DS homebrew - DeSmuME ReRecording v0.9.4+ (r2832) |
Version 0.9.4+ changelog:
- Less desyncs (savestate has been updated, but you can read old savestates as well)
- Lua scripting with advanced graphic functions (they works only in gui.register callback)
- Path settings
- State rewinding (it's not tested at all, oh well)
- Magnification filters like hq2x
- Lag reduction options (details described below)
- Other little bugfixes (ex. frame advance improvement)
About Lag Reduction Options
Currently, there are 2 options. They increases speed, but they also causes a trouble for some games (for example: impossible to boot), because of whatever DeSmuME's bad timing emulation.
- Fix ARM Cycle Count
This fixes the wrong cycle counting in armcpu_exec and instruction cycles of {S} instructions. It's not a sort of hack, but some games don't boot if it's enabled.
- Fast Fetch-Execute
If enabled, the emulator will process fetch-execute cycle parallelly. It's implemented somewhat inaccurately (still closer than before, I think). It causes an emulation glitch for some games. I recommend not using this option for now, since DMA transfer sometimes doesn't work well in fast speed (for instance, the above map screen of Castlevania OoE will be rendered a bit glitchy). Fix ARM Cycle Count will work enough for normal play.
These options will not be recorded to a movie.
Download: DeSmuME ReRecording v0.9.4+ (r2832)
Related article:
Via TASVideos
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Comments [refresh]
It's still nothing compared to No$gba
I noticed this ran games perfectly that no$gba couldn't.
The sounds quality is better too.