Risen from the grave: Lameboy DS v0.10

Posted Mar 16, 2008 at 11:14PM by QJ Staff Listed in: Nintendo DS Tags: devkitARM, Donkey Kong, emulation, Nukti
Ó


Gameboy Color - Image 1It's about time: remember Lameboy, the program that was developed sometime last year? No? Let us refresh your memory, then. It's actually a Game Boy Color emulator whipped up by homebrew developer Nukti. A long time has passed since the last update, and we're just glad that the project is picked up again.

So what's new with this release? There are several bug fixes this time around, resolving issues for games such as Monster Rancher, Konami Collection, and other games. But for your reference, here's the rest of the changelog:
  • changed: updated devkitARM and associated libraries to r21
  • fixed: STOP opcode (fixes Konami Collection 2 JP & 4 JP)
  • fixed: found and reverted patch that caused problem with pumpkin level in Mario Land 2
  • fixed: another change in interrupt handling to fix Monster Rancher Explorer
  • fixed: palette change effects
  • fixed: interrupt enable register, fixes graphic glitches in Pokemon Pinball and Donkey Kong
  • fixed: DAA opcode flags
  • added: Super GameBoy borders and coloring support
  • added: rumble emulation with slot 2 rumble pak
  • added: menu
  • added: green color scheme for classic gb
  • added: configurable x/y key functions
  • added: save states
You can always grab the emulator through the download link below. Be sure to go over the installation procedures included in the readme file before trying to install the program. Enjoy!

Download: Lameboy DS v0.10

 
 
 
Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!