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Square Enix profits up almost 50 percent, FFXIII sells 1.8M units in Japan |
Listed in: PSP, Wii, PS3, Nintendo DS, Xbox 360 Tags: final fantasy xiii, Japan, sales, Square Enix

Square Enix has a lot to be thankful about for the first three quarters of fiscal year 2009. Other companies may be experiencing losses, but the Japanese publisher's profits are on the rise, thanks in no small part to Final Fantasy XIII's popularity in Japan.
The latest numbers put the company's profits up 48.2 percent in the nine months ended December 31, 2009. Not that surprising when you consider Final Fantasy XIII sold a million units in Japan on launch day. To date, the game has sold 1.8 million copies, which is almost half of the PS3's entire 4 million PS3 launch base in the territory.
Add the numbers generated by Batman: Arkham Asylum, Dragon Quest IX, and Kingdom Hearts 358/2 Days and you have a publisher swimming in money.
Square Enix's profits are especially evident in their gaming segment, which is separate from its arcade business and its mobile and merchandising divisions. The company's gaming division saw sales of JP¥ 72.9 billion (around US$ 816 million), an increase of 97 percent compared to the same period last year.
Via [Gamasutra]
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Maybe use the money to add some extra quality control! ;)
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introduction of gambits that automated most typical situations in combat was brilliant. this makes ff12 less boring to play.
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Especially in the battle field having to run across each tiny area towards the red dots as fast as possible before you got cornered and stuck into another battle just to wait through another loading screen.
This was very disorienting IMO.
Stopping long enough to figure out which way to go often resulted in getting cornered into a battle for another 3-5 minutes, which quickly got as bad as the old random encounters.
But I agree there was some progress made too. I also enjoyed the actual fighting mechanics. They were implemented well enough to be intuitive, which I appreciated and is really the final proof of good design IMO.
But the things done well like the graphics (as always) and battle system where countered by an equal amount of gameplay flaws that set it back again IMO.
I only played it for a few hours though. I got much too frustrated much too quickly. It was kind of a heartbreaking experience for me because I wanted to like it so much. I finally just gave up and quit instead of forcing myself to keep going.
It just wasn't fun to play.
I might give it another try one day.
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FF12 was not horrible, but it wasn't very good imo either.
IDK why everyone suddenly wants more action-like fighting in jRPGs... Just go get a Western RPG or an ACTION-game if that's what you want. Or why don't the developers start new franchises? FF sold millions the way it was and people loved those games.
For me Final Fantasy doesn't need a different fighting system. Fighting is a major part of the game and if they change that it doesn't feel like FF to me anymore.
If I want something different than FF, I get a different game...
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I do agree that updating and changing the mechanics of RPG's just to do it isn't really necessary.
The last JRPG that I've enjoyed was Brave Story. Much more than Dissidia or CC. In a large part because its mechanics are completely classic.
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It makes me sooooo sad every time I see people bad mouth that game.
At least the critics agree with me.
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X sucked. Horrible story, removal of the illusion of choosing where to go next, annoying characters.
Then again, I got further in X than I did in XII. Sometimes I feel like the only person who still likes a good turn based system in JRPGs.
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Proof
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I'm picking up Yakuza 3 and Just Cause 2 in March.
Everyone should pick up Yakuza 3. It's taken us this long and Sega finally decided to localize it months ago because so many fan requests. If it sells well enough we'll get Yakuza 4 which is coming out in Japan in March.
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