Electronic Arts reveals more about the Simpsons game

Posted May 10, 2007 at 6:27PM by QJ Staff Listed in: Wii, PS3, Nintendo DS, Xbox 360, PSP, PC Gaming Tags: Brian Crecente, Electronic Arts, Homer
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Electronic Arts reveals more about the Simpsons game - Image 1Actually, just a little bit more of the game, than what was revealed in Electronic Arts' rocking announcement covered yesterday. In fact according to Kotaku's Brian Crecente, who attended the Electronic Arts night gathering, the little previews and information that was spilled at the event sounds like this Simpsons title might just be the type of game we've been expecting from the franchise.

Electronic Arts, avid fans of the series, had thought about bringing the series back into a game for years.

Coupled with an original story - driven by the writers behind the popular cartoon series - around 8,000 lines of dialogue and 60 minutes worth of full motion video, the game is set to give gamers a more comical look at the game industry, while presenting the best of gameplay fans could expect of a Simpsons game.

The premise of the game, where the entire Simpsons family suddenly finds themselves inside video games, leaves Homer, Marge, Lisa and Bart into a series of different games and situations, poking satirical fun at the game genres and issues the world game community sees today.

The game will be sporting "drop in, drop out" cooperative play, although it is pretty certain that the game will not sport that feature with online aspects than the proposed hotseat aspect. The original cast of the show have joined in to do the voice work, reassuring you get the authentic atmosphere and comedy the series brought to your living room.

Crecente gives a few verbal snippets of what you can expect from the Simpsons game, as demonstrated through the early levels shown at the event. We wouldn't want to spoil the mood and get it all here, so we'll lead you to that particular coverage via the "Read" link below.

 
 
 

Comments [refresh]

by ME - 2007-05-10 13:36
» ...

Coooooolllll

by Johny Northq - 2007-05-10 14:56
» DOES ANY BODY KNOW

I *****ing love the TV can anybody tell me what model and brand that is it looks awsome got to go buy now whant to know what kind.

by Killzone 2 = The Best Game Ever? Maybe? With Factu - 2007-05-10 16:00
» Killzone 2 = The Best Game Ever? Maybe? With Factual Reasons

- Guerrilla Games was just a 3rd party company when they released Killzone 1 in Nov. 2004. That’s why Guerrilla made KZ1 all by itself (Guerrilla didn’t access to all those super-amazing Sony’s 1st party PS2 library and data).

- KZ1’s release date was originally early 2005. Since Bungie (a subsidiary of MS) decided to release Halo 2 in Nov. 2004, Guerrilla had to release KZ1 in Nov. too (because KZ1 was originally made to counter Halo 2’s release). That’s why KZ1 was a rushed (by about 5 months), unfinished, unoptimized, and unpolished game.

- Halo 2’s release date: Nov. 9. 2004; got 9.4 average review score from 185 different publications

- KZ1’s release date: Nov. 2. 2004; got 7.9 average review score from 112 different publications; therefore, KZ1 was not a bad game; it was just a decent game but miserably failed to be as good as Halo 2. Actually, for an unfinished game, KZ1 was quite good (7.9/10).



- Killzone 2 and Halo 3 both are expected to be out in Sep. 2007; again, KZ2’s biggest purpose is to counter Halo 3’s launch.

- Guerrilla Games (a subsidiary of Sony) has 130 employees (programmers and graphic designers only). Sony has spent $40 million so far (until Mar. of this year) on KZ2. Sony confirmed that the total budget for KZ2 will surpass $50 million (this is totally crazy, spending 5 to 10 times more budget to make only one game?).

- Epic has only 90 developers. Gears of War needed only $9 million to make (just for your reference, usually one good game only needs less than $5 million to make).

- Phil Harrison (the CEO of worldwide studio) said that KZ2’s final (retail) version will surpass both people’s expectations and the famous and infamous CG trailer. A person in his position can’t lie, so let’s just believe what this guy says, huh?

- In 2004, Guerrilla hired about 50 programmers and designers only from AAA-level companies around the world; these new employees are the brains behind KZ2 now.

- All Sony’s internal developers and Sony’s very close AAA-3rd party companies share all kinds of technologies which are used for making PS3 games (OpenGL 2 based). These world class developers are those companies which make games like: MotorStorm, MotorStorm 2 (confirmed), Metal Gear Solid 4, Warhawk, Ratchet & Clank, Virtua Fighter 5, Resistance 2 (tentatively confirmed), Ninja Gaiden Sigma, Jak and Daxter, White Knight Story, Monster Kingdom (Folks Soul), Tekken 6, Afrika, PS3 Home, Heavenly Sword, Gran Turismo 5, Final Fantasy XIII, Final Fantasy versus XIII, Lair, Heavy Rain, Uncharted-Drake's Fortune, Killzone 2, God of War 3 (confirmed), Getaway, Eight Days, and Dead or Alive 5.



- Dead or Alive 5 is PS3 exclusive; confirmed by CVG.com on Apr. 30 (go and read the article unless you are blind; just for your reference, DoA 5 and Ninja Gaiden Sigma are made by the same Japanese company).

- Based on the above facts, KZ2 can’t be anything but the best shooter ever.



* Killzone 2’s actual gameplay footage (pre-alpha build) was shown to journalists at this year’s GDC expo behind closed doors. These journalists who watched the actual footage said...

- KZ2 is graphically and technologically extremely advanced.

- It was like watching Next-gen Black and Half Life 3 combined together. Everything which was hit by bullets and missiles were realistically destroyed and penetrated.

- KZ2 has extremely impressive lighting and shadow effects including the mind-blowing sky and river water.

- The environments (both indoor and outdoor) are extremely detailed.

- The characters were meticulously detailed.

- The sound effects were blowing away the audience.

- The short KZ2 footage was started in an outdoor environment. There were vehicular units like futuristic choppers and tanks. The soldiers moved into some cathedral-like building soon after. Helghast soldiers encountered with our army in a room. Some even said that it was like watching Hollywood blockbuster action movies.

by KirbySS - 2007-05-10 17:07
» .

As much as I love the Killzone games, that is completely off topic and irrelevant. Take it elsewhere, pal.

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