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Visceral creative director: Industry's problem is lack of effective storytelling - 5 years from now... |
Listed in: PS3, Xbox 360, PC Gaming Tags: Visceral Games, wright bagwell
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| 1. Visceral creative director: Industry's problem is lack of effective storytelling |
| 2. More from Bagwell.. |
| 3. 5 years from now... |
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He also shared his thoughts on what he believed was the most important thing that happened to the industry in the past decade. His answer: online play.
So where does he see gaming in five years' time? "I hope to see designers and artists on focus on the quality, not quantity of ideas that games are constructed from.

The complexity of modern games is a big turnoff for people who are new to gaming, and we need to not intimidate people who pick up the controllers for the first time."
Via [MTV Multiplayer]
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-multi-paged articles
-forcing the editors to make garbage replies to every article they submit
-bring back the mobile version of the site
-Remove everything from "HOT GAMING NEWS TOPICS" and below
-etc...
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Source: http://multiplayerblog.mtv.com/2011/01/28/dead-space-2-creative-director-went-from-neuroscience-to-necromorphs-developer-pop-quiz-20/
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