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Crytek: Crysis 2 delay was a development decision, not to avoid competition - The competition |
Listed in: Xbox 360, PS3, PC Gaming Tags: crysis 2, Crytek, Electronic Arts
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| 1. Crytek: Crysis 2 delay was a development decision, not to avoid competition |
| 2. The competition |
"We looked at it from a business perspective and actually came back and said it wouldn't make much of a difference whether we launched in the holiday or a new release date," says Yerli. "So we decided to take the extra time and make sure we hit our quality margin. I looked at features that were removed about a year ago and some of these made it back in. The extra time provided the opportunity for both adding and removing features, so it's give and take.
"Crytek is not for the short-term in this business, we want to offer many games in the future and sustain our business. We can't make short-sighted decisions that are all focused on profit for the next quarter. We need to set up Crysis 2 strongly so we can do future titles in this world."

Now on the subject of competition, Yerli say they didn't intend to push back the release of the game to avoid going up against Call of Duty: Black Ops or any other FPS titles. Yerli even says that they "love competition." Without it no-one would be innovating. I think it keeps us in check, helps us make sure we don't get sloppy and are always on the cutting edge. I think Crysis 2 has benefited from that and so will consumers - because ultimately they'll get a game that is highly competitive.
"On the other hand, [Killzone 3 and Bulletstorm] are great games generally and I think people will enjoy one or the other, and since they're shipping in February and Crysis 2 is in March, I think there's plenty of room for a lot of strong games in the next few months."
When quizzed about Black Ops and the possibility that they can dethrone the reigning FPS champ, Yerli said that their goal is simply to created "an experience that hits a certain nerve, and not necessarily, 'I'm going to make a Call of Duty killer'. That's not the way to approach it and that's certainly not how I'm approaching it. For me, it's important for us to make a game that is innovative in the second by second experience. When I say that, I mean that when the player uses the Nanosuit we want his or her heartbeat to be at a higher BPM level, they must be thinking about how to fight, constantly asking and trying out new things, figuring out what it takes to survive and being different in every given moment to overcome any challenge.create
"We're not trying to dethrone anybody or make the next Call of Duty or Halo, we're trying to make a Crysis that hits the gamer's nerve and makes them think 'this is the most intense shooter I've played', 'I've played as I wanted to since the Nanosuit allowed me to be what I wanted to be' and 'it tells an awesome story'. That's what it's about for me, and if we hit those nerves I believe there's no reason why Crysis 2 can't be the No.1 title, but its intent and purpose isn't to dethrone Call of Duty."
Crysis 2 will hit store shelves across North America on March 22, and will land in the UK on March 25.
Via [CVG]
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