PaRappa creator Matsuura wants less violent games. Period. |
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Masaya Matsuura, creator of the PaRappa the Rapper series of video games, was one of the keynote speakers at the recently-concluded GO3 conference in Australia. During his speech, his message was rather simple and direct: the gaming industry should come up with less violent titles and produce games that are more accessible to non-traditional players instead.PaRappa the Rapper was first released on PlayStation 1 (PSOne) back in 1996 by video game development studio NanaOn-Sha. It is a rhythm-based title and was probably the inspiration behind today's hit Guitar Hero and upcoming game Rock Band (for the Xbox 360 and PS3). However, despite the success of Parappa Matsuura still has some concerns about this genre, especially for his homeland of Japan, since according to him,
It's very difficult to make brand-new systems for music-based games that involve more than just pressing buttons according to rhythm. Of course, we've tried several already, but unfortunately some of them are not successful. Another reason, everyone is buying flat displays. Flat displays have a delay, but sound doesn't delay.
The creator then commented that one solution for this is to come up with various alternatives to audio. However, he also cautioned that the musical game industry collaboration will not be initiated by the artists as most of them are highly conservative and want to do things by themselves, therefore developers may have to take the initiative.
Lastly, Masaya Matsuura couldn't help but applaud Nintendo for its stance during this cycle of the console war. He implied that the industry will not grow if focus will be given on traditional players as they are already a "captured audience." He explained,
Making good games that everybody can play is a very high priority for the game industry, because if we make games like X-rated videos, the industry won't grow. Nintendo is very smart to appeal to a much wider group of people because it is what's required now.
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Comments [refresh]
But the question is, do the consumers want less violent games?
Political icons (and fools like Jack Thompson) have tried to stop developers from delivering what most gamers want (more blood, action, violence, explosions!! MORE! MORE! MORE!!!) and the most they have been able to do is make it a pain in the @ss to buy M rated games, which is no problem if you have those things called parents (or older friends).
So what makes this guy think it's gonna happen? Period.
Masaya Matsuura, has a very nice opinion, but that's the parents job to monitor what the kids play and buy under the age of 18, PERIOD.
I think we need more violent games:Dlol
because if we make games like X-rated videos, the industry won't grow.
Wrong. It will just grow in a different direction. YOU want it to grow into a family time fun thing. The games industry as a whole should cater to those buying goods and try to niche people as Nintendo has done. What we are seeing with Wii sales is a new market of people buying video games. This is cool but does not mean Sony and MS must do the same thing for the market to grow. There are markets for both. Didn't he know that when you buy a DVD player you can play Lion King and School of C0Ck back to back because they are the same medium? There is room for all types. THAT is how you grow the market.
So where is my PS3 game of School of C0Ck? You know that is a niche that is profitable yet untapped.
Hes a quire. He looks like he has lipstick on. If dont like violent games dont buy them!
Since when would less video games benefit anyone, nonviolent players included? You can push for more G-Rated games, but that doesn't mean people can't enjoy them as well as our favorite gore-fests.
Some games HAVE to be violent. If there was an E rated shooter I would be very skeptical, and for things like God of War and Resistance and Gears of War, a toned down version just wouldn't cut it.
And another point--we really don't need more E rated games per se either (we're swimming in bad remakes of Mario Party over here), we need more GOOD E rated games. One of the unfortunate things about Nintendo's games that I've noticed is that they tend to have tons of E-rated titles that are very fun for a while, but get old very fast (Wario in particular). I can play God of War for three hours straight, but I get tired of Wii Sports "swing the controller in no particular direction" game play very quickly.
And on the issue of appealing to non-gamers (I can only assume that's what the "broader audience" is that he refers to) with titles like Guitar Hero and the like, non-gamers may love playing them, but few are willing to buy a game console or games for that console if they don't like...games.
Make games for Gamers--we're the ones that buy them, after all. If we like 'em violent instead of cute and fluffy, that's our prerogative.
I am pretty sure the whole "I want violence in Video Games" applies mainly to the US and Europe. In places like Japan, they don't want only Violence Violence Violence, thus the reason the 360 sells like crap over there.
So to say that "everyone" wants violence in gaming is a foolish comment.
What a total queer. Go back to making baby games retard.
Why doesn't Mr. Matsuura stop flapping his gums and come up with some great music game that uses the tilt function of the sixaxis and show us all how much fun there is to be had in a non-violent game.
-Oh, also, I loves me some GTA but I also loves me some Lumines, locoroco and other 'non-violent' games.
Its so cliche these days to bash the US. Saying that the US and Europe are more "uncivilized" than Japan is just as asinine as Americans supposedly act...