Alex Evans: Ideal scenario is to stay creatively happy in LBP world |
In this second part of Media Molecule's Alex Evans with Three Speech, he talks about the effects of releasing extra content, the "constraints" they put in the game, as well as what's in store for the LittleBigPlanet team in the future.According to Alex, he's not worried that with the additional content being released on the game they'll be leading people away from what they want to do with the game. The main focus is "to not dilute what's there."
He explains, however, that the thing with allowing users to hand over the control as to what to do with the game is that they have a lot of good ideas but come out with confusing implementation. That is why they put in those restraints. Says he,
...Constraint is ultimately vital... When I spoke at Paris GDC I gave another example: peoples' first attempt to design a flyer, or poster, or wedding invitation is always a horrible mish-mash of art and fonts - and all you have to do is say to them, just use one or two fonts and or two colours, and immediately the quality of what they do goes straight through the roof. Internally, that's our biggest theme - we don't project that to the audience, it's a consumer project so we don't say 'we constrain you', but it's finding those really lovely little constraints that let people improve their skill without even knowing it's better that way.
As to the future of team behind the smash PS3-exclusive, he says he'd love to make LBP his full-time creative pursuit for the next three or four years.
I've got only two plans and those are to enjoy my job and ensure the team are enjoying their jobs, so long as we stay creatively happy within the world of LBP, that will be my ideal scenario. If the audience is tired or the team is tired then we'll have to find other ways to spice it up. But I would absolutely love for us to be expanding LBP for many years to come.
No wonder the Sackpeople are a bunch of happy sacks. Their creators are happy and enjoyed themselves while creating the game, and it most definitely shows in the final product, don't you think?
To read the full interview, click on the source link below.
Related LittleBigPlanet Articles:
- And the GT Diamond Award goes to... LittleBigPlanet, took ten million views
- Sackboy campaigns for Proposition Pluto: reinstate our Solar System
Via Three Speech
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
Interesting article.
My roommate says that the game is probably like being on an LSD trip. Could that be why the MM employees are enjoying themselves? LOL