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Assassin's Creed: Patrice Desilets talks dev issues for the Xbox 360 and PlayStation 3

Posted Oct 12, 2007 at 4:24AM EST by QJ Staff

Listed in: PS3, Xbox 360 Tags: Microsoft, Patrice Desilets, Sony, Ubisoft, Ubisoft Montreal
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Assassin's Creed giving unique issues for the PS3 and 360 - Image 1Just how big a game is Ubisoft Montreal's Assassin's Creed? Big enough, it seems, that the developers are reportedly having problems with the game's PlayStation 3 and Xbox 360 versions.

As the game's creative director Patrice Desilets explained during an interview, the 360 version in particular was having issues with disc space. The PS3 version, on the other hand, was giving the dev team problems because of issues with the console's memory. As Desilets elaborated:

Both have their own challenges. Right now we have a big challenge on the 360 to make it fit on a DVD, to put five languages, to put all the data on eight gigs. On the Blu-ray side we're really good, but then the memory is quite different. How we handle memory is really different between the two machines and we're struggling right now on the PS3. But we have people who are really dedicated and we're having help from Microsoft on one side and Sony on the other side to have the same quality on both systems. It really depends on the week basically as to who's best.


While the game has unique issues for either console, Desilets did reassure the fans that Assassin's Creed will have the same quality for both systems. In other news, Ubisoft's also intent cramming more collectible knickknacks than Altair has knives and swords under his immaculate-white robes. Goodies for the said pack for the 360, PS3 and PC will include a comic book, and a resin figure of the aforementioned protagonist.


Buy: [Assassin's Creed (PS3)]
Buy: [Assassin's Creed (Xbox 360)]

Via Pro-G



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Comments 


 
# So the ps3 will have framerate issues and the xbox360 will have ugly textures? lolplaton 2007-10-12 05:50
A bit wierd to say this kind of things just before the release, LOL. What, they wanna creep out everyone?



Anyway, Ubisoft are WAY better than EA Games so the 2 versions should be exaclty the same. lol



I just wonder how they can fit the game on one DVD :S. Maybe winrar the game? lol. On the other hand, I suppose it's as though to fight the low memory, but at least you CAN win that by using more the cores. So I just hope that they won't penalise the other system's verion... Like I hope they won't remove things from the ps3's version because the x360 can'T take it, and the same with reverse (like remvoving peons in the background on the two consoles just for the ps3). Anyway, I hope the two version will rock since I'm gonna buy this game on day one!!! (on ps3)

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# ...DVSDevise 2007-10-12 05:52
Hoping for a great game, I know it's going to look amazing.

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# .lmxloco 2007-10-12 06:13
I'm sure the 360 folks wouldn't mind if Ubi had to put it on two discs so they didn't have to leave anything out.



And it's this type of news that makes me hate MS for not allowing the option for HDDVD games.

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# um bs?Koolaidsred1 2007-10-12 07:20
i think they threw the ps3 ram in their just to make the systems seem more balanced in positives and negatives. I know the 360 does have more ram available to the overall system. BUT its funny how games like Killzone 2 MGS 4 FF13 Gran Turismo 5 R&C all have WAY better textures and graphics and i see NO ram limitation with those games what so ever. This is BS and they are just trying to find an excuse to make the ps3 look as if it has just as many flaws as the 360. Dont get me wrong i love my 360(dying for Mass Effect ATM) and i love my ps3(uncharted!!!) but in terms of power the ps3 wins.

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# To lmxlocoThinker 2007-10-12 07:36
" I'm sure the 360 folks wouldn't mind if Ubi had to put it on two discs so they didn't have to leave anything out."



+> It's not as easy as that lmxloco. Assassin's Creed is a free-roaming game as far as I know, i.e. gameplay is not linear, and the character can move anywhere between three cities (I think). As such, it's not practical to have multiple DVDs.



For instance, each time you want to move from one city to another (I'm guessing that you can fast-travel like in Oblivion), you might have to switch discs as well. Once is fine, but if a quest requires you to move between cities frequently, switching discs frequently can be a hassle.



I'm not a fanboy here (I own both a PS3 and a 360), but I think multiple DVD games are only okay as long as the gameplay is linear (like in many FPS). However, in free-roaming games (like RPGs), this might not be practical. Which is why, at least in this kind of circumstances, game media like Blu-ray which can hold more content might be better off.



Anyway, time will tell. Why should we worry? We are only here to play. It's the Developers' headache how they get things to work, right? ;)

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# I agree, grudgingly...Thinker 2007-10-12 07:43
As much as I don't want to seem biased, I do have to agree with Koolaidsred1.



