Quake DS release 3 |
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Nintendo DS coder Simon Hall wowed a lot of people almost a full year ago when he released software capable of running the DOS version of classic FPS Quake on the popular handheld. Today, Hall's QuakeDS release 3 has officially been launched and it has the full game features with Wi-Fi play being the most notable.Hall says it took an insane amount of time and a lot of help from friends to create this third release, but it's ready now and the fruits of their hard labor is ready for everyone to enjoy.
These are the changes in the third release of Simon Hall's Quake DS as taken from the readme:
- The game now supports the RAM available from certain slot-2 flash cards in order to obtain near-perfect compatibility with Quake mods and total conversions. Everything I've tried works correctly, however some mods overload the DS' GPU and stuff starts to disappear...
- Rendering performance has improved by ~30%
- In game performance has improved by ~20%
- All graphical effects are now drawn, included animated sprites (for explosions), and particles (eg for blood)
- 99% of texture maps are rendered correctly
- The sky box is now rendered correctly
- GUI corruption has been fixed
- Animated skins are now supported
- The on-screen keyboard has been improved
- Eight user-configurable quick-access touch buttons have been added
- Pen sensitivity has been fixed and view snap disabling a la GLQuake has been added
- QuakeC compatibility has been enhanced
- Command line (through qdsopts.txt) is now easier
- Sound corruption has been fixed
- Console corruption has been fixed
- Cut scenes and 'intervals' have been cleaned up
- 'freeing precaches' bugs have been fixed
- Improved support for the second Quake Mission Pack: Dissolution Of Eternity
- More fixes to little bugs
Download: Quake DS release 3
35 Jumps PSP Homebrew - PSPDisp v0.4
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