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Smash Bros. and "Wii-Fi" - The Potential

Posted May 26, 2006 at 10:10AM EST by QJ Staff

Listed in: Wii, Nintendo DS Tags: Nintendo Wi-Fi, Super Mario
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Title


I love the fact that Nintendo is finally embracing the online world. Nintendo has the greatest multiplayer games on the market and not being able to play them online using the GameCube was almost a sin. I have friends in the United States, Europe, Australia, and other parts of Canada (it's a really frickin' big country you see...) and I want to play Nintendo games with them. The DS finally let me do that. However, the DS system is incredibly faulty. What is the reason? Nintendo tried so hard to keep it simple, that they made it too complicated.

The Nintendo WiFi Connection has a lot of pros. Obviously, the best part about it is that it's completely free. Another thing people might have overlooked is that it's relatively lag free. I've only experienced lag during maybe one or two sessions of Metroid Prime Hunters and never in Mario Kart DS (unless I was about to be disconnected). However, the cons are there too.

I don't believe that wireless only is a problem at all. The USB Adapter is only $35 - $40 Canadian at most stores. Seeing as wires aren't practical for a handheld and Wii will use a more powerful signal, it looks like wireless isn't bad at all. Wouldn't you rather have WiFi out of the box than pay over $100 for an adapter (Xbox 360)?

No, the problem lies with community building. First, the friend codes. I actually don't mind the friend codes at all. They're a bit complicated, which goes against everything Nintendo is trying to accomplish, but they aren't too bad. I exchange friend codes to add people to my buddy list. Makes sense. It's much like adding people to my MSN list. I add their e-mail and they appear on my list by their display name. However, having a username and a unified buddy list would definitely help keep things simple and easy to use. It's much more intuitive. This is something Nintendo should think about. Friend codes are complicated, something they don't want.

MKDS


Now, the issue that this entire article is about - connecting to others. The way of starting games is just too poorly done. You are asked to randomly search for players and you're automatically paired up without any regards to skill level. You have absolutely no control over the game rules. In Mario Kart DS, you are forced to play with 2 - 4 players depending on how many are available. You cannot choose how the game will be played and you can't communicate at all. Metroid Prime Hunters functions the same way. However, if you are in a friends match in Metroid Prime Hunters, you have a variety of options open to you. This is how it should be for all games, not just friends mode.

I am a huge Super Smash Bros. fan and don't want the online service for Super Smash Bros. Brawl to turn out like Mario Kart. My favourite way of playing SSBM is 1v1 without items. With Mario Kart DS' options, that would be impossible to do online. I got bored of SSBM using 4 players and items back in 2002. I still play SSBM 1v1 without items now in 2006. If I'm not given options, I'm going to lose interest and that's something I don't want to do.

So here's my proposal, I'm going to use GunBound as the basis because although I find GunBound incredibly boring, it has a great online system in place. Not only that, GunBound attracts many people who don't normally play games and it works for them. Just like Nintendo wants to do with Wii.

After selecting "Online" from the Super Smash Bros. Brawl screen, we should be going through the following:

Server Selection Screen (Click Thumbnail)

Intro

Here is where we automatically allow users to find others of the same skill level. As you can see, some servers are reserved for those below a certain skill level. Another few servers are for those above that skill level. There are also a large number of servers set aside for people of all skill levels to play together. There's also some servers for players who pay to play the game, but let's not do that ;) So we click one of those and go in. Now what?

Game Selection (Click Thumbnail)


Game Selection

After selecting a server, we come to the lobby. The top part of the screen contains the most important part - the rooms. I'll get to that in a bit. The lobby is filled with everything you need. On the bottom right is the buddy list. You can see which of your friends are online and which of them are offline. If you double click their name, you can send them private messages just like you would on AIM or MSN. If a friend is online, the server and room they're playing in is displayed so that you can join in. To the left of that is the chat window to talk with others in the lobby.

At the very top are the rooms. The rooms are created by users. "Full" means the maximum number of players the game can hold (2, 3, or 4 by SSBM standards) is full. "Play" means that the people in the room are in the middle of a match. "Wait" means that they need more players to begin. Each room shows what type of game is being played (the die), what map is going to be used (the picture in the middle), and the amount of players it can hold (the number above the die). Informative and clean looking. To enter a room, you double click. If there is a lock on the room, it means it's password protected. Usually, it means the creator of the room wants to play a specific person (who they would have given the password to).

