Video: CycloDS's in-game slow motion feature |
Ó
While it certainly slows down the frantic gameplay to a more manageable level, one should note that the music doesn't slow down with the gameplay - thus eliminating any embarrassing sound warping (and not giving away the fact that you're practically cheating). However, this also in turn eliminates any usefulness it may have when rhythm games are concerned, specifically Elite Beat Agents and Ouendan 2, where the music being in time with gameplay is key.
In any case, enjoy the video!
36 Jumps PSP Homebrew - PSPDisp v0.4
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
'However, this also in turn eliminates any usefulness it may have when rhythm games are concerned'
Not a problem for me. Not big on the beat.
This feature can really help players achieve the goal of many mini and micro games, such as in Wario Ware or Chocobo Tales. The sound is no indication in these titles.