Each time any Developer tries to say something unflattering about one Console, they try hard to appear impartial by digging for apparent flaws in another Console.



For example, if they say something bad about the 360, they will try hard to find something bad about the PS3 as well, and vice versa.



Pretty crummy way to try and appear impartial if you ask me. After all, it's not as if they are dissing any Console by identifying any obvious flaws. And they don't have to feel obligated to appear impartial by finding something to bash on the other Console as well. I'm guessing this particular tactic comes from Games Companies' PR, though.

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# RE: Thinkerlmxloco 2007-10-12 08:17
That's why I despise them for forcing developers to use the DVD9 format.



I do admit, though, that multiple discs for a game like this wouldn't be ideal, but I was only thinking that if games like Blue Dragon and Lost Odyssey can accomplish it (hopefully without too much strain on the gamer), then a dev as talented as Ubi would be able to figure it out.



As it is, 360 folks will just have to settle. :(

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# well...Spector 2007-10-12 08:28
At least it sounds like the development for Assassin's Creed on the DS is going smoothly.



lolassassin'screedontheds

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# I disagreeKnowLedge 2007-10-12 11:00
RAM is an issue on the PS3, since it has 52MB less available for games compared to the 360 (that's over 1/10th of the total, and so that's significant).



The devs aren't saying it sucks because of this, far from it, but it is a true that having less RAM makes it more difficult to store the amount of data in RAM that they take for granted on the 360 (many other devs have said this already).



The games you listed are all PS3 exclusives, hence they're making the best use they can out of one format, but each of those games would still benefit from having more RAM if it was available.



Besides, gamers shouldn't be so quick to pick and choose which pros and cons they want to believe. ;)



Finally, yes in terms of power the PS3 wins, but only just! It's only slightly more powerful than the 360 if devs are able to push the hardware fully, but in most cases, the differences between the consoles is negligable.

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# hahaMcAwesome 2007-10-12 11:35
AC is being developed on the most powerful system of all time, the super nintendo. Believe it or not, if you open your PS3 or XBOX 360, youll find 3 Super Nintendos wired together in both of them. The SNES has been holding back for years, now it shows it's true power.

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# To KnowLedgeThinker 2007-10-12 11:46
Now this is just my opinion, so please don't get offended.



I think you are replying only to select portions of Koolaidsred1's post, and not to his post as a whole.



The point he made was that most developers, if not all, seem to fall into this trap of trying to appear fair when pointing out one system's limitations by pointing out the competing Console's limitations. You are not new to this site (and, I assume, other gaming sites) and so this should be obvious to you.



For his point, he offered as evidence certain other PS3 games which seemed to have gotten around this apparent limitation just fine, which leads one to surmise that, if certain Developers working on such widely varied games can manage good graphics and gameplay, then Developers that complain about issues due to an apparent lack of RAM (I say apparent, because I have read something to the effect that, by piggybacking on the other cores of the PS3, this limitation can be overcome) aren't looking hard enough.



After that, I admit Koolaids strays a bit from the point he is making by stating that the PS3 wins in terms of power. For this statement of his (which may be flawed, I'm not saying he is correct), you state that the PS3 is better only by a little bit. Don't you think that is a little too nebulous a reply? How much is a little? I'm not saying that the PS3 is a lot more powerful than the 360. The 360 may be better, or it may be lots worse, in terms of pure performance, but only the future can tell that with any accuracy, and anybody who says otherwise is just shooting in the dark.



Just my two cents, so don't bulldoze me :). What do you think?

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# @ ThinkerKoolaidsred1 2007-10-12 12:10
You make some very good points as well. But if you look at upcoming or already released Sony exclusive titles, they ALL offer something new in terms of processing physics and with even more upcoming titles the ps3 is also showing great visuals to go along with it.



In terms of graphical power i know the 360 is great especially when you look at games like Mass effect and Gears, but thats all they are increasing is graphics. Meaning look at resistance i know the little things don't mean THAT much but look at the great shattering windows. Look at Motorstorm's mud effects, F1 rain effects, Killzone had TON's of enemies on screen compared to Gears, Heavenly Sword had the most gorgeous visuals with thousands and thousands of people on screen at the same time, ..... You see my point? Sony Cell cpu keeps being put in question by 360 fan boys because they are very ignorant and do not see the overall picture of Sony's titles and the little things unaccomplished on the 360. Whether the 360 can do them or not is yet to be seen.



Please do not see me as a fan boy. I own all 3 consoles (got the Wii 2 weeks ago). I just look at all the facts and I made my judgment after fairly trying all 3 consoles. They are all great in their own ways, but from what i have seen so far by a console which has been out 1/3rd the time as its main competitor its constantly taking HUGE leaps in terms of physics, graphics, and SUPERB processing power.