Between the socializing tools and the rooms are a few filters. To the left of the two arrows (which let you browse through the pages of rooms available) are buttons that let you filter it by game type. For SSBM they would be time, stock, coin, and score. To the right, you have filters that let you display only games that have friends in them or are currently waiting for users to join. Another button lets you go straight to a room by inputting the room number. The last one lets you create your own room.

Let's say you want to join a room. This is what happens after you double click:

Inside a Room (Click Thumbnail)


Inside Room

Now that we're inside, we have a screen where the people in the room can talk to discuss how the game will be played. Ultimate power resides with the creator of the room. Information, including the stage and game type, is displayed in the middle of the screen. The teams (if there are any) are shown split on both sides. Your character is displayed as well. You can change teams and characters by clicking the respective buttons. If someone is being vulgar, you can mute them by clicking the "Mute" button or just reporting them to Nintendo of America. When you're ready to play, click "Ready." When everybody's ready, the game starts with the options that have been decided upon.

That's All Folks!

See? Now isn't that a much cleaner, useful, and overall easier experience? It beats going through dozens of random battlers to find someone who actually puts up a challenge doesn't it? It's also much easier to create a room and password protect it to play against a friend instead of randomly searching "Friends" and hoping they're the one online?

Super Smash Bros Brawl is a console game, not a handheld game. There should be a structured online service that allows us the users to have fun. When we play a console, we aren't there for a "quick go" like on a handheld. We want a good experience. Hopefully, Nintendo realizes that. GunBound is free to play. Cost should have nothing to do with making an online system that's intuitive and fun to use.


In the end, it's all up to Nintendo. Whether or not we get the service that this game deserves is in their hands.





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Comments 


 
# seems goodbadam 2006-05-26 11:44
This seems like a good system.

Reply
 

 
# no friend codes!gamerX09 2006-05-26 12:41
I love Nintendo and the fact that they have decided to go online, but for gods ake, get rid of the damn friend codes! I dont want to have to share some code with someone (which according to Nintendo is a no-no, but then what is the POINT of the code?) in order to play with them when I want!

Reply
 

 
# Love this ideaGuest 2006-05-26 13:56
It's easy, and familiar, USE IT Sakurai!

Reply
 

 
# WowjV 2006-05-26 14:09
Nice work, Rushan. Exclusive, well-written articles like this will eventually put QJ.net into some elite company.



Well, that and troll control. You guys really have to do something about the monkeys that comment here.

Reply
 

 
# Could friends codes be like a Steam ID?ssj3fox 2006-05-26 16:19
Instead of being something you trade with people it could just be your ID. Kind of like with Steam. You don't give out your Steam ID instead it is used by the network to identify you. Just because friends codes are coming back doesn't mean they will in the same way...

Reply
 

 
# I agree with #5...Guest 2006-05-26 16:57
but steam is kinda the WORST thing vALVE ever did...





And why is this on ds.qj.net? Shouldn't it be on wii.qj.net?

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# RepliesGuest 2006-05-26 17:00
#2, Nintendo doesn't want you to share friend codes on their forums. You're free to do it anywhere else. Nintendo is very protective of its users.



#5, Yeah but I don't think I ever got Steam's friend system to work. I haven't used it for a while, does it work yet?



#6, It's on both the Wii and DS sites. I realized I rambled quite a bit about the DS so I put it there too



All, Thank you for the feedback!

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# xcxcvGuest 2006-05-27 02:28
ahem, friend codes are TWELVE NUMBERS, it's NOT THAT DIFFICULT



you enter them in ONCE.



not that hard.

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# Steam friends beta?ssj3fox 2006-05-27 04:27
I never really tested it out but I have it. I just thought the system could move in that direction for friends codes is all. There survey did hint that they my change things. They even asked if you use web sites to trade friends codes! There is no proof that the will but I thought, hay it could happen.

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# Friend CodesGuest 2006-05-27 10:51
I think the friend codes should be used for an ID only. I realy hate having to take up my little free time having to go to web sites looking for friends and exchanging them for playing them for x amount of time and then never running into them again. Any game online or not you should be able to just hop in play a few rounds and leave.



Yah, and I agree with the person about being able to play all modes of the game(DS) search/friend code mode. I haven't even played any of the other modes of Metriod Prime Hunters cause i have no friends that play NDS and don't want to waste time searching for people online and entering codes.

