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UK game piracy "4:1 against legitimate sales" |
Listed in: PSP, Wii, PS3, MMORPG, Nintendo DS, Xbox 360, PC Gaming Tags: industry news, news, piracy, ukie
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| 1. UK game piracy "4:1 against legitimate sales" |
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Ever since gamers started copying game cassettes back in the '80s, video game piracy has been a big torn in the side of the video game industry. The dawning of the Internet age has made it easier to acquire games through less than legitimate means, and now piracy is without a doubt rampant.
But just how rampant is it? According to a UK-based group, pirated games in the UK outstrip legitimately bought games by a four to one ratio. This is what Mike Rawlinson, the director general of publisher body UK Interactive Entertainment (UKIE) revealed in an interview with GamesIndustry.

Late last week, a BBC report said that around GB£ 1.45 billion was lost in sales to piracy in 2010 alone. In the same report, UKIE estimated that video game piracy led to around 1,000 jobs being lost as well.
Rawlinson made it clear, however, that the figure reported by BBC was merely a conservative estimate from UKIE and not actual direct losses to the British gaming industry.
"We took a conservative position of saying if this is only 1:1 across all titles it would have a retail equivalent value of GB£ 1.45 billion. We did not say this was the loss to industry," offered Rawlinson.
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He at least mentioned that a pirated game doesn't equate to a lost sale. I think they would find the lost sales are WAY below the number of pirate copies.
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A) Make decent games and stop launching DLC on day one! DLC is meant to extend games, so it's really sickening to see expansion packs or even small items being released on day one. Stop trying to con the public and release it with the game, or a month or two down the line.
B) Stop charging so bloody much for games when we all know it doesn't cost anywhere near that much. If they reduced prices then more copies would sell, meaning less wasted copies sat on shelves. It would also mean the ratio of sales over pirated downloads would increase.
C) Stop wasting so much money on making new DRM techniques and on stupid lawsuits. Instead, use that money to further develop the games. We all know it's only a matter of time before any DRM is circumvented so it's a pointless waste of time and money. Plus, people that actually purchase products get screwed over more than pirates anyway as of course, pirates can generally bypass the DRM.
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like in my country where the minimal wage is 300$ a month and a software is based on the dollar which is almost double the amount like 2:1 and a original copy would cost more then 120$ and on the US is around 60$ then a pirated game would almost be free or 4x less thus when u get paid so little of course u dot want to spend on original software since you can have the pirated one...
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Scenario; a legitimate gamer might purchase ten games a year, while a pirate will happily download about fifty if we account for all games consoles they happen to own. For example's sake, let's say that these two gamers are the only ones in existance.
So even though, in this hypothetical scenario, that's a pirate to legitimate buyer ratio of 1:1 and a potential loss of about 50% (which is a reasonable estimate), the logic behind the research in the article would land us with a pirated game to purchased ratio of 5:1 and a loss of 83% in revenue, which is bullshit because the pirate obviously wouldn't have paid for everything he pirated in the first place so it can't possibly be regarded as lost revenue.
This isn't my opinion on the morality of piracy, it's just me calling researchers out for shamelessly telling the public white lies.
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My rant is probably valid somewhere else, but not here.
Damn.
/ leaves to watch Being Human
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47.99 GBP for Mass Effect 2 on PlayStation Store UK
20 GBP or 30 GBP is very affordable, but don't pass the limit, or things like these happen (piracy).
I know the games will drop their prices by just waiting months.
I really want FIFA 11 (PS3) but I know it will be cheap as hell when FIFA 12 comes out so I won't bother with it right now.
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Here's my message to developers and publishing houses: If your incentive is money you're doing it wrong.
Get a game out there that you truly worked your ass off, put heart and soul into it, and it will take care of you. Be proud of your work. Because there are just too many shitty games out there, cloned ideas, concepts...
Don't stiff the gamer with the most awesome demo when the full version blows chunks.
Don't pay off reviewers and gaming sites to amp up the score. It's been done to death. Seriously. I don't even follow movie ratings anymore for this exact reason. Same thing with trailers. The trailer has all the best parts while the rest of the movie (or game) is meh.
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Thorn? I think not! About as much of a thorn as it is to only be able to afford 5 vacation homes around the world instead of 6! DAMN!!! If only I could buy that 6th additional house! If only it weren't for piracy!!!
