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Toriyama: Players will benefit from FFXIII's linearity

Posted Feb 21, 2010 at 3:50PM EST by Karl B.

Listed in: PS3, Xbox 360 Tags: final fantasy xiii, Motomu Toriyama, Square Enix
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ffxiii-cast

 

 

Apparently there have been some complaints about the linearity of Final Fantasy XIII. He may not pay a lot of attention to critics, but the game's director, Motomu Toriyama, recently took to the UK FFXIII website to post his defense of this particular design choice.

 

Toriyama's post echoes statements he and producer Yoshinori Kitase have said before -- the linearity will help acclimate players to the game's new systems and reduce distractions from the overarching plot:

 

In order to allow the player to become absorbed in the drama of the storytelling and the new and exciting world of Cocoon and be drawn to the characters without getting distracted or lost we have deliberately used a linear game design for the introduction sections so they can be enjoyed in the same manner as watching a film. We are aiming for a vibe while playing that is similar to the experience of an FPS style game, where the player rapidly progresses through a series of dramatic events and experiences one after the other on an imposing and atmospheric battlefield. This kind of design is also very beneficial for the player in allowing them to gradually and systematically learn the brand new battle system that this instalment brings to the series. It is set up such that the player will experience and try out each character’s possible roles in battle and naturally internalise the intensely tactical nature of the paradigm shift system.

 

Toriyama also noted that the game is linear only in the first half as players explore the futuristic Cocoon. The second half, which takes place in the wilds of Gran Pulse, is "an open world design with a more free style of gameplay."

 

 

 

[FFXIII UK site via VG247]



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Comments 


 
+3 # RE: Toriyama: Players will benefit from FFXIII's linearityKarl B. 2010-02-21 16:56
I can appreciate the reason behind the first half's linearity, but that "so they can be enjoyed in the same manner as watching a film" part kinda makes me fear for the future. If I buy a game, I want to play it. If I wanted to watch a film I'd go to the movies. Eh, just my opinion.

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# RE: RE: Toriyama: Players will benefit from FFXIII's linearityskidz 2010-02-21 17:27
Yea pretty much. There are a lot of games going the way of the movie, and it sucks. Its not a game anymore.

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-1 # re:Guest 2010-02-21 17:04
the point being that it is like this to stare at how ammazing the game will look and the wait is over. If didn't have its movie moments then the game wouldn't be as big just because the cut sceens and the drama make it what it is

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+2 # im all for the storynarutosaiyan 2010-02-21 17:17
thats what makes an epic game, the problem is that all the reviews i have read say that the ff13 story is lame. i understand if they make an epic story and sacrifice some of the freedom, but if the story turns out lame and the game is linear than thats a problem. although if u look on the bright side, 360 fans are used to linear games with lame story (burn)!
anyway, im sure ff13 will still be a great game but with all the time it has been in production im expecting EPIC... not just great.

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# CorrectionGuest 2010-02-21 18:15
Clearly, someone hasn't played Mass Effect.

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# lolnarutosaiyan 2010-02-22 01:42
wow xbox has one good game and thats all we hear obout. its on pc u know, every1 has a pc. but no i was thinking of halo and gears

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# RE: im all for the storyGuest 2010-02-22 00:14
apparantly mass effect doesnt exist in your universe

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# lolGuest 2010-02-22 01:15
masss effect one was boring as hell... Only mass effect 2 is good.... So shut up!

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# apparantlynarutosaiyan 2010-02-22 01:43
only mass effect exists in yours

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# RE: apparantlyHeX 2010-02-22 02:05
oh LOL! Good one Narutosaiyan. I've played Mass effect 1 and 2 on PC. Mass effect had amazing story but it had annoying bits with gameplay.

Mass effect 2 had awesome gameplay but not that good of a storyline. Get all the crew members, acquire IFF, go through omega relay, done!
The final battle was sooo anti-climactic.
It didn't progress much on story, it's like they tried to put in a lot of idea on gameplay but forgot the storyline. Yes the characters have really interesting storyline, but if you skip over their storyline. The overall story is just...ahh...Mass effect 1 had me going just because of the story.

Mass effect 2 is still good, but i'm not going to play it again because story didn't progress all that much.

I haven't played Gears of War so I can't say anything about the story.

