Activision CEO: PlayStation 3 most advanced, devs not taking advantage of it |
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This might actually go hand-in-hand with Jack Tretton's statement about the PlayStation 3 "sacrificing the short-term challenges for long-term wins." In the recent Web 2.0 Summit, Activision CEO and chairman Robert Kotick gave his thoughts about Sony's gaming console and how some developers might be treating it.Replying to an audience member, Robert Kotick noted that the PS3 is the most advanced gaming platform out there today. And reflecting Tretton's remark of how developers might be having a hard time working with the system (for the short-term, at least), Kotick continues, saying that "few game developers were building products that take full advantage of the console's powerful, multicore processor, [but devs' knowledge of the system could change within] the next four or five years."
So does an Activision CEO have the clout to say this? Well, it's up to you. If you're one to take a company's games library as credentials, do know that Activision has Call of Duty 4: Modern Warfare and Guitar Hero III: Legends of Rock up its sleeve. Both games are to be released across different platforms, and its only upon release will we find out if the devs took advantage of the PS3's system. Only time will tell, but Kotick still raises some interesting arguments.
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Anyway, it's good the know that the 60g will FINALLY stop being into retailers! lol
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For that amount of money it should definetly be offering a least what its competitors are offering, and a lot more. Backwards compatibility is something everyone has come to expect, and whatever you think, for now at least, it definetly needs it because so far it doesn't have ANY ground breaking games out.
Call me a fanboy, or whatever you want for saying that, but I've always had every console, because I don't want to miss any game. They've all had roughly the same play time, I've never been more inclined to any certain one. I'm not a fanboy. But the PS3 is the first console I havent even thought about getting within the year of launch so far, because it's not got anything coming up that I really want. Sure it can change, but you get the point. It's not amazing people yet with PS3 games, so it at least needs the huge back catalogue of PS2 games to fall back on. Every time I see something about the PS3 on this site, it always makes me think I'm just never going to get around to getting one, because they always seem to be shooting themselves in the foot as much as Nintendo did with friend codes. Sony seem to have some sort of fetish though because they keep doing it.
Hopefully all that extra tech should start to show soon though, but through more than graphics. As nice as the pretty stuff is, I want thousands of enemies on screen at once. Unnecessarily complicated physics systems. Everything to be completely interactive, nothing just being a part of the terrain, and the terrain itself not just being static. This is the sort of stuff the PS3 should be doing. Pushing gaming forward with,, like the article says, it's just not happening though which is why people get annoyed when stuff like BC is taken away.
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Just my two cents.
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You obviously have not played LAIR or Heavenly Sword. Those games are fantastic with hundreds if not thousands of enemies attacking you at one time. Lair lets you interact with almost anything, you can fight dragons realistically in the air at thousands of feet above the ground or swoop down and either grab an enemy that is battling it out in a huge war or land on the ground and wreak havoc. Heavenly Sword is similar in a lot of ways. Give it a chance and you will see the potential of Playstation 3.
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if you had a ps3 you would know what an awesome game motor storm is. heavenly sword is such an awesome game and has been one of the best game ive played in a long time. it had an awesome storyline, wicked gameplay and beautiful graphics which is way prettier than anything seen on an xbox 360.
listen, if you dont live under a bridge you should know about killzone 2 which will be the best fps since golden eye 007 on n64. throughout the years, most fps has been doing the same things with nice graphics. killzone 2 is doing different things and is the best looking game on a console since forever. there will never be a game for xbox 360 using as many poligons on screen as killzone 2 on the ps3. i have gears of war for the xbox 360 which looks good but sveral ps3 games beat it in the graphics department a long time ago.
halo 3, the flagship title for the dead box 360 was suppose to beat out gears of war in graphics but couldnt do it cause the xbox 360s hardware is so limited it cant do beautiful graphics with wide open environments. gears of war which a lot of people played was very short, it used 96 % of the xbox 360s power (quote by the devs). and gears was clausterphoebic . PS3 IS THE FUTURE AND THE FUTURE IS PS3. xbox live gamer tag - dylantalon. psn id - dylantalon.
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then stop stalking me, you pervert.