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# @ThinkerOrlyeh 2007-10-12 12:29
"Assassin's Creed is a free-roaming game as far as I know, i.e. gameplay is not linear, and the character can move anywhere between three cities (I think). As such, it's not practical to have multiple DVDs."



it can easily be put on two DVDs and here's how



the game, although nonlinear in your exploration, has to have some sort of core, linear story for people to follow. this, although only one aspect of the game allows you to break it up like so:



disc 1

main story chapters 1-2

cinematics for main story chapters 1-2

side missions available from beginning up through chapter 2



disc 2

main story chapters 3-4

cinematics for main story chapters 3-4

side missions available from beginning up through chapter 2

side missions available from chapter 3 onwards

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# To Koolaidsread1Thinker 2007-10-12 12:31
Hey man,



I'm not saying I doubt that the PS3 is better in terms of pure processing power. I'm of the same opinion myself.



However, I'm not that well-versed technologically to state with any degree of certainty that the PS3 is the superior machine. I do admit that, taking into account what has been achieved on PS3-exclusive games so far in terms of graphics and physics, it does seem as if the PS3 has far more capabilities. For example, I have observed that the 360 is woefully inadequate as far as long draw distances are concerned, while the PS3 just excels in that area.



Be that as it may, I am still not willing to go out on a limb and state flat-out that the PS3 is far superior. I just don't know enough about the technology involved, nor have I worked on it. I still say, wait and watch is the best strategy, and that only the future can bear witness to which Console is more powerful (even though, in the grand scheme of things, that question is quite inconsequential , don't you think? :) ), although I do believe you will turn out to be right eventually.



Regards,

Thinker/MTK

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# @ ThinkerKoolaidsred1 2007-10-12 13:14
hey,



I completely agree on your views. Most importantly i also feel that game play and fun factor is an important role as well. I am still waiting but my opinion right now is what it is about the systems capabilities. BTW finally a discussion rather then a console war lol. Well besides both are great consoles and i love them both. Even the wii has its ups and downs. The Wii's graphics may not be anything special at all, but their innovative control scheme is very addictive.

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# @ orlyehKoolaidsred1 2007-10-12 13:18
its not that simple. When you put a game on a disk you need to put the WHOLE game engine on the disk which takes up alot of space. And another part that takes up alot of space would be the cities audio and videos, Not necessarily chapters. Look at old games like Final Fantasy X which has countless hours of gameplay but fit on 4.7 gb.

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# Blue Dragon...Shatterdome 2007-10-12 14:09
has the entire "game" on each disk...the only thing they needed multiple discs for are the cutscenes....but you never have to change a disc to go back to a begining part of the game...only once you reach a point in the story that they need new cutscenes.



I don't think it's a problem with the actual game data itself, but like they said, having audio for 5 different languages. Audio and FMV are the biggest space wasters in video games.



In which case, if it's so problematic they could take a little extra time in production for each territory....obviously we do not need german or japanese on our NA discs...just english/french for Canada and English/spanish for America...so only press the discs with those languages that are going to NA.....



Or if they MUST make it easy, then make 2 or 3 discs that have 2 or 3 languages on each disc.....of course that is only if it's going to be such a big problem that they have to cut out ALOT of the game....



Honestly, i'm not worried....

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# Well Koolaids...Shatterdome 2007-10-12 14:24
If you are basing your opinions of how powerful a system is on breaking windows and mud effects then you should try harder.



Halo 3 has breakable windows, trees that bend and move if you hit them or rub up against them in a vehicle, water that makes splashes and ripples with each individual bullet you shoot into it.



Gears also had breakable windows, couches, chairs, armoirs and many other things as well...crackdown everything can be broken, into multiple stages of "brokeness"



N3, a launch game, has 1000's of enemies onscreen as well....as does dead rising.



At this point, the only place that the systems differ in are in terms of graphics and game stability, and in all reviews 360 comes up on top in that area....





Now as far as memory goes, the main problem isn't that PS3 is lacking in memory (although it is by abit) it's that the memory is split into two and that you can only access a certain amount of memory from certain areas. It boils down to having 256 MB for system/program use and 256 for Video....now you can access the video memory for use as system memory, but it's very cryptic and slow....so if a developer has made a game that needs 350mb for system resources and the rest for video (or vice versa, but most memory is spent on system resources) then they are going to run into problems when it comes to making the game run smoothly on the PS3.....hence the reason so many PS3 games have horrible framerates.



