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Street Fighter III DID alienate newcomers - Ono |
Listed in: PS3, Xbox 360, PC Gaming Tags: Capcom, Nintendo, Satoru Iwata, street fighter, Yoshinori Ono
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| 1. Street Fighter III DID alienate newcomers - Ono |
| 2. Just like a reunion |
Capcom's Yoshinori Ono has come clean, conceding that with the release of Street Fighter III, they in turn effectively shut out other potential newcomers to the franchise. It is with this hard lesson that they revamped the classic SF experience in its fourth iteration.
Admittedly, he explained in the latest Iwata Asks segment, the third installment was made specifically with tthe hardcore fans' best interests at heart -- leaving none for those who might just be starting to find out about it.
"They were also the loudest people who made their voices heard," started Ono-san. "I really understood how they felt, so I thought their voices were everything. But I didn't realize there were other people to whom the game could not resonate with at all until just about four or five years ago."

In response to Iwata's query as to what Ono thinks they lost with this move for SF III, he replied, "That would be the narrowing of the 'paths'. We had locked the doors of the 'entrance' without even knowing it. By designating the 'entrance', it ended up becoming a game that only a select few could enter."
Picking up those notes from the previous installment, Ono and the rest of the development team then decided to take a different approach for SFIV. "Since we can't equate the loudest person as everyone's opinion, we went back to the roots of the people who played Street Fighter and tried to analyze it," he said.
"When making games, I always tell my staff to never forget going 'back to the roots' and the 'class reunion'. Going back to the roots means to look carefully into the very beginning where it all started. The class reunion means to think how we could let the former players who played the original to feel like joining it again."
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I bet the account was hacked. Or Musev is just that fucking ignorant.
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I agree. I played close to 1000 hours of Street Fighter 3. So far my clock on Street Fighter 4 is at 250 hours and I'm done.
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I preferred W-Impact. They were both good.
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street fighter III still the best so far.
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I know this is going to be blasphemy to some... but I loved Tekken 4's fully 3D environments.
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I agree though. You can't make games strictly for the hardcore as it is a small demographic, but you can't alienate the group that made your title a success. To abandon your foundation and audience that made you what you are is pretty much the definition of selling out. SF4 really took this "we're ashamed that 'Three' happened so we'll pretend it didn't" atitude. Placing it between 2-3 wasn't great either.
They did get the gameplay right atleast and kept the controls true to the original. Looks like MK is doing the same looking at their fight stick layout (Thankfully). MvsC3 is annoyingly accessible but I still seem able to do most everything I would have anyway. Feels like videogame controller T9 LOL.
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