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Kojima: Japanese devs use beautiful artwork, West uses technology

Posted Oct 13, 2010 at 11:12PM EST by Mabie A.

Listed in: PSP, PS3, Nintendo DS Tags: Hideo Kojima
Ó

Oh no he didn't! Hideo Kojima has finally expressed his true feelings for Western level design, and needless to say, he's not impressed. In his tweet, he shared his sentiments that the difference between Japanese and Western design is that the latter does it with "beautiful artwork" while the West does it with technology.

 

 

solidsnake_solo

I am a beautiful artwork! Say it!!!

 

 

 

Here's his tweet in full: "The differences between the creators in Japan and the West in this industry... Japanese creators try to express the game's environment through beautiful artwork, but western developers use technology to draw out the environment. The Japanese make the models and textures carefully to create a world. The West use shaders, lighting, shadows, effects and programming to create their world."

 

 

 

Okay, so he wasn't exactly attacking per se, but you don't have to read between the lines to know that he does not look too kindly upon technology-dependence for art. Which is quite ironic considering he himself does use it for his own works.

 

 

 

Kojima will remain to be loved despite this, though, I believe. As for you, I am sure you've got your own two cents about this. Throw them our way via our comments section below.

 

 

 

 

 

 

 

Via [Gamernode]

 

 


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Comments 


 
+2 # not the latterJOshISPoser 2010-10-14 01:02
the former.
just pointing that out in your first paragraph.
When you say eastern and western, western is the latter.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyawesomefacial 2010-10-14 01:02
meh.. depends on your perspective
i like both styles equally..

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# RE: RE: Kojima: Japanese devs use beautiful artwork, West uses technologySnaku 2010-10-14 13:27
So..... why don't both sides learn from each other or combine their efforts?

I've always liked Japanese games better than western ones, but in the last few years it seems the games have been nothing but the artwork. With a few exceptions, (Bayonetta for example) japanese games just aren't that much fun to play these days. Now if they could learn how to do western style gameplay and use the same "shaders, effects, etc" that the west uses, while retaining their beautiful artwork, they could make some awesome games. I would love to see what the Japanese could do with the graphics/environments of Uncharted. Transformers WfC would have looked awesome if japanese devs had done it... but it wouldn't have played anywhere near as well as it does.

So yeah, maybe they should collaborate more or something.

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-1 # RE: Kojima: Japanese devs use beautiful artwork, West uses technologyBut Fukir 2010-10-14 01:24
Beautiful artwork, doritoes and mountain dew IMO.

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-2 # silly european art ! haha ! gald im in the middle :Pblahblahjjjj 2010-10-14 01:37
silly european art ! haha ! gald im in the middle :P

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# RE: silly european art ! haha ! gald im in the middle :PUltimaXX 2010-10-15 18:35
I'm real gald for you, mate.

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+4 # ...papajag 2010-10-14 01:45
Kojima must be referring to himself when he says Japanese creators. Seriously, Japanese games have dropped their quality since the PS2 days. If you call backtracking, cheap mazes and simplistic story, then it's definitely a beautiful artwork. Japan still makes the best action games though.

Even after Kojima says all that I'd still suck his d...

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# Do all americans think like OP?DealWithIt 2010-10-14 01:53
Whoever wrote this article clearly doesn't understand the underlying meaning of Art.

A typical user would see this as an insult to the western industry. The western industry is an insult to art.

Feeling, passion emotion through setting/character is not something I'd expect a typical blogger to understand.

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# well..Dani_poo 2010-10-14 01:54
I think that there is some truth to that. Final fantasy x was IMO the best looking PS2 game. But that was because of its design! not its graphical FX!

You can deliver alot of feeling and personality to a game by completely writing it without any auto-create tools. Take the 3d games from: Zelda, super mario, Final Fantasy and kindom hearts. put them against Crysis for example. Id still pick the japanese titles.

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-1 # ,...Tahiri 2010-10-14 02:33
Sure explains Dead rising.

Oh wait...

ISOhaven sucks!

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+1 # butMegaDef 2010-10-14 02:46
well yeah the game could look really pretty, but then it still sucks if it plays like a tragedy. :eek:

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# RE: butViredae 2010-10-16 11:31
Unlike Shooter Sim #49... Aw, snap!

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyJokerrules 2010-10-14 02:49
This sort of articles is getting a lot of attention in the last few months... Why is most many westerners, mostly american are so obsessed with Japanese games developments?

Do most American gamers have some sort of inferior complex toward Japanese game development that most of us average people don't know about?

It seem to me when a Japanese creator/director talk about Japanese/Western, some one from the west side will be the first to shout out the WEST IS MORE SUPERIOR.