The games you listed that work so well on PS3, as said, are first party titles. They did not build their game, then try to make it fit into a PS3....they built their game knowing the limitation of the PS3 and therefor didn't have the same hurdles. Then again, none of those games even look close to gears of war of mass effect quality...and that's the reason...

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# RAM is an issue on the PS3, since it has 52MB less available for games compared to the 360 (that's over 1/10th of the total, and so that's significant).Techni 2007-10-12 15:39
" RAM is an issue on the PS3, since it has 52MB less available for games compared to the 360 (that's over 1/10th of the total, and so that's significant)."



Incorrect. Quoted from another person well informed in PS3s specs:



PS3s OS (as of 1.80) takes up 48 MB of RAM, 360s takes 32 MB. Both originally took 64 MB. PS3 also reserves 24 MB of VRAM for the framebuffer, 360 reserves an unknown amount whenever the game runs at 720p or higher since the 10 MB of EDRAM is insufficient for 720p.



Also, shared memory means lower throughput. As the bandwidth is now divided. So 360s single bank of ram is a bottleneck. Splitting it up (like PS3, PSP, PS2, PS1, PC, etc) do is an advantage resulting in higher overall bandwidth. Both banks of RAM show up on the same 64 bit memory address scheme. Both processors have access to both banks of RAM. Sony's own documents quote it as being a unified system.





And RSX accessing the system RAM is not slow.

Cell accessing VRAM is though.

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# @ ShatterdomeKoolaidsred1 2007-10-12 15:42
your twisting the meaning to my words. Resistance has the BEST looking glass breaking by FAR.(i don't even like resistance so please don't call me a fanboy it was rated perfectly on GS) And is the Visuals of the zombies or the bad guys in N3 decent in anyway? not at all. The AI in N3 was atrocious. You could stand in front of 2 guys battling it out and they would never kill one another, or you can have 1 bad guy in front of you and he will stand still and swing once a minute. (and i know because i made the terrible mistake in purchasing the game)



Now halo 3 i believe does have terrific game play and i haven't gotten around to buying it just yet but i have played multi player at a friends house but visually or physically what ground breaking elements were there?Great game none the less but im speaking of capability in hard ware.



Now you have the nerve to say Nothing on Sony's console comes even close to matching Gears or Mass Effect? I didn't even find Killzone 1 to be anything special but i still played it and beat it through as i do with most games even if i find them decent. Killzone 2 beats Gears and Mass Effect in visuals. Mass Effect may have better player models but just look at the HUGE difference. Killzone 2 has graphics Superior to Gears, and has more then 5 or 6 enemy characters on screen at once with a hell of alot more going on. Mass Effect does look terrific but so far i haven't seen more then 4 to 5 enemies on screen at the same time. Same with Gears you face 6 guys and kill them then to you take 5 more steps then 5 more spawn. I wonder why they couldn't have those enemies already placed on the map?Another title is Uncharted Drakes fortune. Have you seen the visuals to that game? The character physics? And all the hell thats going around at the same time?



Also when im talking about games im only talking about !st party titles because thats when the companies need to really make their console shine. And as far as im concerned the only one being innovative with their visuals are Sony and thats because the 7 core cell processor allows them to and please don't disagree because you know how to read and 7 is alot more then 3 and every first party ps3 game has shown the use of the cell whether it be very simple use which can most likely be done on the 360 ex(windows, mud) It shows how much further the ps3's cpu can go within the next few years. Now i know i sound really biased but please don't think i am. I am a fan of all consoles. Software wise i love them all. You give me a good game i buy it whether it be halo 3 mass effect killzone 2 heavenly sword or cooking mama for wii if its fun i buy it. But in terms of power the ps3 seems to show a HELL of alot more potential.

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# Cinematics ?rawrskies 2007-10-12 15:56
Will there actually be that many 'cinematics' in it ? Nowadays with the calibre of graphics upping substantially, RPGs aside, they usually play cutscenes through in-game rendering, which doesn't take much if any extra space.



In the end, if AC is mostly in-game rendering, then most of the space being used is for textures/sound. Story and scripting is neglible. So are side missions.

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# Techni - That's complete BS :)KnowLedge 2007-10-13 05:37
Please don't believe people online just because they say what you want to read, look for sources which CONFIRMS what they say first. What you've just quoted is 100% BS.



Please read this (it was also reported here on QJ);



http://www.innerbits.com/blog/2007/05/09/ps3-memory-footprint/



"the PS3 operating system takes up 52 MB of main memory and 32 MB of graphics memory (84 MB total). As a comparison, the Xbox 360 still only uses 32 MB of shared memory for all its system utilities."



