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Sega: Sonic is the only playable character in Project Needlemouse |
Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360 Tags: project needlemouse, Sega, Sonic
Perhaps you've been wary about Project Needlemouse, Sega new 2D Sonic game. If so, this might give you some peace of mind. According to Sega, the game will focus "solely on one blue hedgehog" and no one else.
After a week of counting down and crossing out names from a list of possible playabvle characters, Sega had this to say about Project Needlemous on their official US blog:
To the thousands of you out there asking for a game where Sonic is the only playable character – rejoice. As of today, your wish has been granted. In Project Needlemouse, there will be no new characters – playable or otherwise. The focus will remain solely on one blue hedgehog.
Sega's RubyEclispe, who also posted the announcement, further added the following in the comments section:
Project Needlemouse is being created for the people who have long asked us for a game with only Sonic that harkens back to his 2D roots. We can’t please everyone, but we feel very strongly that there is a massive group of people out there who have been waiting for a moment like this to finally come.
Sadly, Sega still hasn't said anything about target platforms or release windows, but they did release a piece of concept art for the game featuring one of Dr. Robotnik's crabmeat badniks:
Via [Sega of America blog]
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they still have a million ways to mess it up and i'm not believing it till i see it.
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I've been waiting for then to go back to their roots for such a long time...
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But this is Sega we are on about. Remember when they said they had to add characters to the games to "give the player value" and supposedly the cause of the PS3 Bayonetta port.
Also, I wouldn't mind Tails in it for multiplayer only reasons (oh wait, that will be DLC I bet).
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I LOVE SONIC Games lolz. Especially from the Old Genesis Console.
I still play them on my Google G1, Wii, PSP, PS3, PS2, and computer lolz.
I have to have them near me, its like sacred games that never get boring.
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Sonic Advance and Sonic RUSH have done a fine job doing just that so I am personally not getting it.
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It sucked, from a classic point of view.
But Needlemouse looks to fix all that. To fix all the crappy characters they flooded into the series, to go back to a better time. Tails would have been allowed but oh well. Can't wait for Needlemouse. Just hope it hits the PSP.
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I on the other hand always believed that sonic should be all about speed with only mistakes being the reason for slowing down. Levels designed to take it slow (found on the mega drive games too) just don't quite fit to the overall flow (which is a nitpick compared to the totally broken flow on many of the 3D games) but again that's just me.
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Sonic 2 is the perfect example of mixing great, memorable level design with a fast pace. IMO that game hit the nail firmly on the head and since then levels have grown bigger and faster and the feeling is just completely lost.
I hope they take their core design from that - have the potential to go fast but also create intricate and well designed levels.
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http://info.sonicretro.org/Shellcracker
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I agree 100% with you. Sonic 3 and Knuckles was the all time king of sonic games. Though, it doesn't mean 1 and 2 weren't amazing as well ;)
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