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Homebrew - Powder release 114 |
Listed in: PSP, Nintendo DS Tags: homebrew game, Jeff Lait, powder, Roguelike

Homebrew coder Jeff Lait has recently released a new version of his "roguelike" multiplatform homebrew game, Powder. The latest update of the homebrew has added some new features, more fixes and various other improvements.
Developer's note:
The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play.
iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :
- Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
- Remove potential crash when zapping wand of invisibility off map.
- Items are no longer revealed by hostiles searching.
- Status message "Searched" when you search to make it more clear you did something by searching.
- Correct lighting tests for giant mobs along with looser LOS requirements to see them.
- No longer crash if a rolling boulder kills the caster and then fills a hole.
- You can click-drag on display text to scroll it.
- Chris Lomaka's tiles have been updated with some nice new additional icons.
- Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
- The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
- Status bar on iPhone now rotates and is hidden in landscape mode.
- iPhone now uses native keyboard controls.
- If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)
Download: Powder release 114 (PSP)
Download: Powder release 114 (DS)
Via [Powder]
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I'd much prefer if he could implement the character moving across the screen instead of the dungeon around the character though.
Its a little disorienting IMO.
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