And the OS memory footprint hasn't changed since then on the PS3. Equally, the 360's memory footprint has ALWAYS been 32MB Techni, it has never been higher than that!



Look up ps3 memory footprint on google and you'll see this info is confirmed all other the internet! Those are the facts my friend, don't listen to what people say on forums unless they can provide proof, and yes, that includes me. :)



@Thinker - You and Koolaidsred1 ignore the fact that the lack of RAM compared to the 360 IS an issue which has caused problems for devs on the PS3 (especially multi-format games), and has been stated time and time again. It is one of a number of the reasons why some devs feel it's best for multi-format games to focus on the PS3 version first and port to the 360 rather than the reverse.



So my problem with your arguement is that you're suggesting the memory issue is only a trivial point being exaggerated by the Assassin' Creed devs to appear balanced and unbiased. But given that RAM has been mentioned numerous times before by other devs as a problem on the PS3, then I don't believe it's simply a trivial point being brought up regarding PS3 development. 52MB is a significant loss on a console with 512MB in total.



As for overcoming the ram limitations, I'm not going to argue about what can or cannot be done, but what I would say is that console SPECIFIC methods for overcoming limitations is something which in more applicable to EXCLUSIVE games, not multi-format games. You've also been around long enough to know this Thinker. ;)



As for power, I'm paraphrasing what I've read from numerous developers, including programming geniuses such as John Carmack (who says it has a little more under the hood for devs able to take advantage of it). So I think we can all agree the PS3 is not twice as powerful as the 360 (as suggested during E3 2005), but instead is very similar to the 360 in terms of power (with the PS3 having a slight edge overall). That's the impression I've got from devs *working* with both consoles.

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# And yet I'm not as impressed by Killzone 2...KnowLedge 2007-10-13 05:52
... as you are Koolaidsred1. Yes it looks great, but it doesn't achieve this without compromise, and it's not above what I've seen elsewhere. But... this topic is not about Killzone 2 (and is Saturday and I'm going out in a few minutes), so I'll leave it for now. If you want me to elaborate further, I may do so upon my return. :)

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# @ KnowLedgeKoolaidsred1 2007-10-13 07:03
You make very solid points and i do agree with most of them regarding the ram. The point is if a game whether exclusive or not can run flawlessly on the Sony console (oblivion) and ran even better (more development time i know not comparing it like that) with its limited amounts of ram how come developers cant take more time and stop B!!ching about ram? So far all Great and dedicated developers have shown that this so called "limitation" can be over come and they have not complained one bit. Then you have other developers which bash the ps3 because of ram.



Now with killzone 2 i disagree with you. Visually it may not be as good as we saw in E3 2005 but the graphics are still top notch all though they don't compare to Crysis. My point with Killzone 2 compared to Gears is look at the environments, look at the number of different stuff going on screen at once, you have thunder bolt attacks from actual enemies controlling it somewhere, you have tons of bad guys on screen, superb physics, and destructible environments and at a pretty smooth frame rate. So overall yes i do find killzone to be very impressive i just hope the gameplay matches it as well.



Now in terms of power you have to be an idiot to think the ps3 is twice as powerful lol. As i have said before i think the cell allows the ps3 to handle alot more stuff going on within a game whether it be 3000 enemies on screen all with great detail and decent AI or great AI and people working extremely well with their environment. I even forgot what company it was that claimed the Cell CPU can handle 4d(which does exist its time) and they showed computer hardware handling 4d and it was truly amazing how items begin to rust over time and how rain affects will effect would and so on. Graphic wise as you said i tihnk Sony's console may have just a slight edge over the 360 but its amazing what the cell cpu allows for.

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# congratulations iamback(unregistered) 2007-10-13 11:20
you guys were featured on the QJ sneak points or whatever it's called. Also, it was determined that from now on, 16 is the square root of 4.



(or else)

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# Dear "KnowLedge -"Techni 2007-10-13 13:57
No, you are behind the times.



http://www.innerbits.com/blog/2007/08/21/ps3-180-sdk/



The 1.80 SDK has been in developers' hands for a few weeks, and we can now report on the latest progress of the Sony system utilities and their memory usage. On this front, the 1.80 release has been nothing but good news for developers (and indirectly, consumers). This release heralds both a slew of new features, and, as anticipated, improved memory consumption.



First, both the main memory and graphic memory footprints have been reduced, reaching a new low of 48MB and 24MB respectively. That's a 12MB reduction since the 1.60 release. The extra memory is sure to be welcome by developers.



Your figures were complete BS.

