Quick Jump Daily Digest
Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.
amBX gets tools and middleware license for PS3 |
Listed in: PS3 Tags: SCEI, Sony
Ó
amBX, known for its smooth graphics and its real-world sensory experience, formally announces its Tools and Middleware License agreement with Sony Computer Entertainment Inc. Among the latest titles to be amBX-enabled are Far Cry 2, Brothers in Arms: Hell's Highway, and Legendary. With this agreement, amBX will be able to deliver its ambient specialty into console gaming, with the power of the PS3 at its disposal.
amBX is short for "ambient experience", which is a scripting language as well as a software engine which focuses on the lighting, sound, vibration, air movement and other effects that work in harmony together.
“This is a major milestone in the development of amBX as a ubiquitous standard for entertainment sensory experiences,” said Jo Cooke, Chief Marketing Officer of amBX. “amBX has already proved incredibly popular and successful within the PC games, music, movies and apps markets and the Tools & Middleware License agreement with SCEI will allow us to bring amazing light, rumble, sound and air movement experiences to game users.”
They haven't said anything about which titles in particular that the amBX will be working on, but you can bet we'll let you know once they do.
| 100% of voters think this story ROCKS! |
|
|













Comments
Reply
Reply
Basically, the little things your consciousness doesn't notice, but your sub-sonsciousness does notice. Rumble was the begining, when it's there you "don't notice it", but when it's gone you definately know it's gone.
This, from the sounds of it, will expand that ambient experience to lighting (although that's something many games already strive for), Wind (not many games with realtime wind for trees and foliage)....among other things.
This has potential, as it's these little things that seperate gaming from reality.....and in the last couple generations it has been smart to license out these types of things to seperate developers, and have the core team worrying about story/gameplay....
Reply
...OH WAIT...
I didn't feel like googling it since, well, they should have had some sort of explanation in the article itself.
Reply
Reply
Reply