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Duke Nukem Forever designer explains the cause of delays

Posted Nov 22, 2010 at 1:30AM EST by Ryan F.

Listed in: Xbox 360, PS3, PC Gaming Tags: Duke Nukem, duke nukem forever, George Broussard, gerabox
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duke-nukem-forever

 

Duke Nukem Forever’s delay had nothing to do with a "quest for perfection", says original Duke Nukem designer George Broussard. So what's the reason behind the repeated hiccups that has hampered the release date of game?

"I wish there was an easy or dramatic answer for what took so long but there just isn't," Broussard told Maximum PC. "It was just never ready.  We had lots of development issues along the way.  It wasn't a quest for perfection as some silly article in Wired implied last year."

He then went on to add, "I think what hurt us the most was licensing engines and trying to change them too much.  Shit happens and after delays the options are to continue or kill the game.  I never wanted to kill the game.  We got things turned around dramatically in 2007-2009, with a lot of new hires, and most of the game as it exists today was created in that timeframe."

Broussard also believed that a character like Duke can still be relevant in today's crowded FPS market. "Duke offers contrast and something very unique and different from the cookie cutter, cardboard, generic game heroes that don't have an ounce of personality.  It's ok to not like Duke or think him juvenile, but at least he's not boring and vanilla.  Most people play games to escape and enjoy a fantasy for a while."

He revealed, "when we created Duke's character outline we wanted him to be a combination of Arnold Schwarzennegger, Clint Eastwood and John Wayne.  Combine those characters with a distinct look, attitude and one-liners and the result is that Duke is just an iconic character."

Duke Nukem Forever is slated to arrive sometime next year for the PS3, Xbox 360 and PC.

 

 

Via [Maximum PC]



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Comments 


 
-1 # RE: Duke Nukem Forever designer explains the cause of delaysRyan F. 2010-11-22 03:27
with the amount of time spent in this game, I'm just wondering if the hype is still alive for you guys?

Reply
 

 
# RE: RE: Duke Nukem Forever designer explains the cause of delaysGama 2010-11-22 04:47
Honestly, I could care less now, it would of been cool 5 years ago. I heard the demo at PAx or E3 sucked pretty bad. This is just them milking a franchise for all it is worth.

Reply
 

 
+1 # RE: RE: Duke Nukem Forever designer explains the cause of delaysWalo 2010-11-22 05:58
More than that, will they be able to recoup the development costs and turn a profit? Development time ain't free after all.

Reply
 

 
+2 # RE: RE: Duke Nukem Forever designer explains the cause of delaysUltraPrinny 2010-11-22 14:01
IT'S DUKE NUKEM DOOD! DUKE NUKEM DOOOOOD!

Reply
 

 
+1 # RE: RE: RE: Duke Nukem Forever designer explains the cause of delayspapajag 2010-11-22 17:26
Quoting UltraPrinny:
IT'S DUKE NUKEM DOOD! DUKE NUKEM DOOOOOD!

BEST.....LOGIC.......EVER!?!?!?!

Reply
 

 
# RE: RE: Duke Nukem Forever designer explains the cause of delaysISOHaven 2010-11-22 21:05
For me I couldN'T care less. Duke will forever and always be a 2D side scroller in my mind.

Reply
 

 
# Irregardlesstloyd11 2010-11-22 11:52
its classic Duke Nukem. OFPS are fairly lame in my opinion nowadays. I want my run and gun FPS's like Doom and Duke Nukem. Hell i'd like to see another Hexen or Heretic if Raven would make it.

Reply
 

 
# IrregardlessFreePlay 2010-11-22 19:20
is not a word.

Reply
 

 
# RE: Duke Nukem Forever designer explains the cause of delaysMetalJody 2010-11-22 19:35
They should put out a demo near release.

Reply
 

 
# RE: Duke Nukem Forever designer explains the cause of delaysheyzuescristo 2010-11-24 10:48
oh duke nukem i remember playing the duke nukem 3d demo, was kinda fun, was duke nukem the evolution of doom back then?

Reply
 

 
# RE: Duke Nukem Forever designer explains the cause of delays8675309 2010-11-24 22:26
wonder what itl cost $200

Reply
 

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