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Tecmo shows off Dead or Alive: Dimensions

Posted Sep 29, 2010 at 11:11PM EST by Ryan F.

Listed in: Nintendo DS Tags: nintendo 3ds, Team Ninja, tecmo koei
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Tecmo Koei has released the official gameplay trailer of Dead or Alive: Dimensions, the latest installment of Team Ninja's long running fighting series, heading exclusively for Nintendo’s hotly anticipated 3DS handheld console.

 

 

No release date for the game was announced at the moment, but Tecmo Koei has revealed to gaming site Siliconera "that the 3D effect on the 3DS will be most prominent when you’re smashing someone through a wall or a church window."



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-1 # RE: Tecmo shows off Dead or Alive: DimensionsRyan F. 2010-09-30 00:31
I was hoping they would port Dead or Alive paradise on the 3DS ;-) oh well....

Reply
 

 
# LOL @ youfearlubu 2010-09-30 01:41
you can go ahead and block that boner of yours, dood

but seriously, this game looks AMAZING (tech-wise). i cant wait to see more of what the 3DS can dish out

Reply
 

 
# thats great an' all, but...Cassidy 2010-09-30 07:46
Where was the PSP port of this when paradise came out? I'd of taking people beating the tar out of eachother as appose to people beating it out of themselves. And here I waited for a portable play station all these years, and it's at the bottom of the totem pole, dang...I'll throw in the towel, and hop on the ds band wagon just to see what sony can do to top it, and that would be the ONLY reason to get my 3ds....
But on the bright side, it's got the most promising starting lineup in ages, and that certainly is refreshing for system releases ^_^

Reply
 

 
+1 # Oh...Cassidy 2010-09-30 07:52
And the day someone finally hacks this thing will be the day I'm proud to own one. If you've checked out the processing specs. they're nearly double that of a PSP's but only for the gimmicked 3d rendering, otherwise it has a smaller on screen poly count than the PSP, and thus only needs the extra processing power for 3d effects...but think of the possibilities for emulation! If what we've seen on the psp comes close to what we can do, imagine all that extra processing power harnessed into a say...Daedalus x64 port? We've got a real prize winner on our hands!XD

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-1 # ghmmRaphaelDDL 2010-09-30 08:48
i did not saw any bouncing tits so.. #fail

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# RE: ghmmSak 2010-09-30 21:42
Quoting RaphaelDDL:
i did not saw any bouncing tits so.. #fail

You failed, the scene where Kasumi is "dancing" ends with her looking at the camera and if you pay attention her boobs are jiggling

Reply
 

 
-1 # SeriouslyDeadmanwalking 2010-09-30 20:14
I'm sorry but I really can't get into the 3DS. It's to kiddish, graphics remind me of Dreamcast (love Dreamcast but PSP 1 look better than that), and the only thing that I seen I like is the Resident Evil game. Sorry to seem like a fan boy hating on 3DS but I guess it's just the fact that I'm getting to old lol. But to my eyes the 3DS is a kids toy and in no way meant for a hardcore gamer.

Reply
 

 
+1 # RE: SeriouslyAzariel_z 2010-10-01 07:45
Oh, no with the " I am hardcore gamer " thingy again...

ML3 is not hardcore enough for you? what about a port of SSF4?... But alright is too kiddish...Is good for emualtion but too kiddish, Kojima thought the same when producing MGS for the 3DS...

If you are getting old, just means you are getting old... and everyone does.
Has no relation with game quality,quantit y etc.
Too old for Zelda, for paper Mario ( Virtual characters on a quest ....) but no for God of war ( Virtual character on a quest...)

Hmmm

Reply
 

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