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Call of Duty: Black Ops PS3 and Xbox 360 updates now live |
Listed in: PS3, Xbox 360 Tags: call of duty: black ops, patch, Treyarch, update
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| Article Index |
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| 1. Call of Duty: Black Ops PS3 and Xbox 360 updates now live |
| 2. Xbox 360 patch notes |
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Call of Duty: Black Ops didn't launch without its share of problems, but Treyarch have obviously been hard at work to rectify some day-one issues. Treyarch community manager Josh Olin has announced on Twitter that updates for the PS3 and Xbox 360 versions of the game are now available.
Here's a list of what's live and what's still being worked on for the PS3 version.
PS3:
11/17 (full title update)
- Improved matchmaking to find matches significantly faster
- Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions
- Improved host selection to ensure that the best host is always selected in the pre-game lobby
- Improved party system to ensure that parties don’t get broken apart
- Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games
- Server-side and game-side changes to decrease the amount of failed Film uploads
- Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
- Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions
- Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect
- Additional fine-tuning of audio levels and ranges for footsteps and gunfire
- Additional fine-tuning of audio levels for bomb plants/defuses
- Additional online security enhancements
- Optimization to prevent friends list from spamming user while in game – will improve game performance for users with large numbers of friends
IN PROGRESS
- Prevention of Valkyrie rocket exploding upon release under rare conditions
- Prevention of Gunship failing to give player full control under rare conditions
- Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances
Via [JD_2020]
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This should be quite welcome.
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:(
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