Culturally Japan and the West are completely different, that being said different people do things differently... But it seem most westerners can't stand that fact that Japan is different from the rest of the western world.

Kojima is a clever guy, he never said Western games was superior... He said

"western developers use technology to draw out the environment."

My question is doesn't Japanese used technology to make their games? how do you makes models and textures for games with the use of technology?

I'm pretty sure Metal Gear Solid 4 used a lot of computer technology to creates all of awesome graphic... The games sold 5 million copies worldwide afterall. So name me one Western game that came close to Kojima creation in 2008? As I recall westerners were complaint how complex the PS3 were because they were too lazy and stupid to how to tap into the PS3 power cores.

I'm not saying all Japanese games are great games, but for sure not all Western games are great neither. Greats games comes from great talents, without that you have a simply and basic games.

I just found it interesting so many people are interested in this sort of nonsense. I mean the only games that sales in the West are FPS... and the rest are a bunch of second class Japanese ripoff.

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+1 # trueepikaL 2010-10-14 03:01
totally agree on you. For some examples FF13 was one of the beautiful game i've came across, but the story and the battle system made me quit after 2 weeks of playing it.

"As I recall westerners were complaint how complex the PS3 were because they were too lazy and stupid to how to tap into the PS3 power cores."

+1 i've seen countless stories about devs giving up on developing games for the ps3 as it is way to hard to code. But as soon as they past that barrier anything is possible.

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# RE: RE: Kojima: Japanese devs use beautiful artwork, West uses technologyJimmhoo 2010-10-14 13:25
when he refers to technology, he try to say they depend on it(light shaders etc), sure japanese developers uses 3d meshes and textures, but that is a basic thing in 3d games use for example past generations like psone and ps2 where basically there arent shaders, the design of worlds characters and textures where more important and japanese developers ruled there

try to compare the jungle from MGS3(PS2) and the jungle at the start of Halo3, sure Halo3 looks better with the HDR light passing in the trees and water reflexing and normal maps on trees, remove the shaders and lights and wich looks better even with the huge amount of triangles that halo3 uses compared to a PS2 game

other example is quake4 or doom3, remove shaders and shadows and looks terrible

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# RE: RE: Kojima: Japanese devs use beautiful artwork, West uses technologyViredae 2010-10-16 11:35
I'm thinking he means that Japanese developers use rudimentary technology to detail the work by hand, while Western developers look for a way to "streamline" the creation (i.e. Ala Unreal Engine).

Nothing wrong with either approach, but IMO, the superior method (as always) is a combination of the two, make the streamlined model, then go over the details personally.

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# I can agreeLinkblade 2010-10-14 03:18
with what Kojima is saying. When you look at "The World Ends With You" from Square Enix you will definitely agree that this game is beautiful artwork. And other asian games too. They're not by chance the source of those cute anime things and stuff. Western people don't know much about those things and therefore develop games with basic/real graphics.

I personally am a friend of this anime style. I liked Zelda Wind Waker with that Cell Shading look too.
It doesn't have to be bad what Kojima said about Western games. It's just up to your liking if you prefer "beautiful art" or plain real graphics.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyinsight10 2010-10-14 03:35
totally agreed!
i dont know wat they do but
look at the difference between GTA and westerner games compared to japanese games...you noticed the quality in the graphics

Reply
 

 
# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyTeivin 2010-10-14 06:41
He's right. It isn't really an attack or anything of the sort.

Think of every game you've ever considered artistically impressive and odds are it was made in japan.

Think of all the biggest hitting, uncanny valley realistic crap and... it'll all be western, by and large.

Theres nothing wrong with that, but it is, in general, a very true to form comment.

Western studios want realism, eastern studios seem to be aiming for quite the opposite a lot of times.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyMusev 2010-10-14 07:05
Quote:
Think of every game you've ever considered artistically impressive and odds are it was made in japan.


Like what?
the game Ive found most artistically impressive lately was made in scotland

this is all rubbish anyway, other than the odd game thats famous no games worth playing really stand out from each other artistically, I mean some look better than others but thats all.


Quote:
Why is most many westerners, mostly american are so obsessed with Japanese games developments



ONLY Americans from what Ive seen, just like when the ps3 came out and they were basically saying "why would I buy that japanese crap when I can have a great usa made console" (which turned out well lol)

Americans have a (possibly one sided) rivalry with japan, probably something to do with ww2


frank

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyaeon44 2010-10-14 08:09
i only liked Kojima for his MGS games, one of the greatest games ever.


and what he said about the West is true and its better that West use Technology more. time passes and so is our taste for the games, they at least need to improve graphically.

