foreground cleanly with sharper details, so rocky landscapes now have craggy appearances instead of smooth, non-distinct surfaces. While there is still a fair amount of pop-in that occurs (which can't be helped due to the size of the world), the draw distance is farther than the 360 version. As a result, screens from the PS3 version should approach those from high en

Reply
 

 
# IGNGuest 2007-02-06 16:26
You guys should check out the IGN review of the latest PS3 build of Oblivion.



It'll inform a lot of you, and shut a bunch of you up too.

Reply
 

 
# whoopsGuest 2007-02-06 16:28
I was so insanely beaten to the punch.





My bad

Reply
 

 
# I seeGuest 2007-02-06 16:59
since you fail to check his sources i dont care if he was a 15 year-old. It makes no difference if the source is reliable! furthermore.. http://www.gamespot.com/ps3/rpg/theelderscrollsivoblivion/news.html?sid+6165505+om_act+convert+om_clk+newlyadded

i see so the one site people claim is biased against PS3 is claiming the PS3 version is BETTER and there are no technical issues. i see now that we've cleared up that this technical issue is all BS lets discuss this idiocy you seem to be arguing about..

Reply
 

 
# you're still ignoring my point!Guest 2007-02-06 17:03
the 360 doesnt have all of that bandwith availible for the same link neither does the PS3. The 360 has to share its bandwith between the GPU and the memory with the CPU therefore limiting it to approximately half of the PS3's bandwith to its own memory. that in itself is a flaw. that link should have had either more bandwith or separate links for the GPU and CPU.

Reply
 

 
# Ehh... some proofsGuest 2007-02-06 17:07
A review of the PS3 version of Oblivion from IGN:

http://ps3.ign.com/articles/762/762108p1.html



I hope that their comments about the game shut some people and this article up. If the thing runs that good on the PS3, why the heck can't it load some more downloadable contents?...

Reply
 

 
# This has been known for awhileGuest 2007-02-06 19:06
Seriously, the PS3's limitations has been known for awhile. EPIC Games said something similar when asked if they were going to port Gears of War.

Reply
 

 
# Keep talking BSGuest 2007-02-06 20:47
"since you fail to check his sources i dont care if he was a 15 year-old. It makes no difference if the source is reliable!"



And since you have no idea what you're talking about, you would trust the words of a 15 year old kid.



Show me the multi-platform developers who agree! That's right, you can't. The fact is developers like John Carmack and the developer of The Darkness, say the PS3 is only slightly more powerful than the 360. So I trust the views of devs with experience of the consoles over some spotty face school kid.

Reply
 

 
# kevin, you are SO stupid, you could only be 12 yrs old.Guest 2007-02-06 20:59
"i can guarantee that the entire oblivion probably wont even equal one character in killzone 2"



You still talk of Killzone 2 as if it was realtime. It was a pre-rendered trailer you idiot and therefore says NOTHING about the PS3.



And have you ever heard of paragraphs? Not that it would make any difference to the unintelligent BS you post each time.

Reply
 

 
# Oh really?Guest 2007-02-06 21:03
"lets discuss this idiocy you seem to be arguing about.."



You mean like your claim that Sony hasn't attacked the competition? R-i-g-h-t.

Reply
 

 
# Just to add links...Guest 2007-02-06 21:15
...to my statement above where I said "The fact is developers like John Carmack and the developer of The Darkness, say the PS3 is only slightly more powerful than the 360."



(you can find more with google, I've chosen the links that work here on QJ, i.e. no equals character)



http://www.megagames.com/news/html/console/carmackverdictonx360ps3power.shtml



John Carmack on 360 vs PS3:



"PS3 is probably marginally more powerful, in terms of raw flops and graphic operations, but that%u2019s not really the best way to look at things. When you look at these development cycles that stretch over years and years, being 20 per cent easier to develop on is much more important than being 20 per cent more powerful."



'Marginally' means 'slightly' BTW. ;)



Magnus Hogdahl on 360 vs PS3:



http://uk.ps3.ign.com/articles/704/704524p2.html



"IGN: What is it like to program and design the game for Xbox 360 versus the PlayStation 3?...



Magnus Hogdahl: The PS3 will have a content size advantage with Blu-ray and a CPU advantage for titles that are able to utilize a lot of the SPUs. The Xbox 360 has a slight GPU advantage and its general purpose triple-core CPU is relatively easy to utilize compared to SPUs. I expect that it will be near impossible to tell Xbox 360 and PS3 screenshots apart."



So like I said, I would take the words of DEVELOPERS with DIRECT experience of BOTH the 360 and PS3 over some KID on the internet with NO experience of the hardware.

Reply
 

 
# I love these arguments!Guest 2007-02-07 02:21
half of these people have their heads so far up their asses they dont see that they're arguing over which system is "better". But in reality it doesnt matter because the system will be as good as the games made for it. Take PS2 for example compare its first gen titles to RE4. See how far it can come, and how good it can look even though the xBox was much more capable?



In the end you all look like idiots because you are arguing over something that doesnt matter, all that matters is that retailers are calling the PS3 a fail and reccomend 360 because its "better" and doesnt "not play HD movies", "overheat", "burn discs". All of which 360 did at launch yet PS3 has yet to have any of these issues. This doesnt make sense to me because PS3 is MORE expensive, would it not make more sense to push the more expensive product? is that not what salesmen do?

Reply
 

 
# YAAAYAYYY!Guest 2007-02-09 11:49
its all been debunked by oblivion devs. good job guys! Yup the PS3 does need more bandwith between the GPU and its memory! god damned banding! lol i'll give you that one. Also i may be experiencing banding because i have an HDTV which only has DVI-D which apparently only supports 8-bit RGB which WOULD have banding.

Reply
 

 
# ps3 / 360Guest 2007-02-14 06:13
the ps3 has "potential".. some one wake me up when that becomes a reality. i'm so tired of fanboys and their erotic love for sony. i have the ps3, nice system, resistance is fun, but.. i play the 360 because right now the graphics are better, the achievements are fun, and xbox live delivers. fanboys.. stop all the arguing about "what is going to happen..". it's tired, it's boring, and right now.. the 360 is in the lead. deal with it. when that changes, you can get all dressed up for your night with the message boards and tell everyone you were right all along. but until then.. stop making fools of yourselves.

Reply
 

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