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Eight optional videogame bosses we hated |
Listed in: Wii, PS3, Nintendo DS, Xbox 360, PC Gaming Tags: Blizzard, Capcom, Nintendo of America, SNK, Square Enix
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Optional/extra/hidden/secret videogame bosses are the guys that either get a lot of love - because they eventually serve as points of comparison to see how big your gaming wang is - or they don't get noticed at all, because well, they're optional. You could very well finish the game and not get pestered by them.
Their existence is an amusing one really, because much like the Colossi from Shadow of the Colossus, they're not out to ruin your day. They don't suddenly show up at the end of a stage and challenge your honor or force you into a duel to the death or whatever. You're the one who wandered into them. You're the one who crashes into their world and asks them to duke it out with you because you rock oh so much.
What follows is a list of videogame bosses we loved to hate - which is a good thing since it's their job for us to hate them - and we'll gladly hunt them down again and again, even if they're minding their own business.
The Forgotten One - Castlevania: Lament of Innocence - KCET
For a guy who's stuck in a place called the Prison of Eternal Torture, he's doing pretty well. For one this he's still mostly shaped like a human.

There's just something about the fact that the guy drops worms, maggots, or whatnot on you that creeps us out. Head that shoots lasers, acceptable. Hands that tries to smash you into bits, acceptable. An exposed rotting heart that serves as a weak point, acceptable. Maggots the size of a small dog that falls out of its abdomen? Nuh-uh. No. Gross.
Behemoth - Blood Will Tell - WoW Entertainment
Just getting the eighth chapter of this game to fight this boss is a pain. To unlock this stage you have to have found all 47 body parts found in Chapters 1-7. Then you get to fight this bastard, and then you find out that he has five forms. How hard is it? Well, take this snippet from Da_Great_SoFaRo's FAQ over at GameFaqs.com:
If, by some miracle (cough cough GameShark cough), you manage to defeat the fourth form, you'll be able to fight the fifth and final form. Its heart falls out, and from what I've heard, you have to use Slice Attack on it and get in-- get this-- 48 hits! Forty-eight ****ing hits! In one shot! That's ****ing INSANE!!!
At least beating this boss is worth it. You get to unlock Dororo mode.

Yeah, the game may have gotten low review scores for a bad camera and repetitive action, but most of the reviews agree that it's the boss battles that redeem this game. It's hidden boss - The Behemoth - made us hate him enough to want to buy this game, instead of just renting it.
Reptile - Mortal Kombat Sega Genesis - Midway
Why was this guy annoying? Because he taunted us a lot at the start of our fights. Because he looks silly in green. Because he claims that we can't match his speed. Because an annoying floaty head shows up a lot. Because most kids back then though he was the bees knees when really all he was combat-wise was a weird amalgamation of Sub-zero and Scorpion.
At least we got to fight him in that spike pit.
The Cow King - Diablo II - Blizzard
The rumor was that in the first Diablo there is a secret cow level. Sorry there wasn't. Listen to the StarCraft cheat folks: there is no cow level. However, in Diablo II there is indeed a secret cow level, filled with ...cows.
The stage is lead by the mighty and evil Cow King. Killing him grants you the item set "The Cow King's Leathers," unfortunately though, killing the Cow King renders the cow level inaccessible. Which sucks. Which is why we hate this piece of pixelized royal bovine.
Culex - Super Mario RPG: Legend of the Seven Stars - Squaresoft and Nintendo of America
Culex is what happens when Square Enix (who was just plain Squaresoft back then) sneaks in a Final Fantasy reference in a game that's already filled with Nintendo cameos.
We hate him because he made us wish that we were just playing a more difficult RPG instead of a turn based Mario game that could be beaten while at level 3. We didn't really notice the lack of difficulty until we got to face the guy. So much for suspension of disbelief.
Oh, and the Final Fantasy music could've stayed in Final Fantasy.
The Original Athena - SNK vs Capcom: SVC Chaos - SNK Playmore
Not really an optional boss, but you do have to meet certain standards to get to her. Getting to fight Athena is easy enough: don't lose any round from stages 1 through 7, and don't win by block damage. But getting to fight athena isn't what's annoying about her. Compared to other fighting game bosses, she isn't even that hard. Yes, the Bow move is damned annoying, but one can adapt. Here's the annoying bow move; check out the guy's life bar:
What we really hated about her is the endings you got after you beat her. There's something about seeing the almighty ruler of heaven sitting down in front of TV and generally being a lazy bum that's annoying. It's humorous and even downright hilarious at times, but it's just not worth the fight you had to go through to see it.
For example, Dan's and Hugo's ending after fighting Athena - a few comedic snippets, but then they're ultimately too short. That's that? Oh well, at least Athena's a bit more pleasing to the eyes in this one.
Sephiroth - Kingdom Hearts - Square Enix
Not only does he have a move that zaps you for "massive damage", he moves damned fast. In fact, if you weren't able to manage the camera in the the first Kingdom Hearts, just looking at him was such a pain.
In the second run of the series, the camera was slightly friendlier, so figuring out where Sephiroth was standing and attacking you from was slightly easier. Sephiroth himself wasn't any less difficult to kill though. He still goes batsh*t insane when he's close to death.
Oh did we mention that Sephiroth has an absurd number of life-bars? One-winged bastard.
Yazmat - Final Fantasy XII - Square Enix
This annoying bugger has 50,000,000 hit points. That's around 50 life bars, but even using the reverse spell this guy still takes at the very least an hour to beat. The really annoying bit when fighting this guy, is that his defense increases as the battle progresses, so basically at the start you're pretty confident dealing maximum damage, but later on the damage you deal shrinks. Oh, and he starts to get pissed.
