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Team17 talks Worms: Open Warfare 2 on Nintendo DS

Posted Sep 5, 2007 at 1:56PM EST by QJ Staff

Listed in: Nintendo DS Tags: Nintendo, Sony, Team17
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Worms: Open Warfare 2 for DS - Image 1Behind the long-running worms warfare hilarity which recently hit the shelves, Worms: Open Warfare 2 (Sony PSP and Nintendo DS) is Team17. Cubed3 sat down with Team17 for an interview to talk about the Nintendo DS version of Worms: Open Warfare 2 and its plethora of features within.

Quite frankly, plenty of Worms fans weren't satisfied with the first Worms: Open Warfare for the DS. It lacked the flare the Sony PSP version had, and even the devs knew it could've been better. Team17 knew what went wrong, and told Cubed3 that they learned a few things. "WeÂ’re all very, very pleased with the results of the sequel."

Those planning to get a copy of Worms: Open Warfare 2 on their DS have a lot to be happy about, thanks to Team17 pushing the handheld to its limit to make "a game experience that works optimally for the DS." This means no cutting corners from the PSP version, and even more content utilizing the platform's functions.

Owners of Ninty's handheld can now avail of a large amount of customization and online features. Team17 is proud of the new stuff they added, like enhanced graphics, landscape creation tools, and mini-games.

According to Team17, three mini-game modes were added exclusively to the DS that use the microphone, Stylus, and touch screen. One mode allows players to help their worms hang on to their parachutes while avoiding obstacles by blowing into the mic. Another "involves creating explosions by tapping on the Touch Screen to blast a worm to safety, or certain doom." Finally, the last game mode gives players the power to modify the landscape in battle by drawing with the Stylus.

If you're still not excited about getting Worms: Open Warfare 2, then Team17 assures that "this next installment really is an amazing game which sets a much higher standard in both content and quality." It's not even a step forward, but a giant leap into new content. Among the things included in the package are:

...over 70 uniquely designed single-player levels (including the awesome new Puzzle Mode); full customisation of worm names, skins, gravestones, voices, team names and flags; a shop to buy new items, maps and game levels; custom Deathmatch, Forts or Race modes on custom landscapes, either against the AI or against other people; multiplayer games which can be played as either pass around, local WiFi or online via Nintendo WFC; and online matchmaking against Friends, Rivals or complete strangers, with dozens of serious and fun leaderboards.

Added to that are 11 new weapons to Worms Warfare, such as the classic "Super Sheep" and much-loved "Concrete Donkey." Several new items also aim to expand the Worms' arsenal, like the "Electromagnet" which can attract or repel weapon and landmines.

Taking the game online seems to be easier this time around. While Team 17 appreciates the use Friend Codes on the Nintendo DS, Worms: Open Warfare won't be restricted to the system and will allow players to battle against non-friends. There's no need to worry about lag, as Team17 is "pleased to report" that no lag problems have surfaced.

For the full interview, just head over the Read link below.

Buy: [Worms: Open Warfare 2 (PSP)]
Buy: [Worms: Open Warfare 2 (DS)]




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