Final Fantasy IV remake: details of the classic's reincarnation to the DS

Posted May 18, 2007 at 6:56PM by QJ Staff Listed in: Nintendo DS Tags: Famicom, Famitsu, Square Enix
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FF IV in 3D - Image 1Not too long ago, Square Enix announced (with the launch of its site) that a Final Fantasy IV remake was in the works. After showing you some mag scans, we've got more juicy info for all excited FF fans out there. IGN translated Famitsu's interview with director Takashi Tokita and producer Tomoya Asano to find out how the the remake is doing.

Tokita, the original game's event planner, revealed that only 1/4th of FFIV's full script was included in the Super Famicom version because of hardware limitations. This time around, he'll be doing some work around the scenarios he himself wrote: add and remove some parts to make sure the remake delivers the story it's supposed to deliver.

Not only the graphics will be remade, they're also working on ways to utilize the dual screens to make this classic more enjoyable. These would include:
  • Help window (during battle) will be displayed larger on the second screen
  • Bottom screen will be used for automapping when in dungeons
  • Move your character to any part of the map by clicking on it with the Stylus
  • Stylus-based minigames
Tokita also promises more replayability, giving players an incentive to relive the experience again after beating the game once. Seems like it won't be just an increase in difficulty, or carrying your levels and items to the next game. As if sidequests in FF games weren't enough, looks like Square Enix is deadset in making this remake "new, but it's FFIV".

 
 
 

Comments [refresh]

by Neuromancer - 2007-05-19 15:20
» FINALLY

Bottom screen will be used for automapping when in dungeons



Final Fantasy III having a WORLD map on the top screen when you're in the middle of a dungeon was unforgivable. I mean come on, we aren't talking about a full motion video playing on the top screen at all times. Even if the map screen had to be low res and blocky, it still needs to be there.

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