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# he's rightPrimebuster 2010-10-14 08:24
He's completely correct. Im not an otaku or anything, im not in love with japanese stuff, but japanese stuff seems far more creative than stagnant stinky western stuff with their fixation of brown/grey FPS games. JRPG's may not be the future, but at least they're beautifully realised and literary works of art.

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# RE: he's rightUltimaXX 2010-10-15 18:51
Really? More creative?

I'd like some evidence of that, because all I can think of right now is the fact we've had almost 10 MGS games (not counting remakes) and like twenty different Final Fantasy entries.

Not saying that Japan isn't pretty creative, but you can't just make blanket statements like that. To deny that the West has produced some seriously creative games recently is a disservice to the West, and smacks of annoying Japanophilia to me. Splinter cell: Conviction and Assassin's Creed II are as plastic and as flawed as graphics this generation get, yet they look beautiful. Red Dead Redemption has pretty good graphics, but the level of thought that went into the design process really shines through, while Heavy Rain is possibly one of the most ambitious games we've seen, and focusses on so much more than lighting techniques.

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# RE: RE: he's rightViredae 2010-10-16 11:39
But when you compare percentages, there is a clear gap in creativity between Western and Eastern games, at least in each venue of a game.

Westerns like to be "creative" with the gameplay, Easterns like to be "creative" with the story and artwork, so and such, you find a huge gap in creativity depending on which aspect of the game you look at.

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-1 # A+vatomalo 2010-10-14 09:31
I like Kojima even more for his statement!

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-2 # RE: Kojima: Japanese devs use beautiful artwork, West uses technologykakashihatake18 2010-10-14 09:50
this is such BS GEARS OF WAR GOD OF WAR 3 HALO REACH ALL GREAT WORKS OF ART WHAT A JOKE GOD DAMN hell even mass effect 2 hes just butt hurt cuz the xbox took over and he has to make games for it nowww haha dey maddddd

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-2 # RE: Kojima: Japanese devs use beautiful artwork, West uses technologykakashihatake18 2010-10-14 09:56
The cel shaded prince of persia was amazing art name a non final fantasy title by Japanese devs that is better form of art to me this is a stupid statement art cant be better then one another for one reason art is to each s own stop talkin hideo and make another MGS game which used ALOT of technalogy putting 1080p on the bluray disc and utilizing its full capacity storage

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# is this even in english?dumbfounded 2010-10-14 13:42
...
you're using a lot of technology putting nonsensically written English onto a great network of lots of technology, which is supported by ... lots of technology. Using storage isn't the sort of thing we're referring to, it's using rendering tricks- ya know, I think that was even mentioned in the fulltext.

RAGE will be a game that counters his statement; every inch of that game is uniquely textured- there is no such thing as a default texture. The artwork is truly spectacular.

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# RE: is this even in english?Viredae 2010-10-16 11:42
Congratulations , the western market just produced a game that is in lieu of western game creativity, that leaves us with a score of.... hundreds against a few.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyinformed_anon 2010-10-14 10:15
Art isn't just about pretty, it's also about creativity and originality; take a look at Dante's Inferno and tell me that the cut scenes weren't creative and wonderfully done.
The cut scenes in Infamous, while not wholly original, were still pretty cool.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyPS3 Owner1 2010-10-14 10:16
Stop complaining, insulting and get back to work or shut up, Kojima!

These Asian game devs have been bitching a lot lately and if you won't work, give your position to others who're also talented. The newcomers won't complain because they know how valuable their position is.

A lot of moaning from them devs, if they'd get fired they would be crying and begging to get back.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyWalo 2010-10-14 10:19
Both art forms have their place and application. Attacking other forms of artwork is not rational and it's not something I would associate with Kojima-san. Maybe he just got lost in translation or something like that.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyheyzuescristo 2010-10-14 12:02
u can see beautiful artwork on great ps3 hits like god of war3, uncharted, heavenly sword...

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# you guys should learn to readDeino 2010-10-14 13:46
You guys seriously need to learn to read.
I think his statement was generally true.
Most western games depend on technology to provide as realistic an environment as possible.
Japanese games on the other hand usually are made with emphasis on textures and models when creating their environment.

Have you all ever played any western game and think "damn this game looks so realistic" or play Japanese games and think "this game is so creative, look at the buildings and the detail..."

