MegaETk Update |
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It's only been a few days from the first release (non-beta) of MegaETK by ETk and he has already updated his game twice. We did not cover the first update, but we will cover this update that will list all the changes from the original release to the most current one. MegaETk is such a well polished and amazing game that when I showed it to a few friends, they thought it was a retail game. The second I told them it wasn't, they were speechless. MegaETk is indeed one of the best NDS games. Although it may not be very original being a clone of Megaman, it makes up for it in its original features, weapons, level concepts and overall presentation. If you haven't tried this game out yet, I suggest you do even if you do not have a NDS (PC emulators). See the full change log (including the previous release) below -
- Fix: The problem that was making to stop the music after level 1 ends is fixed now.
- Fix: Now you can't click 2 options at the same time on the level selection menu
- Fix: The problem with the text "+XXX EP" is fixed.. bosses that have more than 32768 will sohw the EP good now.
- Fix: Changed "Writting file.." for "Writing file.."
- Fix: Jump power up fixed, you won't jump too much the first time you buy it.
- Fix: Shop bug that made you able to buy a non-existing item and HP power up again fixed. (Now you won't be able to get 1000 HP XD)
- Fix: Sound when buying an item 2 times fast corrected (the second one wasn't playing).
- Changes: First boss will not stop on the right allways now.
- Changes: The wait time in the screen showing level number and lives for levels X-2,X-3 is shorter now.
- Added: nofat version to avoid the FAT init and possible crashes for incompatible flashcards
- Others: Added readme translated in italian ->"Readme-IT.txt"
- 1.02 Change - Compatibilty with ezIV and g6 (no-fat version)
- 1.02 Change - Level Editor (Beta)
Via ETk
35 Jumps PS Store Update US - 12/17/09
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Comments
Great Homebrew ! But the level editor isn't functionnaly yet, right ?
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