RE-GEN: The Strike series - 16-bit smart shooter, next-gen firepower |
Ó

We've played that game before, right?
Re-imagining the classics for the new generation. This is RE-GEN.
With power comes evolution: shooters have gone from scrolling to full 3-D environments, from turkey galleries to smart, reactive enemies. Yet even the classics, with their scrolling and their shooting galleries, have virtues all to their own.The Strike series from Electronic Arts is one of the most notable examples of the genre. A multi-directional, military-themed shooter, it became a hallmark franchise, particularly on the Sega Genesis. Even in that age of solid-state cartridges, Strike was known for its surprisingly challenging gameplay, and became known as the 16-bit "smart shooter."
After three successful 16-bit titles, and two CD follow-ons in the PSOne (as well as the Saturn and PC), Strike vanished; no more was heard. Perhaps it was a victim of its own success, having stuck too close to its core formula. Or perhaps EA lost interest (happened before, happened since). Pity: the series had quite the potential, even after five games. And especially today.
RE-GEN is all about second chances for the classic titles we loved. Can the power and capabilities offered by today's platforms, from the high-end PS3 and Xbox 360, to the innovative Wii, to the handheld wonders of the PSP and NDS, offer something new to resurrect the Strike series? This is the question we set out to answer today. Some things, after all, don't deserve to gather dust in the back of a shelf, when it has more to offer.
Because each platform offers unique capabilities and challenges to developers and gamers, results of updating the classic may vary across them. From here, you can visit the RE-GEN article and see our speculations of the classic specialized to that platform via the links below:
RE-GEN: The Strike series on the PS3/Xbox 360
RE-GEN: The Strike series on the Wii
RE-GEN: The Strike series on the PSP
RE-GEN: The Strike series on the DS
45 Jumps PSP homebrew - PSP live TV v0.3
35 Jumps PSP homebrew - PSP Live TV v0.4
18 Jumps PSP homebrew - QMixer v1.0
17 Jumps Buy two, get one free at Best Buy
13 Jumps Atlus now mass-recruiting debuggers
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
The strike series. I must say however that Nuclear Strike didn't do it for me. I really hope they bring back this series and that they don't try to make it into a FPS or something.
...long live Strike!
I'm actually one of the producers for the series. Strike will not be made again, due to EA deciding that they no longer wanted to pay the creator of the series the royalties they owed. A legal dispute followed, lasting for several years and culminating in a settlement where EA agreed to never make a new Strike game ever again and paid the creator the money they owed. That's why it disappeared, and the rest of us on the team went our seperate ways....