Sakurai Talks Snake in SSBB, MGS4, and Game Philosophy |
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In HideoBlog today, Kojima Production's Official Blog, they did an interview with Masahiro Sakurai. Sakurai is the creator of the Super Smash Bros. series and Kirby series. He now runs his own game studio called Sora and will be directing Super Smash Bros. Brawl. He was asked a variety of questions from his thoughts on how he came about getting Snake into the new Smash Bros, what he thought of the Metal Gear Solid 4 trailer, the differences of freelance game development and in-house development, as well as his thoughts on creating a "realistic" game. At the end, he gave us a bit of intriguing information. "Since Snake will be in Smash Bros. I'm going to be making new stages for him to have fun in the game." So unlike Marth and Roy in Super Smash Bros. Melee, Snake will actually have his own stage to call home in the new title!
For our PS3 readers, you're likely wondering what he had to say about the Metal Gear Solid 4: Guns of the Patriots trailer. He says, "It's difficult to explain. Kind of sorrowful. Another point was of course Raiden. My impression was kind of like, 'Raiden became like that!?'" Yeah. It doesn't sound right when you see it in text, so you should check out the entire interview in audio form.
To download the podcast, head on over to the official site by clicking "Read." If you want the interview with Sakurai specifically, skip to the 14:04 mark.
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Comments [refresh]
Hideo's really going cross-platform. It'll be interesting to see Solid in SSB:B. Hopefully he'll have his stun gun, rpg or nikita, CQC, and a large nuke to match up to Samus's huge blast. Wonder if they'll give him Raiden's sword to role along with Link, too. Bleh!
Well, Roy and Marth actually had a level in Super Smash Brothers: Melee, but it was removed at the last second, as you can see it on the debug menu.