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Watch: Quake done 100% in the quickest time - Project history |
Listed in: PC Gaming Tags: games for windows, Quake
| Article Index |
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| 1. Watch: Quake done 100% in the quickest time |
| 2. Project history |
So how did the quickest Quake speedrun started? Well according to Thomas Stubgaard, which serves as the project coordinator of the speedrun project:
"This project had its origin back in April 2001 when the project page was first set up and the first few demos were submitted. It originally started as a semi-secret one-man project undertaken by me (Thomas Stubgaard), and it was meant to be done and out the door fairly quickly. Here, almost 8 years later we can finally put a lid on the project."
"Peter Horvath, who is known as one of the best, if not, THE best, Quake speedrunner of all time, had made some demos which I deemed too difficult for me to beat at the time. I hadn't evolved much as a speedrunner yet, so some things were just too wicked for me to attempt. Now, nearly 8 years later as mentioned above, Peter's demos are STILL included in the project, so perhaps that gives you a clue as to how good he was compared to the rest of us 'mortal Quake players', or maybe we just sucked a lot more than he did :-)"
"I only got about a 3rd of the way before the project stalled due to lack of motivation and whatnot. After about 11 year abscence, I picked it up again and I started taking a serious stab at quite a few demos in a short amount of time, and on February 8th, 2005, we opened up the project for the general public so anyone could submit demos. Not a lot did though, but some of the few who did ended up making some really good demos which are included in the final release. It also helped with injecting some new life and renewed motivation into the project, something which was much needed. It was around this time too, that we released a preview of the project which we dubbed 'Quake done 100% Quick with a Vengeance Episode 1 Preview'. Only a few of the demos from the preview ended up in this release."
"As I've already mentioned twice, it has taken us nearly 8 years to get this far, and I think the end result shows just how much effort that has been put into this. I believe this has been the longest running project of any in all of SDA's glorious lifespan, which dates back exactly three years before this project was started."
"If my memory doesn't fail me, e4m3 (a slower demo from February 2001) was the first demo to be submitted to the project, and e4m6 was the last one. It's a shame we didn't get to finish all the recams in time for the release, but unfortunately it wasn't meant to be. The Quake speedrunning community have seen better days, and only a few are left to deal with all the technical mumbo jumbo and such, and even less are still around to do recams and demos of top notch quality. Even fewer still are left to tell the tale of how Quake speedrunning has evolved since the early days of the QdQ brand to the start of SDA to now, and hopefully this release will spur a little more interrest into what SDA has laid its foundations on."
"By Jozsef: The project was planned to be released on December 24th, 2008 but this failed to happen. When I showed the QdQst movie to Thomas which I created a month ago, he asked me if I could turn the 100% version into a movie as well. It took me about a month to do all the captures and compress them into the 5 versions of the movie."
Ten players contributed runs to the project.
Via [Reddit]
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