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# Thankyou for the update Techni, but YOU'RE the one spreading BS!KnowLedge 2007-10-14 00:41
Thanks for the link showing that further savings have been made on the PS3's memory footprint, but since you had that information, why were you trying to pass off the total memory footprint as being only 48MB? No really, why did you do that?



The memory footprint is now 48MB+24MB which is 72MB, hence the saving of 12MB from the previous 84MB that I quoted.



So in total, instead of 52MB less memory than the 360 for games, the PS3 has 40MB less, which is still significant. 72MB is more than duble the 360's 32MB.



So to quote from your first post "PS3s OS (as of 1.80) takes up 48 MB of RAM, 360s takes 32 MB". WRONG, according to YOUR link, the PS3's OS takes up 72MB of RAM, compared to 32MB on the 360.



At least I have the excuse of not knowing about the latest update, you HAD that information and therefore have no excuse for getting it wrong!

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# A few comments...KnowLedge 2007-10-14 04:24
"...Then you have other developers which bash the ps3 because of ram."



But that's the problem I see in your arguement Koolaidsred1, they haven't really '*****ed' about RAM on the PS3, they only say it's a problem right now, but it's clear that they expect to overcome it, especially with the help of Sony. :|



"My point with Killzone 2 compared to Gears is look at the environments, look at the number of different stuff going on screen at once..."



But these are two totally different games, where GEoW isn't even a FPS (and will be about 2 years old by time KZ2 is released). A more valid comparison would be with a forthcoming FPS game like UT3, running on an improved version of the same engine as Gears.



From what I'm seeing of UT3, it looks to match Gears graphically but with larger environments, vehicles and many characters on screen (on the PC, PS3 and later, the 360). Halo 3 would be a good comparison too, but it's such a different graphical style that to compare the two games without bias would be difficult (and attract too many fanboys :().



You mention what you see in KZ2, but you don't mention what you don't see. There's only so much available in terms of resources on a console, and to increase in some area means decreasing in others. We can see this in KZ2. Look at any gameplay video of KZ2 and you will notice that all the textures in the game are flat! By flat I mean very little (if anything) is done to the textures. There's no bump mapping, there're no reflections or semi-reflective surfaces, and up close, the texture quality is rather low. All in contract to Epics games full of reflections and reflective surfaces, high quality textures and bump-mapping. The same applies to the lighting, which looks good when shadows are being cast (such as when your gun is fired at a soldier against a wall), but overall light sources look rather weak in the game. For example, instead of bright flashes for lightning, we see grey looking streaks across the sky instead of white flashes. And lights dotted around the environment look 'greyed out' and lacking to me.



This is not a criticism, it's just an observation of the choices they've made for the game, and it fits in well with the war-torn ruined environment for the game. They've compromised in some areas to gain on others. The flip side is that they are enable to up the resolution with effects like AA and motion-blur and are about to add destructable surfaces and other neat touches.



"...i just hope the gameplay matches it as well."



Me too. :)



"Now in terms of power you have to be an idiot to think the ps3 is twice as powerful lol."



Well, I never have, but after E3 2005, countless gamers and journalists believed it to be true for over a year (hence where convinced that the KZ2 video was realtime back then). Trying to convince gamers (especially PS3 fanboys) that this was not true was almost impossible until after the release of the PS3.



"As i have said before i think the cell allows the ps3 to handle alot more stuff going on within a game"



How much goes on in a game is really a balance between the CPU, the GPU, and the system as a whole. The PS3's CPU has an advantage for floating-point operations (about twice the power of the 360), but the 360's CPU has an advantage for running general code (about twice the power of the PS3). The 360 also has a slightly more powerful GPU and more RAM available, the PS3 has more storage on a single game disk thanks to Blu-ray, were not everything can be overcome with multple disks on the 360.



My point is, it's all about balance, and as a result, there will be some games which the 360 can handle better, and other game which the PS3 can handle better.



"I even forgot what company it was that claimed the Cell CPU can handle 4d"



No, Ken Kutaragi started that, and it's a nonsense really. There is no extra dimension that is uniquely possible on the PS3 and nowhere else. If anyone uses the term 4D, it's as meaningless as the term "Emotion Synthesis" was for the PS2's Emotion En

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# Continued...KnowLedge 2007-10-14 04:32
....



No, Ken Kutaragi started that, and it's a nonsense really. There is no extra dimension that is uniquely possible on the PS3 and nowhere else. If anyone uses the term 4D, it's as meaningless as the term "Emotion Synthesis" was for the PS2's Emotion Engine CPU (another term from Kutaragi). ;)



Still, I think we both agree they're both great consoles, and I look forward to seeing what devs can achieve on each throughout this generation. :)



(Apologies for my errors in spelling and grammar)

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# Knowledge again spreading BSTechni 2007-10-14 07:41
"why were you trying to pass off the total memory footprint as being only 48MB?"



