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Blizzard: Three-part StarCraft II single-player campaigns equals freedom in story-telling

Posted Apr 27, 2010 at 2:46AM EST by Mabie A.

Listed in: PC Gaming Tags: Blizzard, games for windows, starcraft ii
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starcraft2_singleplayBlizzard clarifies why they opted to make StarCraft 2's single-player campaign into three different segments. While you may find it a bit opportunistic and unnecessary, Blizzard explains that it's one choice they had to make if only to ensure that they achieve freedom in storytelling.

 

 

 

 

Chris Metzen, VP of Creative development, explains in an interview with That VideoGame Blog that "ultimately, the decision to split the campaigns into separate boxed expansions bought us tidal waves of freedom in terms of really letting the story breathe and letting these characters breathe."

 

 

 

 

He furthered, "Like in the StarCraft 1 or the Warcraft 3 vein where you had pretty much all the race campagins crammed into a single box, in those products you'll have some pretty good themes and some clever bits, but it's all kind of hyper-compressed, and sometimes strangely decompressed in a weird way in terms of the level flow."

 

 

 

 

The three campaigns for StarCraft II are StarCraft II: Wings of Liberty (probable Q2 2010 release), Legacy of the Void and Heart of the Swarm.

 

 

 

 

"And each of them really has its own themes and characters, and really has its own identity. And it doesn't feel rushed. We've never developed a campaign at this scale before and it's been awesome.

 

 

The big trick is too much freedom, they talk about feature creep, it's kind of like story creep. You know, you still have to try and pull it back in and construct something that is achievable and not let it spin out too far into space. But it's been good. And it feels good. It feels like a rich experience."

 

 

 

 

 

 

 

Via [That VideoGame Blog]

 

 


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Comments 


 
# RE: Blizzard: Three-part StarCraft II single-player campaigns equals freedom in story-tellingMabie A. 2010-04-27 05:27
are you looking forward to this three-part campaign?

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# feelingsGuest 2010-04-27 06:46
I am looking forward to it but i believe this is just thier way of milking the Starcraft 2 engine that they have developed all this time...

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# RE: Blizzard: Three-part StarCraft II single-player campaigns equals freedom in story-tellingGuest 2010-04-27 08:06
@ Mabie

As much as I dislike having the game "chopped up" into three pieces, I have faith in Blizzard (since they haven't failed me for their other games).

While it's too early to say, I wonder what kind of new units each new expansion will bring.

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# I wouldn't mindGuest 2010-04-27 09:05
Only if they don't set the price as if they were combined for each expansion. Of course it would cost more for the customer buying it each but it'd be ridiculous if it was too expensive for each.

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