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Series creator talks about Dragon Quest Monsters

Posted May 13, 2007 at 12:45PM EST by QJ Staff

Listed in: Nintendo DS Tags: Gamesradar, Japan, Pokemon, Square Enix
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Dragon Quest Monsters for the DS - Image 1Square Enix revealed more info during their party, as the GamesRadar folks were able to interview Dragon Quest's creator Yuji Horii. They asked Horii "What sets [Dragon Quest Monsters] apart from the main DQ series, and what does it bring to the table?" and he responded:


Where Dragon Quest Monsters originated from was Dragon Quest V, where you had a monster befriending system, as a main part you could actually befriend monsters and have them fight on behalf of your party, as part of your party. So the monster collection games, particularly Dragon Quest Monsters we decided to take that element and make a whole game out of it. So from the very start you'd befriend monsters and use them to fight as your party, and the whole system is based on the original DQV system.


With that said, series fans would know that Dragon Quest Monsters ain't no Pokemon Lite. A toned down Shin Megami Tensei: Nocturne might be close, but not quite. As Horii said:

The big difference between Dragon Quest V and the series as it went on as Dragon Quest Monsters, is that in DQV you could just level up the monsters and give them equipment and that was it. But in Dragon Quest Monsters you can actually breed them or synthesize new monsters by combining two different monsters and coming out with a new, original monster that has its own elements that no other monster would have. So you can actually breed them and come up with your own original creation. So that's the huge difference between what was in the original Dragon Quest series and what was in Dragon Quest Monsters.


After DQVIII came to the PS2, the series improved by a notch with superb graphics. Most of us were surprised when DQIX was announced for the DS, and Dragon Quest Monsters will also be on Ninty's dual-screen handheld. GamesRadar asked "How does this change in platform affect the evolution of the series?"


It doesn't change the policy of the Dragon Quest series at all - it's the same policy. With Dragon Quest IX, I wanted to make a game you could play with your friends. So that you could connect to the net. But usually net games have the huge hurdle of the cost, and the fuss of connecting. With the DS you just turn on the switch and connect, so that's why the DS was so appealing. It leads to that fact that you can actually turn on and get with your friends straight away, and that's what the deal was there.


A lot of people, want to play on the console and then switch to the handheld and back... a lot of users want to play on the handheld anyway. It's that type of game that you could play on it. It's not a big switch to go back and forth. I think most users will be happy with that.


A lot of users will definitely be happy, but what kind of reception do they expect when releasing a game behind the shadows of Pokemon Diamond and Pearl? Horii says:

Well, hopefully because Pokemon's selling well in the west, Monsters will get a break. Because up to now, it's been hard to receive it. Hopefully Monsters can be more accepted that way. We're hoping to get the post-Pokemon audience, a bit older.


So you can see that the even the main character is cynical and cool, he's got a little bit of attitude you wouldn't get in the Pokemon games. So you can see that right in the hero.


There you have it. Now, only time will tell how the west would receive a new title from the most popular RPG series in Japan.





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