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DS emulator for PC: DeSmuME v0.9.2

Posted Apr 13, 2009 at 9:57AM EST by QJ Staff

Listed in: Nintendo DS Tags: DeSmuME, emulation, GBA, Nintendo, Nintendo DS Emulator, OpenGL
Ó

DeSmuME - Image 1The Nintendo DS emulator for the PC has gotten an upgrade from the DeSmuME Team. This latest version incorporates another big bulk of fixes and enhancements - including compatibility with more games, plus a crucial fix on the RTC of day/night games.

General/Core:
  • bug: fix error in SBCS/RSCS flags; fixes many odd behaviors and crashes [zeromus]
  • bug: add support for sleep mode and power registers [luigi__]
  • bug: important fixes to RTC so correct time is actually told [luigi__]
  • bug: fix card reads below 0x8000; fixes some game freezes [normatt]
  • bug: fix 4 mbit save type; fix non-autodetect savefile dumping [zeromus, matusz]
  • enh: add sram to GBA game addon emulation for importing savefiles [zeromus]
  • enh: many improvements and feature hookups in linux ports [matusz, luigi__]
Graphics:
  • bug: fix specular texture mapping mode [luigi__]
  • bug: repairs to some capture modes and vram mapping [zeromus, CrazyMax]
  • bug: viewports finally correctly handled [zeromus]
  • enh: add software rasterizer. quirky, but on par with opengl [zeromus]
Windows:
  • bug: mitigate bad frameskipper; default to old frameskipping mode [zeromus]
  • bug: fixes with recent roms and zipfile loading [zeromus]
  • bug: fix window position memory [zeromus]
  • enh: bios and firmware may now be used and booted [luigi__]
  • enh: many display, OSD, and input enhancements [luigi__]
  • enh: brand new hotkey and controls binding system [zeromus]
  • enh: configurable screen separation [luigi__]
  • enh: fast forward key [pa__]
  • enh: improvements to mic [luigi__]
  • enh: faster updates in debug tools, up to once per frame [pa__]
Mac OS X Port:
  • enh: added Italian translation thanks to Paolo Bernini [jeff]
  • enh: resurrection of GDB stub [sigmaris]
Download: DeSmuME v0.9.2



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Via DeSmuME



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Comments 


 
# curioushush404 2009-04-14 03:53
how one would emulate things like the closing of the screen in the zelda game??

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