Video: CycloDS's in-game slow motion feature

Posted Jun 23, 2007 at 2:44PM by QJ Staff Listed in: Nintendo DS Tags: Skateboarding, Team Cyclops
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DS owners mulling over what flashcart to purchase, attention: here's something you should know about one of your potential buys, the brand-spanking new CycloDS - a slow-mo feature that you can toggle on and of during gameplay with a simple button press. And to prove it, here's a video of the actual feature in action, activated in the middle of a skateboarding game.

While it certainly slows down the frantic gameplay to a more manageable level, one should note that the music doesn't slow down with the gameplay - thus eliminating any embarrassing sound warping (and not giving away the fact that you're practically cheating). However, this also in turn eliminates any usefulness it may have when rhythm games are concerned, specifically Elite Beat Agents and Ouendan 2, where the music being in time with gameplay is key.

In any case, enjoy the video!



 
 
 

Comments [refresh]

by Neuromancer - 2007-06-23 11:38
» The BEAT fad

'However, this also in turn eliminates any usefulness it may have when rhythm games are concerned'



Not a problem for me. Not big on the beat.

by Gobo - 2007-06-23 21:07
» Very useful indeed

This feature can really help players achieve the goal of many mini and micro games, such as in Wario Ware or Chocobo Tales. The sound is no indication in these titles.

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