Miyamoto's take on why movie adaptations of games usually fail |
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Ever remember Disney's live-action take on Super Mario Bros.? It didn't turn out to be the hit that the movie producers thought it would be, as it were the case for most other game-to-film adaptations. So what went wrong in the creation of those movies? Shigeru Miyamoto, the creator of the Super Mario Bros. franchise, shared his thoughts on the matter, making an example out of the Super Mario Bros. movie. According to Miyamoto:
"I tried to emphasize the point that the Mario Bros. games are fun as videogames and if we were going to make a Mario Bros. movie, that movie should be entertaining as a movie, and not a translation of the videogame...The one thing that I still have some regrets about is that the movie may have tried to get a little too close to what the Mario Bros. videogames were."
Miyamoto also said that the reason why most game-to-film adaptations do not often succeed is because the factors that make a good game is very different from the factors that make a good movie. "I think that because these surrounding elements in these two different mediums vary so greatly, when you fail to take that into account then you run into problems," he continued.
Check out the full interview in the Via link!
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Comments [refresh]
Super Mario Brothers, as all Nintendo games, have always had a weak story. The movie just made up an entire weak story based on an already weak story for a 90 minute bore-fest.
Next gen games need a good story, not "something insignificant happened, now you have to save the princess from bowser."
having trouble with his gay love partner
demondirk... What's your problem ? Are you gay obsessed ? I think so. LOL! :)
oh look it must be Mister Common Sense bum chum tell me RockmanForte are you and Mister Common Sense getting along in the butt department again
Wow this is the first post I seen by you that wasn't a Rockstar bash post.