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Pocket Physics v0.3: Improved dual screen support, updated Box2D engine

Posted Jan 28, 2008 at 1:18AM EST by QJ Staff

Listed in: Nintendo DS Tags: 0xtob
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Pocket Physics v0.3: Dual screen support, updated Box2D engine - Image 1Ready to watch your illustration come to life? We're letting the DS owners know that 0xtob has recent released v0.3 of the Pocket Physics homebrew, the app that turns whatever you draw on your touchscreen into a fully movable sprite.

This new release sports several improvements, including increased dual-screen functions and an enlarged workspace. Here's the full readme:
  • larger paper (3x3 screens)
  • scrolling using either D-Pad, ABXY, or pen (hold L or R)
  • dual screen support (overview on top, zoomed view on bottom)
  • open shapes (drawn shapes are only closed if the end is close to the start)
  • Using the actual shape for picking => o more accidental deletions
  • updated to box2d 2.0 (svn r20)
  • using ds hw div/sqrt in box2d
  • if simulation is behind time, 2 steps are performed at once => subjectively faster
  • faster and better drawing code
  • pins are hidden during simulation
Full instructions for using Pocket Physics v0.3 are available in the file bundle's readme. Also included here is Box2D 2.0 (SVN r80), a modified version of the engine by Erin Catto that 0xtob used to create Pocket Physics. Both Box2D and 2.0 (SVN r80) and Pocket Physics v0.3 are available here for download. Those looking for more details will want to visit  0xtob's site via the source link.

Download: Pocket Physics v0.3
Download: Box2D 2.0 (SVN r80)

Via TobW.net



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