Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

GDC 2007: Koji Kondo shares secret in his melodies

Posted Mar 8, 2007 at 1:03PM EST by QJ Staff

Listed in: Wii, Nintendo DS Tags: Game Music, Koji Kondo, Shigeru Miyamoto, Super Mario, Zelda
Ó

Koji Kondo is Nintendo's game Beethoven. Much like how Shigeru Miyamoto is Nintendo's game Einstein. But he isn't just a composer. During his work on the timeless Nintendo classics Mario, Zelda and Star Fox, he brewed the whole package for music, from the sound engine, to the effects, and finally the music.

Koji Kondo - Nintendo's iconic musical composer - Image 1In his hour-long speech over at the Games Developer Conference, Kondo revealed the three pillars that define his work and their final result. From Super Mario Bros. to Twilight Princess, he has been using these three components to create what he defines as effective game music. The three components are rhythm, balance and interactivity.

For most games, music is an additional accompaniment to the game, either to set the game's mood or to bless games with a personality. Kondo believes that in order to make music effective to the game, it must conform to the "intrinsic rhythms" of the gameplay.

Now we all remember Super Mario Bros. Who doesn't? In fact, we know it so well, that we could even hear the level music for World 1-1 and Mario's jump sound effects in our minds. Did you notice how the jumping sound effects match the music? And notice the tempo of the music. Remember the speed at which Mario skirts the ground? It also seems appropriate. But perhaps the most interesting is when you're down to 99 seconds, when the game hikes up the music tempo to assert a feeling of urgency.

He believes the move to orchestra and symphony-like soundtracks creates an expanse between the player and the game. The conductor usually doesn't attach himself to the game on a personal level, forcing the game to adopt the personality of the music, rather than having the music adopt the personality of the game. If the composer can relate to the game by actually playing it, he can derive inspiration for pieces that will jive in rhythm to the game and the player.

Balance is the key to making music and sound effects blend with each other, rather than making one stand out from the other. Kondo's conditions for balance includes several types for his composition. He points out that instrument selection, sound pitch and volume, and positioning should all be carefully planned, so that sounds don't get "gobbled up" by ambience in the game.

He also iterates the need for music tracks to flow from one to the other seamlessly, as if the collection of music tracks was simply one whole track. Kondo always makes sure that he submits a collection of music tracks rather than just one at a time, to fulfill this need.

As for interactivity, music has to react to the game. Like in Super Mario Bros., if the player is running out of time, it changes tempo to tell the player, "Hurry up, slowpoke!" It goes further than just fading in battle music when an encounter begins in a game. Kondo demonstrated that the gameplay itself becomes more exciting when the music changes in real time to what's happening in the showdown.

Ultimately, he believes that music could also redefine the gameplay. Games could be played out in time to the music, and he's not referring to Dance Dance Revolution. The music should be able to reach out to players, just like the game's characters do, too.

Via 1Up



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# .Guest 2007-03-08 23:41
this man is amazing, I still listen to the oot theme lmao

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

The B Team

Monster Truck Rumble

Mario Gun

Coco Hair TD

Battle of Snowmen TD

Assault on Precinct 13

Newest Downloads

05/22/2012 - 05/29/2012

05/27/2012
05/27/2012
05/25/2012
05/24/2012
05/24/2012
05/24/2012
05/22/2012
05/22/2012
05/22/2012
05/22/2012
05/21/2012
05/21/2012
05/19/2012
05/19/2012
05/19/2012


HOT GAMING NEWS TOPICS


POPULAR GAMING NEWS SEARCHES

kung fu panda 2 | ps3 game updater | icy tower | unlock iphone 4 | rootkey | gta psv | unbrick a psp | kiosk demo disk xbox 360 | dat convert | gta vicecity stories | gianna michaels | remotejoysdl by tyranid | 4tube | namco museum psp prometheus | magic save psp | meme | japan sales | psp opera mini | psp castlevania | mp3 player for psp | rss for psp | hide file | japan foto bugil | ktunel | psp learning | when does it end | taschenrechner | dsi homebrew channel | wii the party casino | alpha gaiden | mario nintendo 64 | visualizer | msx emulator | how connect wii | playdead | wintendw | psp model | total war | psp mediacenter | far cry | unlock lock code | psp doc | trans videos from | fan made game | psp updates | ds media player | cerita dewasa mama | battery save | teamfortress2 | raccoon | azeri seksi roya | ps3 sfo editor | hitman 5 | promotheus psp | java psp emulator | new enter moon | netfronto | ps3 dj | explora | 3006 psp | dual nub usb charging mod | boemboem | playstation 3 contro | psp converter | universal unbricker m33 | lcfw modules | snex9 | psp fileshare downloader | ps2 homebrew | final fantas | psp 1000 latest os | xbox original | arkam city | chichen r4 | recovery tn hen | homebrew macrofire | resifent eviel 5 | ares space | hacked datel | pokemon diamond | bionic commando | fallout 3 | voice tra | home brewe | recovery psp | 700800e8 | flick book | psp ereader | neil patrick harris | gen d3 cfw | super smash bros nds | register new psn | tml max engine | mp3 play | go custom firmware | psradumper | dead space 2 | aqworld | metroid homebrew | psp emulators gba | des | psx on psp pop gui | android | install pops loader | ps3 photo editor | homebrew camera | final fantasy tactic | dosbox psp version | psp power problems | metal gear solid 3 | error installing iso41 | apple record | cfwe psp | despertar v7 | jpcpsp | how to use wad manger | rss | psp downgrader | emus for pc | homebrowser | pokemon noire | spell force | meteos nds | missile | ps3 iso | psp sound amp | wiisx down | ps3 eboot fix | psp comic book homebrew | nzp | cipsoft sueing | hokuto | hook | itunes for psp | smash bros crash | viewtiful joe | wii dumper | narutimate | pspfw371 | iris psp | fruit ninja | ds games run slow | jungleflasehr | touch facebook wii | love plus | gotube pspgo | view gif files | halo | custom rco | video online | ngen tube cina | ball | unrar and unzip | psp mod avs | psp xml | psp zelda | mame360 | psp shoutcast | snes s9xtylmecm 091117 | boor | ofw 5 | net host | hugo | ps3 iso red | wifi to pc | jzbmsplayer for psp | iso2eboot v3 | ffvii | psp standby | ds3 | psp cso | fpse | psn updates | psp battery | psgui300beta |