DS homebrew - DeSmuME v0.9.1

Posted Feb 9, 2009 at 3:38PM by Karl B. Listed in: Nintendo DS Tags: DeSmuME, emulation, GBA, Nintendo, Nintendo DS Emulator, Texels
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A bunch of bugs have been fixed in this latest DeSmuME release. The Windows-based Nintendo DS emulator has been updated to version 0.9.1 and includes the following  changes:

DeSmuME - Image 1General/Core:
  • enh: GBA slot emulation  [CrazyMax]
    • Rumble support (windows only)
    • GBA game
  • enh: Mic support (windows only?) [luigi__]
  • enh: Preliminary cheats system [CrazyMax]
  • enh: Savestates invalidated, as more variables have been added.
  • bug: Added PSG white noise [luigi__]
  • bug: fix arm/thumb ROR [zeromus]
  • bug: [ 2550645 ] Super Princess Peach: crash when starting a puzzle [zeromus]
  • bug: win32: fix spu wav file writer (regression from 0.8) [zeromus,luigi__]
  • bug: Much work on FIFOs, still not finished [CrazyMax]
  • bug: Many fixes to dma [zeromus, CrazyMax]
  • bug: bios WaitForVblank and WaitForInterrupt fixed [luigi__]
Graphics:
  • bug: Added sprite blending [luigi__]
  • bug: more correct mosaic effects, still imperfect [zeromus]
  • bug: Many fixes to tile rendering; all graphics tests now pass [luigi__]
  • bug: fix crashes in some affine BG [zeromus]
  • bug: Implement some pos test function [luigi__]
  • bug: fix texture mapping across texture and palette banks and to unmapped banks [zeromus]
  • bug: fix texture handling for texels with MSB set (fixes some texture corruption) [zeromus]
  • bug: fix texture coordinate generation, including environment mapping [zeromus]
  • bug: texture cache invalidates when palettes change, prevents some texture corruption [zeromus]
  • bug: fix display capturing from 2d+3d source when display mode is display-vram [zeromus]
  • bug: [ 2488334 ].1 fixes to layer compositing [luigi__]
  • bug: [ 2488334 ].3 fix bug in support for hdma affine bg parameters [zeromus]
  • bug: Improvements to 3d h-scrolling [luigi__]
  • bug: Fix some errors in rendering 512 tall BG [zeromus,CrazyMax] (still not fully resolved)
  • bug: Add optional fragment shading pipeline (more precision) [luigi__]
  • bug: Fix bug where some sprites got cut of on x=255 [zeromus]
  • bug: Implement GXSTAT register [CrazyMax]
 Windows:
  • bug: resizing and rotating work in vista [luigi__]
  • enh: 0 frameskip now lets emulator run at excess speed [zeromus]

Download: DeSmuME v0.9.1



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Via SourceForge

 
 
 
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