Yoshi's Island DS details from the breakfast press event |
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If you're a fan of all things Mario, then here are a few gameplay details of Artoon's Yoshi's Island DS that the nice folks of Go Nintendo were able to get from the Yoshi breakfast event.According to them, everything that was in the original Yoshi's Island has made a return. A big change is the inclusion of new playable characters. This time, aside from baby Mario, Yoshi can get help from baby Peach, baby Wario, and baby Donkey Kong. Through the course of a level you will run into a sign that lets you switch babies.
The ability to switch babies and the fact that each baby has a unique ability leads to entertaining gameplay sequences. Baby Wario's got his magnet to collect coins, baby Donkey Kong can use his strength (swing from vines and stuff) to help Yoshi get around, and Peach has her umbrella.
A nice example of the switch affecting gameplay would be in the second stage in the demo. There are sections there that have gusts of wind blowing through them. Baby Mario can't do anything about them, but if you switch to baby Peach, you can jump into the wind tunnel and have her open her umbrella and carry you high into the air.
Sometimes you have to switch to get through a stage, and sometimes you don't need to, and a lot of times switching can help you find the "secret stuff" in the level.Another gameplay addition is the presence of character specific coins. Hidden within each level are coins that have the faces of each playable character, you can't get full completion without having found these coins first. A nice place to start looking for them is in the tunnels you can get to via the many "travel pipes" (a classic Mario feature, and a nice throwback to the first few Mario titles) in the game.
That's that. It may not be breaking news as some of you may be feverishly following the development of this game, at least this could serve as confirmation from a source that was there.
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