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BioShock: Infinite's Handyman introduced

Posted Aug 26, 2010 at 2:21AM EST by Mabie A.

Listed in: PS3, Xbox 360, PC Gaming Tags: Irrational Games
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More details are coming in for Irrational Games' latest masterpiece cooking up in their oven, BioShock: Infinite. A new enemy has been introduced in the recently released gameplay footage, and you can just call him as the Handyman.

 

 

 

Irrational Concept Artist Rob Waters explained in their podcast that Handyman actually was originally intended to have giant mechanical crab claws. But because it didn't seem so practical for the game, it became an issue. "Levine's problem was a gameplay thing," he said. "Here's a classic case of a trailre causing one choice to be made which then has repercussions in the game, but it actually turns out to be a really good thing."

 

 

 

"The functionality problem was that claws are for grabbing, and not for pushing or punching. This guy's actual functionality was to punch. And that sort of evolved... By the time we'd done a prototype it was like, 'Well, this guy should grab, not punch.' You punch with fists. So he evolves again and he actually gets hands."

 

 

 

So how do you like Handyman so far? Don't worry, you'll have the chance to get to know him some more just as soon as it comes out in 2012 on the PC, PS3 and Xbox 360.

 

 

 

In case you missed Handyman's big debut, check out the trailer below.

 

 

 

 

 

 

 


 

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Comments 


 
-1 # RE: BioShock: Infinite's Handyman introducedMabie A. 2010-08-26 04:39
what do you think of this bad guy? are you impressed with his badassness?

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# That's...The Shamans 2010-08-26 08:12
...the kind of city i wanted for Bishock 2 !

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# Recently revealed gameplay footage?Jamesw91 2010-08-26 08:26
where?

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# ummm...Sembazuru 2010-08-26 09:12
BioShock 1 & 2 were just a dream based around aquarium ornaments?

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# RE: ummm...EtnasPrinny 2010-08-26 14:34
I believe he was seeing into the future, as this takes place before the events of Bioshock 2 and 1.

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