I didn't. My original quote, still readable here



"PS3s OS (as of 1.80) takes up 48 MB of RAM, 360s takes 32 MB. PS3 also reserves 24 MB of VRAM for the framebuffer. 360 reserves an unknown amount whenever the game runs at 720p or higher since the 10 MB of EDRAM is insufficient for 720p."



So you misread. I admitted PS3 reserves that extra 24. I also said 360 reserves another unknown quantity, depending on what resolution it runs at, cause it's 10 MB of EDRAM is not enough for a 720p framebuffer.



And my statement about 360s OS ORIGINALLY using 64 MB came from a 360 developer. And I admitted it uses 32 MB NOW, so don't get so defensive.

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# We can go all around the houses Techni...KnowLedge 2007-10-14 11:36
...and yet time and time again devs complain about same thing on the PS3, i.e. the lack of memory available to PS3 games.



Now if the difference was as narrow as you suggest, then this would NOT be an issue. You would not have people like John Carmack saying the following (back when it was 96MB on the PS3);



http://www.gameinformer.com/News/Story/200708/N07.0803.1731.12214.htm



"The PS3 still does have in theory more power that could be extracted but it%u2019s not smart. We don%u2019t feel it%u2019s smart to head down that rat hole. In fact, the biggest thing we worry about right now is memory. Microsoft extracts 32 megs for their system stuff and Sony takes 96. That%u2019s a big deal because the PS3 is already partitioned memory where the 360 is 512 megs of unified and on the PS3 is 256 of video, 256 of memory minus 96 for their system%u2026stuff. Stuff is not the first thing that came to my mind there."



Or devs like Ubisoft saying;



http://digg.com/gaming_news/Ubisoft_developer_Porting_to_PS3_means_that_there_s_less_memory_available



"All I'm able to say is that we're looking to ship on PS3 as well but we're not having specific content.....we're developing with 360 as our main development platform and porting to PS3 means that there's less memory available for us to use, but we're trying to minimise any drop in quality"



Plus numerous others, and more recently, Patrice Desilets regarding Assassin's Creed developement on the PS3.



This is not mass hysteria amoungst devs Techni, they are not imagining less memory on the PS3, this IS an issue which effects game developement on the console.



Unfortunately, it seems gamers like yourself are unwilling to accept this fact and therefore spend time trying to 'prove' that the memory difference between both consoles is only minor.



So who do I believe? Who do I listen to? The devs working on BOTH consoles, or gamers you? ;) Gee, I have to think about that. :)

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# Knowledge, again spreading BSTechni 2007-10-14 13:37
"This is not mass hysteria amoungst devs Techni, they are not imagining less memory on the PS3, this IS an issue which effects game developement on the console."



I didn't deny that. This is the second time you've completely misinterpreted what I said.



All I said was that you were giving incorrect numbers. And you are.

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# For a guy named Knowledge you have very littleTechni 2007-10-14 13:41
I wasn't trying to say it was minor, I gave no opinion. And I proved the numbers I gave were right and yours were wrong.



I was only trying to correct your incorrect numbers. And you go and demonstrate how ignorant gamers such as yourself are blowing it out of proportion.

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# Please cut the personal insults. :|KnowLedge 2007-10-14 20:18
I thanked you earlier for updating me on the exact figures, so there's no need to resort to pointless insults.



Your figures are wrong. You stated the 360 once required 64MB, and yet you offer no proof, which I know for a fact this is wrong.



Secondly, you stated that 48MB was required for the PS3's OS, and you compare this to the 360's 32MB.



Then you say 24MB is reserved by the PS3 for VRAM and you compare this to the 360's VRAM needs.



This is where it's wrong. On the PS3, 48MB is reserved from main memory and 24MB is reserved from VRAM FOR THE OS not games, and it is THIS which is comparible to the 32MB used by the 360's OS in TOTAL (both main memory and VRAM needs). The 360's OS does not require addition VRAM, and this is confirmed on the same website we got our links from;



http://www.innerbits.com/blog/2007/05/09/ps3-memory-footprint/



"Currently, as of SDK 1.60, the PS3 operating system takes up 52 MB of main memory and 32 MB of graphics memory (84 MB total). As a comparison, the Xbox 360 still only uses 32 MB of shared memory for all its system utilities."



They couldn't make it any clearer than that, 84MB (now 72MB) is required on the PS3 compared to 32MB on the 360, not 32MB plus additional VRAM as you claim!