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Yet, I have no beef with piracy. It does not hurt anyone's bottom line. People who pirate would not have bought the license anyway. That doesn't mean they aren't stealing but it does mean they are NOT taking money out of my pocket.
There is no loss.
What you have to factor in is how many of those pirates would actually buy the game/app if piracy on said platform was not available. Not only is the percentage of pirates extremely LOW, but the percentage of these game/app buying pirates is damn near non-existent.
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Does this also take into account DD eg. Steam? I also say they are over-guesstimating
2. Since drm doesn't work I say they should just abandon it and make it better for legit consumers.
3. Make games cheaper.
4. How many of these people would buy it anyway?
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I wasn't going to let someone laugh at me
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How can they determine what would have actually been bought if it wasn't DL'd for free?
I remember back on the ps1 before you could DL games so easily I just had a lot fewer games.
And I still wasted a lot of money on a bunch of turkeys.
Thanks to pirating and previewing I can avoid that now and and just pay for all the packaging and artwork for the good ones.
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The reasons behind Piracy are:
1. price
2. availability
3. coz
And if piracy is so high then how did COD Black Ops make $1 billion dollars in the first month?
I don't think Piracy is that troublesome as they make it out to be.
Yea, I download pirated games but I also buy those games when they are at a price worth paying for, or they are available here.
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What is comes down to is price and user base. Hand-held titles are easy to pirate but they cheaper so they sell better. PSP vs DS... PSP (~62 million sold), DS (approx 135 million sold), top title on each PSP(3.1 million), DS (18.5 million). Sony will say that it's due to rampant piracy on the system(yup they are right about that), but if they would have matched the DS in price upon release they would have sold many more units and in turn more games. If the games matched the DS in both price and quality it also would have further increased sales. Same goes for other consoles: Let's go for a much closer comparison. PS3(40 million) vs 360(50 million): not a huge difference there... Top game sales 5.5 million(1/8 of the base) vs 8.1 million(1/6th of the base) and the PS3 was hacked hacked and has a much lower piracy rate than the 360.... BTW, throw in the Wii (75 million) and you get 6 different titles (not including bundled titles) that are not only in the top 20 console sales of all time, but beat MS's 6:1 consoles per copy ratio with most of those beating at least 5:1.
The long story short, cheap consoles(you need a user base and seriously who's buying a 700$ console for their kids when they can pay $200 to a competitor...) plus quality games (say what you want about Nintendo they are more creative than Sony/MS) = less piracy(in terms of pirate/sale) and much more sales.
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I own all the mentioned consoles(except DS), I haven't hacked my 360 because if I want to make brew for it.(I've got XLIG). I hacked my PSP because the games where crap and I couldn't get the PSX titles I wanted officially(I hacked mine and ripped my collection, too bad they forgot how to make good games...). Now I only use it for PSX and homebrew... (DaedalusX64 anyone :P) I don't own a DS as it seemed to gimicky to me and there is a title that's a must have on it for me yet. My PS3 is yet to be hacked but it's next on my list... why? OtherOS removal... F*** YOU! Sony for taking away something I paid for(next time on PS4/PSP2 don't piss off developers, because remember developers or would be developers = hackers).
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Actually I think they are pissed off because the PSP2 distribution is already stuffed before it is announced. Sony would have planned on putting the certs for psp2 on the ps3 just like the psp ones. I reckon that would have been how they distributed physical media and let the ps3 decode it for the psp2. Now it is stuffed, as soon as they put the certs on the ps3 we would have them.
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I would love to get paid for working in a shop where all the gear is getting nicked, copied, distributed etc so I can carry on as a telentless uncreative type bitching about how I had a right to steal the stuff cos it only took the creator 2 minutes to make or how the big boss got most of the profit. They'd have me marched off the premises in no time. I could justify nicking everything saying that I need it, or it's not available to people on my salary or in my language etc. Everytime an HMV or GAME shop closes the customers rush in an cry, do I say never mind just go pirate a load of gear and save yourself some money. The people who joined the dole after HMV, GAME, WOOLWORTHS, VIRGIN, ZAVII could hear the cries of the pirates comming long before they got their last pay cheque. Some of them are still claiming your hard earned tax to keep them from becoming pirates too. Anyone for the new improved AAAARRRR4 card?
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