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Tsunoda downplays need for haptic feedback, calls rumble "rudimentary' |
Listed in: Xbox 360 Tags: kinect, Microsoft, Microsoft Game Studios

Haptics is a fancy word that refers to the sense of touch. Unlike traditional controller-based input technologies, Microsoft's Kinect lacks any form of actual haptic feedback, but it's not a problem according to Microsoft Game Studios GM Kudo Tsunoda. In fact, he thinks things like rumble technology isn't necessary any longer.
"The thing I was most worried about was the [lack] of haptic feedback, but it’s been really interesting how much you can do with visuals and audio," he said in an interview with Edge. "In many of the games we have, people will crash a vehicle and they’ll go totally like this [mimes dodging out of the way]!
"And even people playing games with a controller, there’s always people doing this [mimes driving motion]. They want to be moving. There’s natural movements and reactions involved. I’ve never seen someone doing that from rumble. It’s the audiovisual stuff."
As for rumble, Tsunoda thinks technology has moved on from such a "rudimentary" form of feedback.
"The overwhelming thing we’ve discovered is that rumble is such a rudimentary form of haptic feedback. It’s not like a little rumble in your palm is your whole way of interacting with the world – it’s not like, oh, I stubbed my toe and I get a little rumble in my palm," said Tsunoda.
"It’s almost laughable the way people hold on to rumble as the holy grail of haptic feedback. We’ve gone so far past anything that can be done with rumble, or that kind of restrictive thing you have to hold. It’s been creatively liberating to work on this stuff."
Via [Edge]
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That's the reason Mario Kart Wii always felt wrong. And why games based on that will always feel wrong to me. I drive a real vehicle, I know what it feels like, and that's not it.
I agree, rumble is rudimentary. However, taking it all away is kinda like a step back, right?
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not now, and not in the future.
especially not from nintendo...
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buzzkill
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