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GDC 11 to discuss Cataclysm, Heavy Rain, and game design

Posted Jan 28, 2011 at 11:12AM EST by Glenn M.

Listed in: PSP, Wii, PS3, MMORPG, Nintendo DS, Xbox 360, PC Gaming, iPhone, iPad Tags: GDC, gdc 11, news
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Article Index
1. GDC 11 to discuss Cataclysm, Heavy Rain, and game design
2. Quantic Dream and Heavy Rain
3. Other highlights

Every year, the Game Developers Conference provides an avenue for industry professionals to learn from and share their expertise with fellow game makers big and small. There's going to be more of that this year, and as always, the hot topics will revolve around some of the past year's major accomplishments.

 

wow_cata

 

For Blizzard, Tom Chilton will be discussing the success behind World of Warcraft and its latest expansion, Cataclysm. In "Remaking the World Of Warcraft through Cataclysm," the game director shares "what approach we took, what works, and what doesn't seem to work when tackling the challenge of breathing new life into aging game content" and how they "rejuvenated aging parts of the game world for existing, former, and new players while at the same time preserving and even enhancing what made the game world special from the start."

 

Cataclysm sold over 4.7 million copies in month after its December release, so if it's a successful formula you'd want to learn from, that'd be worth tuning into.

 

 




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# RE: GDC 11 to discuss Cataclysm, Heavy Rain, and game designGlenn M. 2011-01-28 13:10
i'd like to hear about how they went about heavy rain. it's a very promising concept that i would like to see built on by others

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# RE: RE: GDC 11 to discuss Cataclysm, Heavy Rain, and game designWalo 2011-01-29 07:16
Indeed, Ethan's storyline is one of the most griping storylines ever. And executing that through gameplay is pretty amazing, since most games use cut scenes for that.

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