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xbox live is laggy a lot of times and if you have xbox live you will know that. forza 2, gears of war and lost planet which are the only games i think worth playing on the system is laggy. i pay 50 dollars a year for a laggy service and if i hear 1 more person talk about how live is better than psn, thats one ignorant fool. main thing of having online is for playing with other people and socialize if you want, not watch f@(king family guy or seeing advertisement all the time. its what live is meant to do is playing against other people or with them but live is beaten by ps3 or psn in that department. the online games for ps3 has way more people in a match, wide open environments and no lag while still being pretty. resistance has like 40 people in one map with no lag, never seen on xbox 360 and will never be done on it.
a lot of people love to hate something they done know about at all, thats ignorance, i critique the things i have talking about what i dont like. i hate that evertime i turn on the xbox 360 i dont see the red ring of death. i also still am worried when im playing thinking ill have a disc error and the system freezes like its in a fight with sub-zero. xbox 360 will not win the next gen war cause of hardware failures and system limitation.
as time goes on, games should look better than previous titles on that system but due to hardware limitation in xbox 360, halo 3 looks like halo 2 and none of them are hd. all of what im saying are words from professional developers in the gaming industry. halo 3 native resolution is in 640p, thats been confirmed by even bungie. no game on the xbox 360 runs native at 1080p at 60fps. there are only 2 games on the xbox 360 that runs 1080p natively. most games on the xbox 360 are just upscaled to 1080p. without hdmi you cant get true 1080p hd and some might be quivk to say xbox 360 has hdmi compatible system but im sorry to inform them that its hdmi 1.2 which is still not as good as hdmi on ps3 where the hdmi system is 1.3.
ps3 seems to killzOWN everything about the xbox 360.
cell chip (broadband) >ati
blu ray >dvd 9 and hd dvd
7 spu in ps3 > 3 in xbox 360
psn > xbl
touch sense rumble ps3 > 2 side rumble in xbox 360
gears of war > halo 3
gt 5 demo > forza 2
gt 5 prologue > forza 2, pgr 4
killzone 2 > everything on xbox 360.
in conclusion, i dislike broken systems over working ones. i like superior systems over inferior ones. cause im not a fanboy im able to see pros and cons about all systems. only cons ive seen about ps3 was that it didnt have much games but now, there are a lot, ohh yeah, another con was the system useto cost 600 dollars. have a nice day.
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nobody pays attention to this kid anymore and besides he gets pwned most of the time anyway and is not smart enough to make any sensible come backs...
don't feed the troll dylan... just let him be... the entire QJ community (yes even the XBox fans who has said a lot of times already that he's an embarrassment to the xbox tribe) knows nllx is just a fart who likes to pass by once in a while.
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With my 1 mth free subscriptn experience with Halo 3 (16 player max only?) it DOES lag more EVEN with wired ethanet connectn....?
RFoM WiFi beats that even with 30 - 40 plyers
period
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Ho hum. :)
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That's not a fact.
There's a difference between Resistance online and Halo 3 online. Look at what both games are offering beyond simply the number of players online and lag... such as dedicated servers, user-hosted games, region restrictions, game modes etc.
From my understanding, Resistance online is region restricted to reduce lag, hence you connect to the closest server to your location. That together with dedicated servers means you can have up to 40 players with little or any lag, but you pay for this by being restrictioned to gamers within a certain region (hence gamers in the US can't play against gamers in the UK, Japan etc).
Without region restrictions (i.e. open to gamers worldwide), you are likely to experience more lag depending on the distance from the host server, either yourself, or a few other players within the game. In addition, if you connect to someone hosting a game on their console, then you're also going to be effected by their location and their bandwidth.
Therefore you gain in some areas at the expense of others, and so you shouldn't assume online performance in games like Resistance and Halo 3 is representative of the performance of PSN and XBL as a whole, because it's actually a reflection of the choices made by the developers for the game.
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It's good Resistance has been updated to remove the region restrictions, however lag will be present if you connect to a server in another continent compared to connecting to a local server. The distance is greater, resulting in the signal taking longer to get to the server and longer to get back to you. This is unavoidable, whether you're playing on a PC or on a console.
Fortunately, most online games give you an indicator which shows you how good your ping time is to the server, allowing you to choose the servers with the better ping times and avoiding those with the worse (which WILL lag regardless of the game). Is this true for Resistance now that the restrictions have been lifted? (I'm asking because I don't have a PS3 or the game).
That's the point I'm making. Effects of distance on the internet on ping time exists regardless of the game, PC or console, and a game being hosted by a gamer at home will be effected by that user's bandwidth (BTW, can you host a game of Resistance on your PS3 and control who connects to your console?).
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Since you may find Halo 3 to be more laggy for you than Resistance (for the reasons I've given), that's not a reflection of XBox live vs PSN. It's down to the game and the choices the devs made (each with pros and cons).
A simple indiction of this is for multi-format games online on the 360 and PS3. The online performance is no different! Gamers on XBL are not finding the games any more or less laggy online than the same game on the PS3. If there are online performance issues, it's usually a bug which is sorted out soon after launch (for either console).
The reason it's no different is because the design for the online component is exactly the same between the games, whether it's dedicated servers and their distribution worldwide, user hosted games, number of players, etc.
These are the factors which mostly effect online performance, not whether a game is on PSN or XBL.
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