Reply
 

 
# Bleach DSGuest 2006-05-28 08:23
Bleach DS has pretty bad lag, I personally find it tricky to find opponents who live close enough for a lag free match. It is a japanese game but the language isn't a barrier but the friend code thing is quite annoying. I have yet to play anyone using the 20+ friendcodes I've typed in.

Reply
 

 
# Re: Bleach DSGuest 2006-05-28 10:30
That likely stems from your location. You'll see less lag if you play someone in North America.

Reply
 

 
# .Guest 2006-05-28 11:18
great post, lets just hope something like that is put into place.

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# friend codes suckjedihermit 2006-05-29 05:03
Ithink the ds and psp need to rework their online options. I think there should be an option to automaticly logon to an available hotspot and then link your game/system code like mario kart makes to link your profile online. ICQ, MSN, AIM, Steam or any of the many chat programs work fine while keeping you anonymous aside from a screen name.

Reply
 

 
# Off topicssj3fox 2006-05-31 17:36
Friends is no longer in beta over Steam!

Reply
 

 
# well...Guest 2006-06-05 07:59
Though I agree that some improvements should be done, dont expect anything too huge. Why? Well Nintendo wants to keep the service free, yes, but they can do that (without getting hurt as a business) through less resourceful needs. So, me for example, have yet to play the online service, due to my ISP disabling P2P. P2P (Peer to Peer) method allows a hell of alot less stress on Nintendo's network and server(s), since most activity and bandwidth is created and hosted by the user, while Nintendo WiFi just does the organizational and connecting setup.



So, they may advance it more, but for it to stay "free", they cannot bring too much stress on their server(s) that would cost them more money to maintain the service.



I'm sure they will find some sortof solution. Just keep sending reasonable suggestions their way!

Reply
 

 
# To #11Guest 2006-06-08 03:47
I have Bleach DS and I get lag-free matches when I play some stateside on WiFi.



There is a bleach_ds chat room on MiRC, if you are looking for players in the US(thus lag free), I'd suggest searching for it. Be warned though, people there are generally pretty awesome.

Reply
 

 
# niceGuest 2006-06-12 10:48
nice

Reply
 

 
# wi-fi connectionGuest 2006-06-22 15:25
The only way i could play this on wi-fi is if I go to my friends house... But thats life.

Reply
 

 
# Good IdeaGuest 2006-06-30 12:45
I think this idea rox. Nintendo would be smart to look at this page and learn. They should also add a chat room where you can chat with a friend. If they do this im buying 2 Wii's :D

Reply
 

 
# Smash bros DS WIFiGuest 2006-07-09 09:00
I agree with this article 100%. I just think "We" Nintendo DS owners, deserve a wifi compatible Smash Bros DS. The game would be the best thing to hit WiFi and I think it the most anticipated game for the DS. I think I will personally will see to it that Nintendo has thought about this idea and starts developing the game. It might have some problems with the D-Pad but I think Nintendo can pull it off smooth.

Reply
 

 
# ds wifiGuest 2006-07-10 12:00
they should trash freind codes completely and make it so you click on someones name and they are added to a buddy list like xbox. plus the ds can support voice chat and nintendo never uses it.

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# the man hoo wrote this page is very stupidGuest 2006-07-15 12:23
i hate this Idea........... its very bad



the animals want Super smash bros brawl in WI-FI



YOU ARE SOO STUPID...........................

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# 23 is stupidGuest 2006-07-25 16:05
ob viously ur not such a smart guy like your name because nintendo needs to redo its wifi system

Reply
 

 
# somebody shouldGuest 2006-07-31 14:38
Somebody should really consider sending this page or idea to nintendo or sakurai it would reeeally help in making shure this idea gets to them

Reply
 

 
# wifi should be exactly thisGuest 2006-08-04 10:39
i really hope they have rooms, messages, and everything this article says, they really need to look at this idea I'm tired of looking at 3 dots waiting fo them to blink!

Reply
 

 
# SuggestionGuest 2006-08-11 22:46
Friend codes are ok but why cant it be the same code for all games ie identify the machine its played on and not for each individual game so once you have a code its the same for all games.

Reply
 

 
# no friend codeGuest 2006-08-18 08:14
I cant stand the friend code come on nintendo get on the ball no one wants to type in some stupid friends code in the first place in the second i dont know many friends that are going to get a nintendo wii now how am i sapose to get codes everything eles is fine





P.S. no friends code

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# Wi Fi don't work on my computerGuest 2006-08-21 11:49
I don't know when I tried to play online it did not work.It said System Error.

Reply
 

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