But I did try out Halo for PC. I got bored of it, i've got some friends that still don't get why people love Halo. I've also got friends that just love Halo! They even went out to buy ODST and say it was epic they said.

I've never used the word EPIC, but for me, God of War defines the word Epic!

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# RE: im all for the storypapajag 2010-02-22 03:14
Quoting Magus:
masss effect one was boring as hell... Only mass effect 2 is good.... So shut up!

True but that's only because ME2 had a straight forward story. ME1 was better in my standard because it actually had RPG elements while ME2 was mainly a shooter.
Quoting narutosaiyan:
although if u look on the bright side, 360 fans are used to linear games with lame story (burn)!

Lol. Now that I think about it, 360 games really have crappy story and so does most PS3 games. Let's face it, most games this gen are downgrades, in terms of story, to the previous gens.

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# Always have been LinearGuest 2010-02-21 17:19
As several people have said in the past about Final Fantasy games, they have always mostly been linear. For instance the most popular FF game, FF7, They pretty much had you on rails until the very end of the game when you lose cloud and Cid gets elected to be the new temporary leader.

In my opinion it does make for a more engrossing story line that can be lost in an open world game. I loved Fallout 3 but I still felt like in some of the areas I was getting bits and pieces of the story in random order until the very end. Also the ability to skip entire story segments was a bit weird too.

The FF series has always strived to make a movie like gaming experience ever since Final Fantasy IV on the SNES, and personally its one of the things I love about the game.

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# uhh...Kaden 2010-02-22 04:24
Quoting - JCMF -:
As several people have said in the past about Final Fantasy games, they have always mostly been linear. For instance the most popular FF game, FF7, They pretty much had you on rails until the very end of the game when you lose cloud and Cid gets elected to be the new temporary leader.

In my opinion it does make for a more engrossing story line that can be lost in an open world game. I loved Fallout 3 but I still felt like in some of the areas I was getting bits and pieces of the story in random order until the very end. Also the ability to skip entire story segments was a bit weird too.

The FF series has always strived to make a movie like gaming experience ever since Final Fantasy IV on the SNES, and personally its one of the things I love about the game.


Last I saw, ff games weren't really all that "Linear". The early parts of the game (ranging from around 1-3 min (ff1) to 15 min (12) to a few hours (ff7)) they always start with the story and why x group does this, or why x-main character does that and then they thrust you into the story for a little while before dropping you off into the huge World Map. Yeah, you normally have to follow where they want you too, but you can go there when you want too, Freely open to explore at least Part of the world.

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# still linearGuest 2010-02-22 06:49
Just because they drop you in a huge world map, your still limited to moving from one location to another. That "Part of the World" is usually limited to the area you started in, some random town (maybe) and the location you need to be.

My point still stands that the games are mostly linear until you reach the end where you are free to explore the whole world and complete sidequests. Some of the games did this sooner depending on how soon you get an airship.

The games are linear because you are limited to where you go early in the game, while open world games like Fallout and Elder Scrolls are far from linear. FF games are nowhere near as linear as other games like Uncharted and Killzone, but that is why I say "mostly linear". They kind of hand hold you for a while before letting you go, which is exactly what the creators are telling you what they've been doing with their games.

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+1 # RE: Toriyama: Players will benefit from FFXIII's linearityskidz 2010-02-21 17:25
HA
Linearity, Its a Feature!
Nice try square, Final Fantasy 7 had an instruction stage as well, but it was only 5 hours and the character development in that game was perfect. You are suppose to develop your characters over the course of the game.

This is a really bad excuse for lazy development.

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# disappointmentjjcobra 2010-02-21 17:50
Over the last number of weeks my disappointment with everything I've heard has grown exponentially. This has all the makings of Star Wars: Episode 1. We've come in and expect something amazing, but will only be let down. I've already canceled my pre-order and will probably only rent this title.

The whole reason I love RPGs is that I have some freedom to go where I want and go there any time I wanted too. Its always been a necessary evil to follow a strict path to finish the game, but they shouldn't force us to the path and not let us have any deviation. Now It's less like playing a game and more like playing some despot's self-adulation.