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# RE: you guys should learn to readUltimaXX 2010-10-15 18:57
I call bullshit. MGS2 and MGS3 were hands down the best looking games on the PS2, and I really am just talking about the lighting and texture quality right now. MGS4 is the only game thus far that's managed to deliver a myriad of spectacular effects simultaneously at a full 1080p resolution, and meanwhile, Final Fantasy 13 had some of the blandest level designs I've ever seen in a game.

These happen to be total inversions of what Kojima was talking about.

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-3 # my two senseChristian Banks 2010-10-14 14:00
Don't care.

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-2 # lmaoChristian Banks 2010-10-14 14:01
cents..

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-1 # RE: Kojima: Japanese devs use beautiful artwork, West uses technologyDee 2010-10-14 14:42
Is it the season for Japanese developers to bitch? they talk about how disappointing games are here and there. not to mention every year this bastard talks about retiring.

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# welljaprev 2010-10-14 17:03
i can see what hes saying when you compare the games both sides make and japanese definitely has more art put into it and for me screw shaders and all that technical shit sometime the best art does come from just using hand drawn animation and yes the japanese uses technology like that i see it's more sophisticated look at the art for ff13 and sf4 compared to fallout or gears of war nuff said

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# AhemGuy-Man 2010-10-14 17:18
LittleBigPlanet anyone? And I don't recall seeing any current gen japanese games that are "beautiful" or artistic (save Folklore which is 2007!)

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologygils001 2010-10-14 19:10
this isnt an art contest its a game industry and the methods of approaching it are working. :D who wants to take there time on every little detail.....oops im sorry i forgot the japanese take their time making each boob jiggle just right for each character.....DOA :P :-| ;-) 8)

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# i agree with him...Datnizzle 2010-10-15 14:30
Western developers (most not all) want to say "Our game has the best graphics." While Eastern developers want to say, "Our game has the best style." They want to make it look cool.
I understand and like a little of both.

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# I disagreeHarold Vandermoor 2010-10-15 18:51
Eastern has better female models and a more efficient art direction, while western art is driven to wow and impress and have better male models.
I like both regional art styles, and they all have their advantages and disadvantages, but honestly, beauty is subjective.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyAzz 2010-10-15 20:45
bah i disagree, all japanese games are the same, teenage angsty kid finds a girl and saves the world from stereotypical bad guy.

while better games like mass effect or crysis look amazing and there storys are surprisingly good (especially mass effect 1 & 2).

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# "all japanese games are the same"Logiclover 2010-10-17 03:19
obviously false statement: "all japanese games are the same,teenage angsty kid finds a girl and saves the world from a stereotypical bad guy."
I'm just curious. Why would you say something so wrong? I mean, does Old Snake really fit the bill you just laid out for Every japanese game? You're giving gamers a bad name with your incredibly false statements. Who would listen to a guy who doesn't make sense? Make a defensible point, next time. Avoid superlative generalizations like, "all western food has ketchup" or "all japanese games are the same" or something else ridiculous like that. I'm not just bashing you for no reason, here. For your health.

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# Kojima's harmless comment is right.Neutruth 2010-10-17 03:07
In the west, we've never been as serious in our artwork in gaming as the japanese have, and reasonably so. For one, we don't have the centuries of singular cultural tradition and artistic history/evolution that other nations (like the japanese) have, and we've taken a much more varied approach to art (seeing as though we come from such a diverse background) that has not left us with a strong sense of artistic identity, but a diverse one instead. So rather than spending time and energy on beautiful artwork, we spend that time on increasing technological efficiency and convenience. After all, current American culture does embrace the idea of "instant everything."
This is only one of the many reasons that many japanese games have such a powerful artistic structure behind them in comparison to western games, but more to the point, Kojima didn't belittle or insult anyone with his accurate comment. He basically said "billy uses a lot of red, and jake uses a lot of blue." If you find offense in his statements, you only see it because you're looking for it in lines that aren't there. "Between the lines" my ass; stop fabricating ill sentiment. I hate it when people put words in someone's mouth or try to incite discord when it's unnecessary.

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyCriR 2010-10-20 06:46
I'm surprised no one has even mentioned Gran Turismo 5. :-?

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# RE: Kojima: Japanese devs use beautiful artwork, West uses technologyAdol 2010-10-21 20:39
I've never played a single decent western RPG (same with animation). West is a simple minded culture where everything is direct, no depth, and therefore no poetry, no art. Maybe this is too much for a comparison, but i see them like "Romance" vs. "Porn", I bet u can easily tell what is what.

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# YupR4zor 2010-10-29 13:03
I bet so. What I see in the video games graphic's timeline, is that there's something beyond technology that is forever beauty, that's what design is about. The style in which jap games are created is that beauty. Western got no sense of beauty at all IMHO.

Reply
 

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