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There's no running for cover in Bodycount

Posted Mar 9, 2010 at 11:11AM EST by Glenn M.

Listed in: PS3, Xbox 360 Tags: bodycount, Codemasters, stuart black
Ó

Now that the cover's blown for Bodycount, more details are starting to trickle in for the Codemasters FPS. Gameplay, story, platforms - it's all here.

 

First up, the gameplay. It's a pretty common scenario in shooters for you to be waiting for enemies to pop-out from behind their hiding place, much like in a Whack-a-Mole sort of way, except the moles can hit you right back. Well, in Bodycount, you won't have the security of indestructible walls to save your skin - the barriers can be destroyed and you can whack the mole before it even peeps out.

 

bodycount_screen

 

"Our shredding tech enables us to create a different kind of gameplay, where players and AI can't hide behind indestructible cover," says Stuart Black, creator of Black, who's sharing his expertise with Codemasters for this project. "Here the environment is constantly changing as the game world is shot to hell; it's going to be a huge amount of fun."

 

The story will put you as somewhat of a hired gun out to kill "Targets" for an organization currently known only as the "Network". The name of the game shouldn't be much of a mystery now.

 

As for the platforms, the game has been confirmed for both the Xbox 360 and the PS3, aiming for a Q1 2011 release.

 

 

 

 

Image courtesy of Joystiq

 

[via Joystiq]



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Comments 


 
# destructible hiding places...Glenn M. 2010-03-09 12:34
reminds me of those crates in uncharted.. :-*

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-1 # hmmmnehebkau 2010-03-09 13:36
sounds like bad company2 to me...

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+1 # RE: There's no running for cover in BodycountTeivin 2010-03-09 13:49
Sounds like the original Black to me.

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-1 # Wow sooooo originalGuest 2010-03-09 16:31
Yeah destructible environment that sooo original careful you don't have a brain asplosion with all those new fangled space age game mechanics CodeMasters

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-1 # red faction?truk 2010-03-09 19:17
nice try. been there done that on last gen

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# RE: red faction?NarooN 2010-03-09 19:59
Quoting truk:
nice try. been there done that on last gen



Too bad enemies never took cover in Red Faction. I loved that game, but the AI was really generic. All they did was see you, shoot at you, and then try to retreat after taking too much damage, only to pop back out two seconds later so you can finish them off.


I can image this game being loads of fun on harder difficulties where you're literally on the move almost constantly. I've yet to play a game where I didn't feel safe somewhere in a firefight. Other games with destructible environments always tout about "enemies are intelligent and will attack you as you hide behind cover" but in reality, there was always some mythical piece of cover that was made out of kryptonite.

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