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-2 # i blame MGSvictorinox 2010-02-21 17:50
i know ill get flamed and spamed hate for this, but i blame MGS for the move from games to movies... Having plated XIII i am always sadden by the complaints about linear which if you want the truth wasnt so bad, it was the money system that killed this game...

example

base level 1 tier 1 sword (2,000 new) + 3,500 to get a x3 exp bonus + 50,000 to get a star + 35,000 for a update mat + 3,5000 for a x3 bonus + 150,000 or more to star it + 2,000,000 (or very rare drop) to upgrade it to tier 3 + 3,500 for exp boost + 2,000,000 or so star it... and thats how much it generally costs to make a top tier stared perfect weapon in this game... sell back price is like 180,000 too =\

go in the store and a lionheart new is like 230,000 =\ it hurt, and the only thing that really droped good things were either in a bad location or adamantoise which drop a item that sells for 150,000 every 4th or so one =\ which gets very tedious just buying stuff or obtaining every item *youll spend more time getting items than everything eelse*

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# huh?Guest 2010-02-21 18:48
I don't think anyone is going to flame or spam you simply because you never really explained how exactly MGS is to blame. Maybe its just me but its seems like 2 sentences into your comment after claiming MGS is to blame for the progression of linearity, you start talking about something else entirely.

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+1 # RE: Toriyama: Players will benefit from FFXIII's linearityGuest 2010-02-21 18:57
a linear story is not really a bad thing. Games like fallout 3 and oblivion do not have a very good story at all. I want a good story for Final Fantasy games... If want an open world game, go play GTA or a MMO.

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# Acclimation?ShinseiTom 2010-02-21 20:13
Doesn't the tutorial time usually take all of... 4 hours in most rpgs? Which is basically what they're talking about, getting used to the battle system and the like. Not a great excuse on their part.

Now, as far as story is concerned, I could bite that. If you want to make the game linear (even to the point of Xenosaga) because that's what your story demands, that's fine I guess, but for the love of god don't compare it to an FPS.

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# HmmmCortador 2010-02-21 20:44
Final Fantasy was always about story telling. So i don't mind having to watch lots of movies on this new one.

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# What are you all talking about?davidg 2010-02-21 20:54
It's not like JRPGs are open-ended, lol. It's the way it's made. It's like saying a car isn't good since it doesn't go on water... buy a boat and stop saying cars are wrongly done... This is a JRPG, unless you never played a JRPG before, it IS, by definition, story-oriented, and so it is linear, lol.

If you want an open ended game, buy an ARPG (American RPG), this is the style of RPG done in america (Like Oblivion).

@skidz: You said:
"There are a lot of games going the way of the movie, and it sucks. Its not a game anymore."

FALSE! Games ALWAYS WERE that way (same %), the only difference is that now when the game gives you a cutscene, it looks realistic. But even in 1990 (87 in Japan) Final Fantasy 1 had cutscenes like FF13 have... It just looked bad, that's the only difference (without voice... etc lol). If you can't figure that, it's because you are young and you started playing games with FPS on xbox 1. Then you saw, after getting used to videogames, that there are other styles that are made for the story, yes, like a movie (in a way). Still, if you think that FF13 is like a movie, you are an imbecile. 3 hours of movie on a minimum of 60 hours of gameplay is NOT a movie, in case you didn't noticed already... Haa, sometimes pre-teens get annoying on the boards... sadly... (Man, I'm already annoyed by teens and I'm only 24, what will I do in 10 years? -sigh-)

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+3 # lolGuest 2010-02-21 21:23
im with you mate FF games are about stories that you interact with to all these people complaining about having a story, if you dont like FF13 then stfu and go back to your brainless shooting games; simple.

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# RE: lolHeX 2010-02-22 02:18
I don't think you can actually use the word "brainless" shooting games. If you play them online I think the brain actually works harder and faster at taking actions. Reflexes, control over your movement, your next move could mean your death and know where enemy is/is going to be.

Matter of fact, I've found RPGs way easier than most of the shooting games. Specially Final Fantasy.

I tried out Crisis core and It's good yet it's Action "rpg". Games like final fantasy have had simple rules, level up, kill the boss, find better equipment, level up and repeat. Yes they do have good story lines. Or do they? FF12 had really boring storyline, same with FF8.

I haven't played FF13 yet so I can't really complain/praise about the story, gameplay and linearity.

I'll keep my mouth shut until I know how FF13 really is.

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+1 # RE: RE: lolpapajag 2010-02-22 03:00
Quoting davidg:
If you want an open ended game, buy an ARPG (American RPG), this is the style of RPG done in america (Like Oblivion)

ARPGs are 10% story and 90% sidequest. If it's not TPS it's FPS related. Until the release of Dragon Age that is.

