Got game? What the gaming industry looks for in you

Posted Mar 15, 2007 at 6:57PM by QJ Staff Listed in: Wii, PS3, PSP, MMORPG, Nintendo DS, Xbox 360, PC Gaming Tags: Electronic Arts, Insomniac Games, THQ
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Some tips to land a job in the gaming industry - Image 1For the high school seniors out there, you've already come to that point where you can look forward to college. In hope or in dread, we can't help you there. Alistair Wallis of GameCareerGuide.com could, though. Although addressed to college seniors rather than high school seniors, "What Game Companies Want From Graduates" helps the shiny-faced, wet-ears high school senior, too. After all, you've got four years to prep yourself to be the kind of guy that Ubisoft wants, right?

The article features interviews with gaming industry recruitment people from Electronic Arts, Insomniac Games, and THQ, and demands the Read link below. Long story short, however:
  • (At least EA) encourages the traditional educational route: the hard work through a regular collegiate degree. "Game schools" are nice, too - although the idea is so new as its impact in the industry is, well, "unclear." (We can presume that the first batch of graduates from these courses have more than their merits and skills to prove, but their alma maters, too).
    • (Hey, just be glad Harvard won't be on the top of the most wanted list in this department anytime soon - but don't tell Harvard.)
  • The industry loves people with a passion for the industry (duh): make sure this is reflected in your course work (as much as you could) and internships.
  • Flexibility is key, Kim - not to mention good interpersonal skills, diligence in the work, creativity and talent (not to mention endurance). But, as Insomniac's recruitment/staffing chief puts it, they've got no "cookie cutter" in their recruitment office (at least for Insomniac). There really is no mold of sorts to fit - it comes back to the passion and the talent, really.
  • Individual companies often have individual requirements (depending on shortages of personnel in key areas, key projects in the pipeline, etc.).
  • When you finally decide to submit that application, or sit down for that interview: do your research, bring your "A" game. Demonstrate how you can  stand out of the crowd - you know, like making your own games, for example. Well, the PSP, NDS, and XNA homebrew communities down here have that one nailed.


 
 
 

Comments [refresh]

by first - 2007-03-15 14:13
» first

first go suck my c0ck

by ... - 2007-03-15 14:50
» ...

amazing how far desperate kids are willing to go. No comments.

by KaizokuNinja - 2007-03-15 15:48
» ?

Do you guys just wait for a new topic just so you can get the 1st post?

by jdfrag - 2007-03-15 17:39
» nice

Cool, Im a sophtmore and im definetly looking to get into the game business as a programmer! Thanks QJ, nice Article.

by bindrin - 2007-03-16 07:14
» passion

when they talk about passion here, they are referencing to your work attitude. nobody cares if you actually enjoy videogames yourself, kids! (that is, as long as you are not a producer/designer or a QA-slave).

it's only the skills and attitude that get you the job.



half of the programmers and artists i've met at different studios, had no interest in games. in fact, many would have preferred to work in film.

and these two groups make up the vast majority of the workforce, so go figure.

by rofl - 2007-03-16 07:32
» lol

A black guy hiring a white guy? Lol, when did that happen? I bet these ***** less retards searched far and wide to find that cartoon.

by gaid Content-Transfer-Encoding: 7bit Content-Typ - 2007-03-16 07:52
» benathe3070@pspupdates.qj.net

.net

by quit - 2007-03-16 08:20
» you need to quit

gaming is not the way to go ....as for career.. Plus it's "FUN" to play game not to make one...

by yah - 2007-03-16 08:22
» lol

black guy hiring white guy. That's like impossible.

by Dontay - 2007-03-16 12:52
» Bi..TCH

First of all any color can hire anyone, so shut the FUC.. UP!!!!!!!!!

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