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Square Enix profits up almost 50 percent, FFXIII sells 1.8M units in Japan

Posted Feb 8, 2010 at 2:30PM EST by Karl B.

Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360 Tags: final fantasy xiii, Japan, sales, Square Enix
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squeenix

 

 

Square Enix has a lot to be thankful about for the first three quarters of fiscal year 2009. Other companies may be experiencing losses, but the Japanese publisher's profits are on the rise, thanks in no small part to Final Fantasy XIII's popularity in Japan.

 

The latest numbers put the company's profits up 48.2 percent in the nine months ended December 31, 2009. Not that surprising when you consider Final Fantasy XIII sold a million units in Japan on launch day. To date, the game has sold 1.8 million copies, which is almost half of the PS3's entire 4 million PS3 launch base in the territory.

 

Add the numbers generated by Batman: Arkham Asylum, Dragon Quest IX, and Kingdom Hearts 358/2 Days and you have a publisher swimming in money.

 

Square Enix's profits are especially evident in their gaming segment, which is separate from its arcade business and its mobile and merchandising divisions. The company's gaming division saw sales of  JP¥ 72.9 billion (around US$ 816 million), an increase of 97 percent compared to the same period last year.

 

 

 

Via [Gamasutra]



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Comments 


 
# RE: Square Enix profits up almost 50 percent, FFXIII sells 1.8M units in JapanKarl B. 2010-02-08 15:34
I hope Square Enix uses some of that money to hurry up development on FF Versus XIII and The Third Birthday.

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# WTF!?!?!?!?!ISOHaven 2010-02-10 19:59
You can't really throw money at these things to hurry them up.

Maybe use the money to add some extra quality control! ;)

Reply
 

 
-3 # RE: Square Enix profits up almost 50 percent, FFXIII sells 1.8M units in JapanGuest 2010-02-08 16:32
I wonder if its any good. 12 was horrible IMO.

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# RE: RE: Square Enix profits up almost 50 percent, FFXIII sells 1.8M units in Japanyoshi314 2010-02-08 17:36
Quoting robthom:
I wonder if its any good. 12 was horrible IMO.
i won't argue with that, but i think it was a nice change from boring "save the world" scheme.

introduction of gambits that automated most typical situations in combat was brilliant. this makes ff12 less boring to play.

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# RE: RE: RE: Square Enix profits up almost 50 percent, FFXIII sells 1.8M units in JapanGuest 2010-02-08 19:20
The thing that bothered me most was navigating the screens.

Especially in the battle field having to run across each tiny area towards the red dots as fast as possible before you got cornered and stuck into another battle just to wait through another loading screen.

This was very disorienting IMO.

Stopping long enough to figure out which way to go often resulted in getting cornered into a battle for another 3-5 minutes, which quickly got as bad as the old random encounters.

But I agree there was some progress made too. I also enjoyed the actual fighting mechanics. They were implemented well enough to be intuitive, which I appreciated and is really the final proof of good design IMO.

But the things done well like the graphics (as always) and battle system where countered by an equal amount of gameplay flaws that set it back again IMO.

I only played it for a few hours though. I got much too frustrated much too quickly. It was kind of a heartbreaking experience for me because I wanted to like it so much. I finally just gave up and quit instead of forcing myself to keep going.

It just wasn't fun to play.

I might give it another try one day.

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# gambitsnehebkau 2010-02-09 09:14
nah the gambits sucked! the game almost played by itsself... I rather have a more old school combat system where I have the full control of all the characters: turn-based.. like in FF9. They perfected the ATB-System in that game IMO.
FF12 was not horrible, but it wasn't very good imo either.

IDK why everyone suddenly wants more action-like fighting in jRPGs... Just go get a Western RPG or an ACTION-game if that's what you want. Or why don't the developers start new franchises? FF sold millions the way it was and people loved those games.

For me Final Fantasy doesn't need a different fighting system. Fighting is a major part of the game and if they change that it doesn't feel like FF to me anymore.
If I want something different than FF, I get a different game...

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# RE: gambitsGuest 2010-02-09 14:06
I didn't think the gambits were that bad. They were good in a different way IMO. But yeah, it did kind of play itself. Funny how watching the game fight its own battles every 5-6 steps to get across a screen still didn't them any more tolerable.

I do agree that updating and changing the mechanics of RPG's just to do it isn't really necessary.

The last JRPG that I've enjoyed was Brave Story. Much more than Dissidia or CC. In a large part because its mechanics are completely classic.

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# gambits 2DarkAng3L 2010-02-09 18:00
you know you could always turn it off right? having that option balanced it out.

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# RE: RE: Square Enix profits up almost 50 percent, FFXIII sells 1.8M units in JapanGuest 2010-02-08 17:52
I too hated 12, but after a while it grew on me and became my favorite FF.
It makes me sooooo sad every time I see people bad mouth that game.
At least the critics agree with me.

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# critics agree with you?Guest 2010-02-09 07:29
iv only heard bad things about that game, and im also one that hated that game, nothing compared to ff10.

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# Wha?Guest 2010-02-09 13:12
So FFXII was worse than the worst FF game in your opinion?

X sucked. Horrible story, removal of the illusion of choosing where to go next, annoying characters.

Then again, I got further in X than I did in XII. Sometimes I feel like the only person who still likes a good turn based system in JRPGs.

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# the game still sucksGuest 2010-02-08 16:48
http://www.sankakucomplex.com/2010/02/07/final-fantasy-xiii-sells-for-20-sales-now-a-damp-squib/
Proof

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# What proofGuest 2010-02-09 06:47
Proof of what? that most people bought it on launch day and just about everyone who was going to buy it in Japan has bought it already.

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# I hope FF13 sells like crap in the USkupomogli 2010-02-08 21:19
I know I'm waiting to buy it at 19.99.

I'm picking up Yakuza 3 and Just Cause 2 in March.

Everyone should pick up Yakuza 3. It's taken us this long and Sega finally decided to localize it months ago because so many fan requests. If it sells well enough we'll get Yakuza 4 which is coming out in Japan in March.

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# kawaiiGuest 2010-02-09 01:24
ffxii is not bad. although, in my opinion, it does lack in story telling, unlike ffx ( i didn't play ff vii to ff ix ). what i love about ffxii is: long game play, side quests, the story, i didn't finish it yet, but the story is fair. gambit system is the key here, i think. if you utilize gambit system, you can Zap those monsters in a flash.

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# my 2 centDarkAng3L 2010-02-09 17:58
XII was good and it had enough to keep me busy long enough. no while it was lacking in story it did boast in very good gameplay and the fact to create whatever class u wanted with the board. having a white mage type character with sword skills gave rise to a paladin type characters and all you needed was your imagination and your brain. hell ill go ahead and say its my favorite FF next to 7..

Reply
 

 
# WTF???Guest 2010-02-14 13:36
batman was made by square enix?

Reply
 

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