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Keiji Inafune thought Professor Layton vs. Phoenix Wright would be "impossible" |
Listed in: Nintendo DS Tags: Akihiro Hino, Capcom, Keiji Inafune, Level 5, professor layton vs. phoenix wright
It was a mixture of delight, surprise, and anticipation when Capcom and Level 5 Games lifted the curtains on their crossover title, which featured two of the most brilliant minds from each camp - Capcom's Phoenix Wright and Level 5's Professor Layton. Keiji Inafune, too, said he wasn't expecting it. In fact, he thought it was "impossible".
"I thought it would be impossible," said Capcom's R&D man, who spoke with Famitsu alongside Level 5 CEO Akihiro Hino.
According to Inafune, it definitely wasn't easy to secure Phoenix Wright for such a collaboration. "Phoenix Wright is handled very carefully within Capcom," he said, jokingly adding that Phoenix Wright director Shu Takumi "doesn't listen to what people say".
Inafune later praised Hino for being able to convince Takumi to agree with the project. "Nobody but Hino could have thought of it," he said. "In a sense, we're rivals, so usually you wouldn't want to do this sort of thing..."

Inafune also wanted to assure fans of either franchise that this is not simply a licensing issue - there will be strong involvement from both publishers. "It wasn't a case of licensing out the Phoenix Wright characters and demanding our licence money," he said. "That isn't a collaboration, and users would see that. For this standalone game, we wanted to create a great history, which would have been impossible if both parties were not fully involved."
"I think the fans of both games want to see a showdown," Hino added, "and also want to see a scene where [Layton and Wright] join hands and take on a really big challenge... We want to fill the game with both aspects."
Hino also credited Phoenix Wright for the creation of Professor Layton in the first place. "from the outset, Professor Layton owed a lot to Phoenix Wright in some ways.." he said. "We researched the good and bad points of Phoenix Wright, developed the good points and overcame what I saw as the bad points - that's how we created Professor Layton."
Currently, the game has only been announced for Japan, but there's nothing to indicate that it will stay that way.
[via Eurogamer]
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