He's weak against shadow element attacks, but that hardly helps. Tactically he's relatively easier compared to other optional bosses. The thing is, he's an endurance match that really tests your patience. This guy takes time to kill, and one wrong sequence of commands could very well lead to your demise.
Damn you Yazmat. You made us use Gambits.
What about you folks? Any optional bosses that really pissed you guys off? Any secret opponents or stages that you just needed to unlock with each replay of the game? Weirded out that we didn't mention the Ruby, Emerald, Ultimate, Omega, Technicolor, Whatever-color-makes-sense Weapon from the old FFs? Mention it in our comments section, and let us know. Just keep it civil okay?
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There are other optional bosses in MMZX, but only if you put in a copy of MMZ3, or MMZ4 in your game. They are really less annoying than Omega Zero though, so they probably won't get mentioned.
Aslo, why not post about the optional bosses in FF7? I see you used Ruby Weapon in the banner at the top, yet there is no mention of him in the article?
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Just getting to that thing is ridiculous. Don't die until you reach that Owl bastard, THEN beat him without dying (He's hard to beat). THEN you get the opportunity to fight Night Terror.
Not only is that thing MASSIVE, but he's FAST, OVERPOWERING, and the cheapest bit of all: If you knock him out of the ring, he FLYS back UP!
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Some of the optional bosses in Xenosaga Episode II: Jenseits von Gut und Bose were pretty hectic, too.
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Penance, he's the real deal when it comes to nastyass bosses in FFX. stronger than anything in FFX.
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I was never happier and more confident in my gaming skills after beating another two of those devilish square bosses they love to kill us with... literally.
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Takes alooooong time to beat her down, and even if you're at max level, she can still kill your entire party in a single hit if you're not carefull.
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Another annoying thing; while not exactly a single boss, the Dark Realm in Onimusha: Dawn of Dreams is stupidly annoying. Getting to level 50 ain't easy, getting to level 99 is frickkin stupid!! It just goes on and on! Definitely the most annoying optional side-quest of recent times!
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Then when you do decide to take on the dragon all your health is restored, in an arcade game designed to suck in money from players.
The dragon is not so bad with other people because it only chases one character at a time, but absolutely impossible solo (unless you: 1) put your quarter in and pick the mage, 2) use up all your spells, 3) die, 4) wash rinse and repeat)
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Emerald - Walk in the park
Well i'm off to find yazmat just knocked over FFXII in 42 hours - no walkthrough, first time highest char level 52 other 2 were 48
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Ruby - Kill your other party members, when he tentacles, Hades Ruby himself and Phoenix to do a little damage and bring back your allies. W-Knights, Mime. Phoenix might have healed him, I can't remember. Doesn't matter. Hades again if he wakes up.
Emerald - Final Attack Phoenix on at least one person. Quadra-magic, demi, mime, finish him off with your favorite 10k attack once Demi stops being effective. The final phoenix is mostly to avoid Aire Tai Storm eding things early, although the Eidrich was the armor that could cut it to a third, if I remember right. I don't know, it's been a while, but one existed.
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And even then he can still clean the floor with you. If tyou haven;t played him, go ahead and try. i dare ya, no better yet i triple double dog dare ya.
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"HOLY ***** ARE YOU SERIOUS!?"
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and emerald was a little toddler just equip 3 materia mastered then just have regen on everyone and emerald is done
omega had that one gay ass move cant remember but it was some flame... medigo flame if i recall it correctly but it did 9999 complete never misses even on my level 99 team with all magics with 100 junctioned with ultima and holy and poison and all the other magics so Omega got my vote
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FF5 Advance was a whole other story, with upgraded versions of Omega and Shinryu. Omega MK II used barrier change and was faster, which made it even more of a pain - not to mention the fact that the path to it was crawling with "regular" Omegas... and Neo Shinryu, well, he gave me the hardest time of any RPG boss battle in recent memory. I hate hate HATE HATE HATE zombification attacks.
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He was a piece of cake >
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no contest.
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In KH I manged to beat him around lvl 45, maybe 46, and it was a long, long fight. Got a rhythm down eventually, and it was fairly okay. I seem to remember lots of gliding...
KH II, on the other hand, had that handy leveling area, and he was almost a joke at lvl 99. Better cutscenes, though.
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http://www.youtube.com/watch?v=s2ZHaRBmZpA
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as for Ruby and Emerald Weapon, i beat them both, even though Emerald had more hype Ruby was more difficult but i finally beat Ruby in a 1 on 1 battle with just Cloud. i video recorded beating Emerald so i could show it off later.
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dodges all of ur attacks, quick like lightning, and an extraordinary reach, just a pain in the scrotum, also whatsup
with the mk video, it says scorpion on the screen but the
character is green, yet does attacks from both scorpion and reptile????
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Never been killed in that game faster than against those two.
FFXI- Some boss in the "Sea" area. I forget its name, but it is rarely ever defeated and requires up to 80 people to defeat for many hours. (Jailer of Love, maybe?)
Baals (and Prinny Baals moreso) in the Makai/Marl series of games are hard if you don't powerlevel. But if you do, you can easily kill them in one hit.
Bosses in SO3 were easy except for the battle trophies. Final Boss battle in under 5 min at level 1 for all each characters while using the iron pipe weapon and taking no damage, anyone?
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At least it gave an enormous number of XP and the best ring of the game.
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