Quoting HeX:
FF12 had really boring storyline, same with FF8.

FF8 had a good story line and you have to think to actually figure out the bits and pieces of the past. Laguna flashbacks are what kind of killed the fluidity of the game. FF12 people hate because fans were so used to their lovey dovey romance stories that they didn't give it a chance. That and the easy gameplay that wasn't exactly "RPG"ish. I'm glad that hey made Vaan the main character because we actually got to see the twists in the life of the real main character, Balthier.

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# RE: RE: RE: lolWalo 2010-02-22 09:01
I agree that FFVIII had a great storyline(thoug h too much complicated for some folks it seems), but to me FFXII was not that good because the story pacing was really slow, I felt like I was playing the game just for the sake of playing it without any objective.

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# RE: RE: RE: RE: lolGuest 2010-02-22 11:21
My problem with FFVIII was that I wasn't able to attach to the characters,
which made it feel a bit tame to me.
For FFXII it felt a bit lacking of the drama on the characters side.

As for FFXIII, it seems like it's everyone's new punching bag, with people who haven't even played it yelling that it's too linear.

Me and my fiancee are both loving the story, and have attached quite well to the characters.

For the first half of the linear part of the game I just thought lol at the complaints.

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# wowaten 2010-02-22 01:59
Never thought I'd see someone here with some common sense. Nicely put man. And you know what else? I think they made it this way because of FF12. Remember people complained that "there is no story" or "I don't know these characters", it was because that game gave so much freedom that you forgot to progress the story and did other stuff, then when you DID progress, you forgot what the story even was. This game forces you to play the story, and by when you get the freedom, you know the story and people in it.

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# RE: wowHeX 2010-02-22 02:38
umm, I only went for the storyline and not the side quests. It's boring, I don't know how people can relate to it and I didn't really care for any of the characters. All of them seemed uninteresting. The story progressed real slowly.

Take games like Mass effect and Dragon age, you have so much freedom and yet you get to know your character and your crew. You care for them. It's not same type of RPG as FF but still it's a RPG.


Simply put:
With either Freedom or linearity, not getting to know your characters is just bad storytelling.

I love JRPGs. I've grown up with JRPGs. I'm not trying to flame or diss in any way.

PS: Is it just me or are JRPGs mostly (not all) about some random teenagers saving the whole world? I think I got that one from Zero Punctuation.

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# ...Silver-Tiger 2010-02-22 00:39
FPS? so this is where they get their ideas now? Bad idea.

FPS and RPGs shouldb't be miced together. Ever.

You see the results in FF 13s criticism.

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# RE: ...HeX 2010-02-22 02:41
Try Mass Effect and Kotor. Yes, they aren't FPS but they are third person shooter...just move in the camera on the character and you won't see a lot of difference.

Also, what they meant to say was.

"We want to tell you a story, story filled with action and surprises at every turn"

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# meh...Guest 2010-02-22 03:23
I hate when companies do this. All they care about is profit profit profit. Do anything to somehow mask the shortcomings and play it out so it seems like its a feature!!!! Oh my goodness its better for you!

No. It's not. You made the game too linear, people didn't like it. Now own up to it. But no, it's better for you! or blame that non-linearity doesn't tell a good story...

I'm sure ffxiii is going to be a great game. I am sure as hell gonna get it and play it to death. But, the fact still stands that they made it too linear and now they're doing damage control, even if it means blatantly lying.

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-1 # it's just baitGuest 2010-02-22 04:41
five bucks they're saying "it's like an FPS" just because American gamers (the mindless ones, at least, you know, the 360 crowd) will jump at anything with the term FPS in its description.

If you wanna play at freedom that's fine, but apparently making an open ended game with good story and characters is not that easy, proof is that Only Mass Effect is even remotely close to having achieved that goal.

In my opinion, if you want to make an RPG (any style) first deal with the story, make it good, then see if you can put in freedom and branching, not the other way around.

Never make the story a side feature.

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# Dragon Age...Zhipp 2010-02-22 14:02
...has a good story, and it's completely non-linear. Mass Effect does too. In this day and age, I think all RPGs should have at least two endings. Really, what excuse do you have? I want a sandbox game, I wana do what I want, when I want to.

Reply
 

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