AGEIA PhysX SDK for PS3 Available March 31st

Posted Mar 21, 2006 at 4:39PM by QJ Staff Listed in: PS3 Tags:
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AGEIA Technologies, Inc. today announced that the latest version of AGEIA PhysX SDK version 2.4 will be available for registered PLAYSTATION 3 game content developers on March 31.

The AGEIA PhysX SDK is highly recognized for its extensive physics functionality and multithreading capabilities, which are uniquely suited for the multicore architecture of the Cell processor adopted on PS3. The latest AGEIA PhysX SDK version 2.4 is optimized for the Cell processor, adding mind-blowing physics action to the high-definition graphics of PLAYSTATION 3 titles.

In the 2.4 release, several components of the AGEIA PhysX pipeline have been offloaded from the PPU of the PLAYSTATION 3 to the SPUs; developers can fully control the component deployment. This has resulted in a 50% reduction in maximum PPU load, leaving more room for game code and smooth frame rates.

"Real-time physical simulation is the new frontier in computer entertainment, and the PLAYSTATION 3 will lead the way with the help of AGEIA PhysX technology," said Dominic Mallinson, Vice President of US R&D for Sony Computer Entertainment Inc. "Our collaboration with AGEIA will provide PLAYSTATION 3 developers with another powerful tool enabling the creation of amazingly rich and realistic interactive entertainment."

"The debut of the PLAYSTATION 3 is one of the most anticipated launches in the history of games, and we're extremely pleased that AGEIA PhysX technology will be a part of it," said Manju Hegde, founder and CEO of AGEIA. "With AGEIA PhysX technology available for PLAYSTATION 3, PLAYSTATION 3 content creators will have the tools they need to create a new era in action-packed, physics-enabled games."
 
 
 

Comments [refresh]

by BloodWolfpsp - 2006-03-21 12:08
» Quells fears

Its a good thing that sony has tools to design for the ps3. This only makes the ps3 more powerful and easier to program for. Wait november and we will have a pretty powerful console with extremely fine tuned games in our hands

by liquidfire0012 - 2006-03-21 15:16
» sony is gloppbering up everything

Im realy impressed and glad that SONY is making business with all these best of the best developers for varios things..from the PlaystationHUB, the RealTree and now the Physics SDK. SO basically, this SDK is supposed to give developers the tools they need to create life like physics from realstic car crashes, to weight to depth..very nice stuf

im sure as hell to expect some real new gameplay w/ how sony is taking everything they need

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