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Visceral creative director: Industry's problem is lack of effective storytelling |
Listed in: PS3, Xbox 360, PC Gaming Tags: Visceral Games, wright bagwell
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| 1. Visceral creative director: Industry's problem is lack of effective storytelling |
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If there's one thing that's wrong with the gaming industry, it would be that there's not enough effective storytelling going on around. This was the opinion of Visceral Games' creative director, Wright Bagwell.
This was what he disclosed over on MTV for their Q&A. He furthered that the challenge for designers now is to perfect the art of game storytelling, without letting themselves get sucked into the whole "Hollywood" thing.

Expounding on those, he said, "There's no question that game designers need to become more effective storytellers, and that doesn't mean we need more cutscenes in our games."
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-multi-paged articles
-forcing the editors to make garbage replies to every article they submit
-bring back the mobile version of the site
-Remove everything from "HOT GAMING NEWS TOPICS" and below
-etc...
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Source: http://multiplayerblog.mtv.com/2011/01/28/dead-space-2-creative-director-went-from-neuroscience-to-necromorphs-developer-pop-quiz-20/
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