So all of this memory is lost to games on each console. Any additional VRAM required by GAMES for the video frame buffer(s) comes out of the REMAINING memory.



You just have to read the comments from devs like JC to see that the OS memory requirements on the PS3 is total memory lost to games, which is now 72MB (compared to 96MB when JC made his comment). For the 360, it's only 32MB lost, no more and no less.

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# Hey guys, can I butt in for a moment? :DGames4James 2007-10-14 23:55
From what I'm reading;



@Knowledge, you are correct in your understanding of the way memory is being used for the OS on each console, it's just that your figures were initially outdated (as pointed out by Techni and you've since acknowledged).



@Techni, you got the right figures, but your understanding is wrong.



You are going on the assumption that 10MB is not enough for 720p, but it is!



http://www.beyond3d.com/content/articles/4/5



Click on the figures for "Framebuffer sizes" and "Number of tiles".



It shows that 1280*720p with no AA, no HDR etc (as used by the OS) can easily fit into the 10MB of EDRAM on the GPU. Therefore no addition VRAM is required on the 360 for the OS, meaning the 360 is able to keep it's memory requirements very low.



So Knowledge is correct when he says the 360's OS requires only 32MB and no more, whereas the PS3's OS requires 72MB.



That's the difference causing difficulties for developers.



*Cough* I'll tip-toe away now... ;)

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# Why thankyou Games4James.KnowLedge 2007-10-15 06:17
You understood and confirmed exactly what I was saying (thanks for showing 10MB EDRAM on the 360 is enough for the OS's video needs).



I admit I was a bit confused over what Techni was saying at first. Because he was comparing the PS3's VRAM usage to a so-called unknown amount of VRAM used on the 360 by the OS (which you've shown to be false), I thought he was suggesting that any VRAM used by the PS3 is also available to games, because that's how it is on the 360 when VRAM is used for frame buffers. As it is, I finally realised he was saying the 360 OS's uses VRAM to because 10MB is not enough for 720p, but as you state already, this is wrong.



Hence I'll repeat what I correctly stated in my post earlier with Techni's revised figures, which is "the PS3's OS takes up 72MB of RAM, compared to 32MB on the 360".



Hence today, the PS3's OS requires 40MB more memory than that of the 360, meaning 40MB less memory for games. Fact!



One last point, I ignored this from you before Techni because the focus was on memory usage, but...



"Also, shared memory means lower throughput. As the bandwidth is now divided. So 360s single bank of ram is a bottleneck."



This is also not an issue. A bottleneck only occurs when there isn't sufficient bandwidth in the system to cope, hence is a potential problem IF the overall banwidth is too low. This is not the case on the 360, and to be honest, I don't think it's for anyone here to decide that it is. If devs are stating this, then fair enough, but they are not, and given the results we've seen so far on the 360 for both exclusive and multi-format games, no-one seems to be having the bandwidth problems you suggest.



Therefore the 360 has more than enough bandwidth to cope with the needs of the CPU and GPU, also helped by the savings in bandwidth achieved through the use of the embedded memory on the GPU.



I look forward to your response provided you're not going throw insults again :).



I only said you were spreading BS because you were wrong, and yet despite all your errors (i.e. saying 10MB EDRAM was not enough for 720p, that the 360's OS uses an unknown amount of VRAM, that the 360's OS used to require 64MB, that the 360's shared ram is a bottleneck) I have never called you ignorant or stupid or anything like that, and I even thanked you for giving me up to date information on the PS3's OS memory requirements.



So please bare that in mind before you reply. :)

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# @ Koolaidsred1 + the RAM discussionHunterXI 2007-10-15 13:13
Sadly wrong. The game engine itself is often very small %u2013 probably no more than 15MB. Why? Because a program can have millions of lines of code, and still be (relatively) tiny. There's no direct conversion between lines and bytes (because code is compiled into raw CPU language), but you can generally assume that 1 character is 1 byte, meaning a 15MB file has around 15.7 million characters!



In every case, the vast, VAST majority of space is taken up by cinematics, which is why so many games opt for in-game cutscenes. 2 minute HD video files are often hundreds of megabytes %u2013 comparable to a Halo level that's an hour or two long!



Oh, and about RAM %u2013 I think the main concern about the PS3's subdivided RAM is that you no longer really have the option of just plunking an entire level into memory. Halo's map file structure works really well in this fashion (but was designed to load quickly with memory that was smaller than level files) since all metadata + data can be easily found and loaded with the "Magic" %u2013 a value that quickly gives you offsets for any kind of data.

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