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Stevie Wonder proposes: video games accessible for disabled |
Listed in: PSP, Wii, PS3, MMORPG, Nintendo DS, Xbox 360, PC Gaming Tags:
The Motown Legend was at the Video Game Awards 2009 to present the award for the Best Music Game of the year, which rightly went to The Beatles: Rock Band. But in his introduction for the award, he not only made praise of how music games have made music much more accessible to younger generations, he also gave highlight to an issue that has yet to be truly addressed by the community.

Something like this, maybe?
Video games for the disabled. That's a noble idea. And it's probably not all too impossible too, what with the new technology coming out for video games. Am sure the geniuses of the industry can cook something up for them, right? What do you guys think?
Stevie Wonder is a world renowned singer/ songwriter/ musician, despite his blindness.
Via [The Lost Gamer]
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i don't think it so far-fetched, especially now that we see motion-control technology is in full-swing, whereas before it used to be just a thing of the distant, imaginary future.
what's your idea?
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My idea is actually seperate from the article.
It's a question to you. Are you a female??
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this is something that can be done easily with natal.
voice and gesture recognition are all you really need.
audio ques eliminate the need to see the screen, and gesture controls mean you don't have to hold a controller.
prosthetic limbs help amputees regain some use of their limbs. it's still prohibitively expensive to get even close to replicating the dexterity needed for even sony's motion sensing tech.
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Mabie she is? Mabie she isn't?
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It will be hard to make any video game that would be fun for a blind person, they are better off listening to a novel and imaging the experience that way.
Deaf people can play tetris and such...they are "accessible"
And for the person who can see and hear but has no hands...yes natal will be great...
Give it another 20 years before we are plugging into peoples brains (we can hook up video camera's to blind people and give them images good enough to distinguish objects...not bad)
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it's pretty common that when one sense is lost the others are augmented.
it may be something along the lines of a test your hearing game where you react differently to different tones. i'm a consumer, not a producer... so i'll leave being creative and innovative up to the people that get paid to do it.
just being blind is easier to do with current controllers, but still no one has done it.
with all the formulaic crap that the industry churns out now, yes it would be difficult... but it's still worth doing.
you can't really tell someone else what they are better off doing. if it's what they want to do, and they can, let em.
It has to start somewhere
It has to start sometime
What better place than here
What better time than now
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Music games are about 80% of the way there for a blind person. All it really needs is audible menus, put it on no fail mode, and go. Its something that could be added to either rockband or guitarhero as a few MB download, and all it would do is read you the name of the song/band.
For deaf people, the gameing world has come closer, most games are already captioned/subtitled but naturally thats a super easy fix.
Then is the challenge of physically handicap people. I think that would rely more on controller manufacturers. You could easilly make a one hnaded xbox controller for lefties or righties. The issue would be selling it sense only a fraction of people would need it.
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How the hell can you play a game without a tv? Even if it would say "you are too right, turn left to be in the center of the road" or things like that, it wouldn't work... This is impossible for blind people.
@dustinfoley: You say: make it no-fail mode? LOL. This is not a game then, it's a music with non-working plastic intruments for them to play on, lol. You would need a kind of sensor thing, and how the hell they would know where to hit with the drum for exemple? lol.
Sadly, it's impossible for blond people, err, blind people.
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i can barely get 250 :@
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