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Grand Theft Auto: Chinatown Wars flops badly |
Listed in: Nintendo DS Tags: Nintendo, Take-Two Interactive
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Conservative estimates already had pretty low expectations for the game's sales, but the actual numbers released were even worse. 88,704 is the grand number that Chinatown Wars was able to ring up in sales.
It is a surprise, yes, especially since not only does it have the GTA franchise seal, it was also very well received by critics, even scoring a stellar 94-points on Metacritic. So what happened? The DS children market happened.
It's obviously a predominantly children market, and content as adult as GTA's obviously will not sit well with parents -- which will then translate to sales not being well. And to think that this could have been that game to break the DS' innocent, wholesome glass ceiling.
We're guessing devs won't be developing any adult-themed titles for Nintendo's handheld anytime soon, then.
Related Grand Theft Auto: Chinatown Wars Articles:
- Koller wants new GTA for PSP, reacts to GTA4 360 DLC, Chinatown Wars on DS
- GTA: Chinatown Wars first DS game to get 18 rating from BBFC, has 168 minutes of cutscenes
- GTA: Chinatown Wars will be "far bigger" than GTA PSP games
Via Business Insider
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i think its better then gta IV :)
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That said, I downloaded it instead of buying it.
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nintendo+little kids, trust me
Grand theft auto+little kid's parents+FAIL.
Ever seen a 7 year old with a PSP? NO! Ever seen a 7 year old with a DS? Yes! Ever seen a 7 year old parents buy Grand theft auto for him? NO!
It all goes together!
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I have one (which I use solely as an alarm clock)
My little brother (16) has one which sits on his desk collecting dust.
My Older Brother (21) has one which he left here when he left the house.
and...
My Mom has one, which she uses rarely to play big brain academy or whatever it is...
Moral of the story is I have a hard time taking anything created for the DS seriously, because it is just... lame compared to my psp?
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My theory is that anyone who cared about the game most likely downloaded it. Seeing that sites like gbatemp and flashcart related forums crashed within hours of the game's release in torrent form to find out how to get the game to work.
Honestly though, I find that the higher up you look, the less PSPs you see around. Back in high school I used to see people with PSPs who bashed the DS just like you see in posts here and stuff. Now in University, everybody has a DS. Even some of the profs carry them around and play them during free periods. I think it's because of the immature feel in society that the PSP eventually gets and the DS (most popular of which is the Black Lite), with it's casual titles and nostalgic games such as Final Fantasy and Chrono Trigger doesn't scream "Omfg I'm so kewwwl!!! L00k @ mah gaem!".
But really, the main reason why I play my DS more than my PSP is because if I wanted to play a watered down console game, I'd fire up my PS3 or 360 and play the real thing. When I'm on the road, I never have the time to load up VCS or Resistence: Retribution, but I do have the time for a quick mission in GTA:CC or to get further in Chrono Trigger.
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The original Gta, and part two where both very very much like china town wars with the top down view.
I honestly believe in this case, China town wars failed only because a hard core fan base couldnt identify with a soft core console, it's sad really.
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even with a small sales number, that's still $3 million it took in
and r* didn't even put much work into making it. So what if they couldn't sell 10 million, that's what gta on consoles is for.
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Kids playing Mario don't have a clue about pirating and therefore the sales will be good.
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Yes, some developers spend no time whatsoever debugging their handheld and Wii titles. That's both PSP and DS included. But a game like GTA:CC is far from a rehashing of GTA 1 and 2 ported to the DS. This engine was developed from scratch and the game has many new features I fully expect to appear in future console titles. Just getting a game like this to work on the DS is no easy feat.
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