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Tsunoda downplays need for haptic feedback, calls rumble "rudimentary'

Posted Jul 9, 2010 at 9:47AM EST by Karl B.

Listed in: Xbox 360 Tags: kinect, Microsoft, Microsoft Game Studios
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kinect

 

 

 

Haptics is a fancy word that refers to the sense of touch. Unlike traditional controller-based input technologies, Microsoft's Kinect lacks any form of actual haptic feedback, but it's not a problem according to Microsoft Game Studios GM Kudo Tsunoda. In fact, he thinks things like rumble technology isn't necessary any longer.

 

"The thing I was most worried about was the [lack] of haptic feedback, but it’s been really interesting how much you can do with visuals and audio," he said in an interview with Edge. "In many of the games we have, people will crash a vehicle and they’ll go totally like this [mimes dodging out of the way]!

 

"And even people playing games with a controller, there’s always people doing this [mimes driving motion]. They want to be moving. There’s natural movements and reactions involved. I’ve never seen someone doing that from rumble. It’s the audiovisual stuff."

 

As for rumble, Tsunoda thinks technology has moved on from such a "rudimentary" form of feedback. 

 

"The overwhelming thing we’ve discovered is that rumble is such a rudimentary form of haptic feedback. It’s not like a little rumble in your palm is your whole way of interacting with the world – it’s not like, oh, I stubbed my toe and I get a little rumble in my palm," said Tsunoda.

 

"It’s almost laughable the way people hold on to rumble as the holy grail of haptic feedback. We’ve gone so far past anything that can be done with rumble, or that kind of restrictive thing you have to hold. It’s been creatively liberating to work on this stuff."

 

 

 

Via [Edge]



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Comments 


 
# RE: Tsunoda downplays need for haptic feedback, calls rumble "rudimentary'Karl B. 2010-07-09 11:34
Yeah, I could do without rumble but I still prefer holding a traditional controller when I play games.

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+1 # ...TheRockness 2010-07-09 11:50
A nice racing wheel with force feed back will beat pretending to hold a wheel every time.

Reply
 

 
+3 # RE: Tsunoda downplays need for haptic feedback, calls rumble "rudimentary'ShinseiTom 2010-07-09 12:56
Also with the turning feedback, err, rotational.... Uh, I don't know what you call the resistance you get from turning a wheel, where you know how much you are turning by how difficult it is to turn the wheel.
That's the reason Mario Kart Wii always felt wrong. And why games based on that will always feel wrong to me. I drive a real vehicle, I know what it feels like, and that's not it.
I agree, rumble is rudimentary. However, taking it all away is kinda like a step back, right?

Reply
 

 
+2 # YeahJuf 2010-07-09 13:04
I agree, I mean I'd still rather go to an arcade with crappy graphics and sit in that seat, with pedals and a counter reactive steering wheel, and pay my money for that xD

Reply
 

 
-2 # RE: Tsunoda downplays need for haptic feedback, calls rumble "rudimentary'Jazriel 2010-07-09 14:33
what I think would be sweet is..... gloves that rumble with more advanced motion tracking, just think.... fingertips that feel vibration when they are active and touching something, and when you go "pew pew pew" it gives a nice little confirmation when you shoot and put down your thumb to reload. If anything, nintendo would do this 1st and call it the power grove wii =\

Reply
 

 
# Please not another PowergloveTsuchi 2010-07-09 21:24
the world doesntt need another powerglove.
not now, and not in the future.
especially not from nintendo...

Reply
 

 
-1 # RE: Please not another PowergloveJazriel 2010-07-12 20:15
I flip you off with my power glove and hope you feel the vibration :(

buzzkill

Reply
 

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